Author Topic: NAR AI 2020 - DSL 2.1 Standard AI pack  (Read 171503 times)

Offline Naryar

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Re: Re: NAR AI v3 for DSL 3, first version is OUT !
« Reply #1340 on: June 26, 2013, 10:44:24 AM »
Depends if you use dsl2 or dsl3.

if you want to fight get v2.7 because there's no robots in the dsl3 version.

Offline helloface

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Re: NAR AI v3 for DSL 3, first version is OUT !
« Reply #1341 on: June 26, 2013, 06:37:43 PM »
In DSL3, is this still the same style of OP standard bots?
Oh I'll be doing some banging.......

Offline Mr. AS

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Re: Re: NAR AI v3 for DSL 3, first version is OUT !
« Reply #1342 on: June 26, 2013, 08:11:13 PM »
In DSL3, is this still the same style of OP standard bots?
NAR 3 is designed for competitive dsl robots. no idea what youre going on about with this whole "OP" business.
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline 090901

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Re: Re: NAR AI v3 for DSL 3, first version is OUT !
« Reply #1343 on: June 26, 2013, 08:14:44 PM »
In DSL3, is this still the same style of OP standard bots?
NAR 3 is designed for competitive dsl robots. no idea what youre going on about with this whole "OP" business.
I believe by OP he is talking about flail rams and fsns.

Offline helloface

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Re: NAR AI v3 for DSL 3, first version is OUT !
« Reply #1344 on: June 26, 2013, 08:23:24 PM »
OP: Overpowered.
Oh I'll be doing some banging.......

Offline RGBoy

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Re: NAR AI v3 for DSL 3, first version is OUT !
« Reply #1345 on: August 05, 2014, 08:14:55 AM »
Where the hell can i get 2.7 and other versions!? :mad:

Offline cephalopod

Re: Re: NAR AI v3 for DSL 3, first version is OUT !
« Reply #1346 on: August 05, 2014, 08:19:41 AM »
It was in the first post, but the files seem to have gone down from Rapidshare. Nary may need to re-upload it.
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Offline Doge Robotics

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Re: NAR AI v3 for DSL 3, first version is OUT !
« Reply #1347 on: September 14, 2015, 11:46:41 AM »
Sorry about the bump, but the RapidShare link does not work.
yee

Offline Naryar

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Re: NAR AI v3.1 for DSL 2.2
« Reply #1348 on: March 14, 2016, 09:27:38 AM »
Hello, I have decided to remake NAR AI for DSL 2.2.

First of all I will simply remake all the bots from the original DSL teams, from Red Zone to Arthrobotics. The replicas are out, as this is a DSL standard pack. Use the RWRA2 mod if you want replica fights.

If the bot is not DSL-S it will be rejected. You should know what DSL-S is.

I am looking for good builders to help me rebuild the teams. All credit will be given where it's due. You may "claim" bots so that others do not build them, but it is an unofficial claim. First to send a bot for a position will claim it's position. If I get a better bot, however, I may replace it.

First version will be a simple AI pack. There will be NO total conversion and no component modding. I am not planning to mod DSL 2.2 unless it is necessary.

As always, the team setup (inspired by Starcore packs) will be LW/MW/HW/anything goes/anything goes/anything goes.

Other allowed weightclasses are AW (125.0 max), BW (175.0 max), SHW (1200.0 max) and I am thinking about a 2500 kg weightclass, but for now I'm not sure. As in Starcore packs, put the AW-, BW- or SHW- suffix before the bot name. CW (600) is also up to consideration, but I'm not sure.

There are quality controls in : do not send replicas, jokebots, IRL bots or bots that are poorly built. If you are new and not very skilled in DSL, better wait until you are better to build stuff.

I am also wanting to follow a theme in the original teams. As for the themes, please rebuild bots so they are actually successors to the bots (This only applies to the original DSL 2.1 bots : the three extra bots need not to be rebuilds of the bots found in previous nar ai bots). A bit of change is accepted if it is interesting, as in a but team dragon full of SnS with no samurai swords/ninja stars isn't team dragon anymore. If you want, you can take inspiration from the Stock AI bot, instead of the DSL rebuild, to make your bot.

Note that the theme isn't meant to be followed to the letter. If your bot fits well in the team theme-wise, I'll get your bot in.





« Last Edit: March 18, 2016, 08:35:14 AM by Naryar »

Offline RedAce

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Re: NAR AI v3 for DSL 3, first version is OUT !
« Reply #1349 on: March 14, 2016, 09:47:35 AM »
Sure.  This'll give me a good excuse for me to get good at DSL 2.2.  Are you allowing builders to call dibs on teams so that people know who is building what?  If so, then I'll try my hands on the SpikeHeads.  If not, then that's fine.

Offline Gauche Suede

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Re: Re: NAR AI v3 for DSL 3, first version is OUT !
« Reply #1350 on: March 14, 2016, 09:53:53 AM »
Can I take Team Dragon ?

Offline Thrackerzod

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Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
« Reply #1351 on: March 14, 2016, 09:57:00 AM »
I'd like to try the Steelyard dogs

Offline Naryar

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Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
« Reply #1352 on: March 14, 2016, 09:58:03 AM »
People may call dibs on stuff, even if it has nothing official (it's more like "may or may not build X"), yes.

I'd rather not see people cal dibs on entire teams, however, you are free to "claim" some bots in Spike Heads, yeah. You'll be able to submit full teams as you desire (well, apart from a few conventions) once we are done with the original teams.

Offline Gauche Suede

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Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
« Reply #1353 on: March 14, 2016, 10:15:53 AM »
People may call dibs on stuff, even if it has nothing official (it's more like "may or may not build X"), yes.

I'd rather not see people cal dibs on entire teams, however, you are free to "claim" some bots in Spike Heads, yeah. You'll be able to submit full teams as you desire (well, apart from a few conventions) once we are done with the original teams.
Oh okay then, I can do the extra bots for Team Dragon if you let me.

Offline Naryar

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Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
« Reply #1354 on: March 14, 2016, 10:41:12 AM »
People may call dibs on stuff, even if it has nothing official (it's more like "may or may not build X"), yes.

I'd rather not see people cal dibs on entire teams, however, you are free to "claim" some bots in Spike Heads, yeah. You'll be able to submit full teams as you desire (well, apart from a few conventions) once we are done with the original teams.
Oh okay then, I can do the extra bots for Team Dragon if you let me.
Send me stuff then. You can rebuild old nar ai bots, or do your own stuff, as long as it's team dragon-y.

Offline Thrackerzod

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Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
« Reply #1355 on: March 14, 2016, 01:31:48 PM »
I'd rather not see people cal dibs on entire teams,

Okay, that's fair.  I have some ideas for the Steelyard Dogs, particularly the extra bots, but no telling how soon I'll be able to build them.  If someone else beats me to it, fair enough.

Offline Naryar

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Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
« Reply #1356 on: March 14, 2016, 02:34:31 PM »
I'd rather not see people cal dibs on entire teams,

Okay, that's fair.  I have some ideas for the Steelyard Dogs, particularly the extra bots, but no telling how soon I'll be able to build them.  If someone else beats me to it, fair enough.

Go on. It'll be nice if SYD will have a bot in each weightclass, but build as you want.

Offline Mr. AS

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Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
« Reply #1357 on: March 14, 2016, 02:54:04 PM »
gimmie dats high voltage
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline Naryar

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Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
« Reply #1358 on: March 15, 2016, 12:43:25 PM »
I am getting the old NAR AI out, so I can give you all the bots... mostly so I can see-

Alright, too many filler. And all the edgy teams in there, I can't believe I didn't cut myself over it.

Offline 090901

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Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
« Reply #1359 on: March 15, 2016, 04:08:35 PM »
o-oh nar-kun c-can i build emergency