You got my vote for RA2 Wizard. Always and forever.
0 - Red ZoneALARM: 1.I'm not too fond of the weapons hitting at different times (looking at the collision mesh)Sentinel: * 1.Have the sharp side of the blades point out because they aren't double-sided 3.The Srimech isn't very good right now because the wedges don't have enough extenders attached to them1 - PREHISTORICRoly Poly: Might Be Worth The Rebuild 1.I'm not too fond of the weapons hitting at different times (looking at the collision mesh) 2.If you stack another baseplate anchor in the front, you can have two extenders (with the side attachment points pointing in opposite directions) with everything on the left currently on one and everything on the right currently on the other (with two weapons stacked in the center) (more HP) 3.The nose is in the wrong directionSabertooth: * 1.I like the use of the mace's large collision mesh to coverup the extendersGrog The Warrior: * 1.The Spin command makes one of the snappers move.2 - The Good ol' BoysCatfish: 1.The irons (more specifically the top ones) could be rotated so that they hit at once (if hit by a slightly off center frontal attack)Mud Runner: * 1.The extender Srimech should be a little longer.BEAR: 1.Scary...3 - Team DragonNinja: 1.The bindings say that it is invertible but the plow gets in the way (you may have done this on purpose because the plow might be broken off but I figured I'd bring it to your attention)Ronin: 1.Coolest bot in the pack PERIOD4 - BLACK STORMBot-204: 1.Personally, I think the castors would do better if they were rotated inward a littleDevil: 1.Is the ballast really doing anything? 2.I'm not too fond of the messy chassis. 3.Use Popup instead of Omni because it is activating too soonCoal Miner: * 1.I like the component arrangement inside and outside of the chassis5 - Team SPARKJACKBOT!: * 1.In terms of LWs, it has a ton of castors (a good thing)Boxer: 1.The forward heading is backward (for when it is controlled by players; not the Heading used for the bindings). This doesn't cause any problems because it is an AI bot but it irritated me while testing. 2.A very well designed bot (reminds me of a bot that I think Click made...)EMERGENCY: Questionably Easy Rebuild 1.Replace the ice picks and four extenders (one on each side of the weapon brackets (moving the 4 irons w/2 extenders down onto the bottom bracket) and add a razor onto each side of the brackets (I'm pretty sure you would need to remove .1kg off of the chassis for this to work though) 2.Divide the extenders into more than one segment (more HP for the same weight)6 - SpikeHeadsM.A.D.: 1.The irons aren't lined up very well because of the angled chassis 2.The radius is set slightly too high in the bindings for itDemetia: 1.I would consider adding another castor to the centerLittle Metal Friend: * 1.I think the wedges could be angled down a little more7 - North PolersMini Berg: 1.The front isn't wide enough to trap bots and it doesn't have a working Srimech 2.I think this bot should be replaced...Snow Job: 1.Using the extra weight, add two irons to the extenders coming off of the pistons8 - HIGH VOLTAGEBackslash: 1.Rotate the blades so that the sharp side is outWIDE LOAD: 1.I'm not too fond of the extender work 2.While inverted, the weapon drags and the front tires don't touch the ground at all (and the middle motors touch the ground occasionally) 3.The radius is set too high *thinks about how ironic that statment is* 3.I think this bot should be replaced...9 - Team HEXLugNut: 1.The wheels are a little too far out IMO but the only ideas I have to fix this will make it more generic 2.The radius is set too lowHanky Panky: 1.Replace the forklift arms with either a spike strip, iron spike, spiked club, iron fist, or samurai sword (because they are big, have more HP, and do damage) 2.Switch directions of the blades on the wedges so that they can do damage to the opponent10 - Team ZRazor: 1.I've never seen a controlboard stacked with the top of the chassis before (I knew it worked with the sides but I've never even thought to try it with the top...) 2.Move the castors farther apart because not much will hit between them but horizontal spinners are likely to hit the extenders that are sticking out currently (after destroying the two razors first)Eye Poker: 1.Move the wedge out more with the extra weight (right now, by the time it hits the opponent's front, you're already on your opponent's wedges)11 - SteelYard DogLil Dog: 1.The 'turn' setting in the bindings is set too highBig Dog: 1.I like how this one looks...12 - RIOTCivil Disobedience: 1.For the skin, I would move the skull to the frontRaptor: * 1.Maybe try this against a version with the DDTs attached directly to the extenders that are next the other attachment point 2.The Srimech doesn't work very well.13 - MEGATONDEADBEAT: * 1.I think if you replace the angle connector with a black extender, the plows would protect the front of the chassis better.14 - The ScrappersArc Pounder: 1.I would upgrade the razor to a mace (short enough that it won't get hit and break off as fast as an iron spike) 2.Continues to spin even while being counted outRipblade: 1.The wedge should be a little farther outBackyard Ripper: * 1.Since it isn't invertible anyways, I would do either one of these: -Replace the bracket wedges with another pair of snowplows (possible angled inward) -Remove the bracket wedges, flip the plows, and add another pair of wedges or upgrade the razors 2.The chassis is almost the exact same as my first version of Shadow Tyrant... 4.Switch directions of the blades so that they get do damage to low horizontal spinners.
A ballast?!Have we taught you nothing!
- Emergency (is Sage's responsibility) :P And also, I love the Infrogrames logo :P
For once the mods did something right
I do not quite understand the whole separate segmented extender work, why is it better?
ALL stock extenders have 100HP no matter what size (DSL is different). So having one 40cm extender would have the same HP as one 20cm extender. With this in mind, having two 20cm extenders would be twice as efficient i(40cm; 200HP) as having one 40cm extender (40cm; 100HP). Unfortunately, the 200HP isn't completely accurate because all the opponent has to do is deliver 100 damage to either one before it breaks off but at least this way your opponent has to hit something 20cm long instead of something 40cm long. (the same basic principle applies for extenders larger than 40cm but I thought it would be easier to understand if I used a 40cm extender as the example)