Author Topic: NAR AI 2020 - DSL 2.1 Standard AI pack  (Read 170063 times)

Offline Naryar

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Re: Re: NAR AI v3 for DSL 3 in development now !
« Reply #1300 on: May 01, 2013, 07:24:47 AM »
One month.

Offline Naryar

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Re: Re: NAR AI v3 for DSL 3 in development now !
« Reply #1301 on: May 01, 2013, 03:12:22 PM »
https://gametechmods.com/uploads/files/6230narai3 balance.rar

New balance, now including all weapons, wheels and mobility.

Batteries should be fine, but I will still check. Considering the general weapon and especially motor boost i'm gonna need a general HP boost as well.

Offline Mystic2000

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Re: NAR AI v3 for DSL 3 in development now !
« Reply #1302 on: May 02, 2013, 02:49:31 AM »
Naryar, I strongely reccocomend you to wait the full release of DSL3 instead of making a mod components balance might change again, remember it's a beta right now.
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Offline Naryar

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Re: Re: NAR AI v3 for DSL 3 in development now !
« Reply #1303 on: May 02, 2013, 03:54:17 AM »
Naryar, I strongely reccocomend you to wait the full release of DSL3 instead of making a mod components balance might change again, remember it's a beta right now.

and then so ? I will very likely adapt NAR AI 3 to the full release of DSL3 when it will be released. Won't take long.

I have enough material for now, besides I will add several DSL2 components to nar ai 3 after I finish the first version of it, which should be quite soon.

also... several weights have been changed although it is technically compatible with DSL3, just bot weight may change.

Besides... nar ai 3 balance will very likely change in the future as well.

The beta release of nar ai 3 will include just components, so you guys can start building for it.


Offline Mystic2000

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Re: NAR AI v3 for DSL 3 in development now !
« Reply #1304 on: May 02, 2013, 04:09:45 AM »
Ok then
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Offline Scrap Daddy

Re: Re: NAR AI v3 for DSL 3 in development now !
« Reply #1305 on: May 02, 2013, 03:32:15 PM »
why dont you just work with Click to make the components balanced?

Offline 123savethewhales

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Re: Re: NAR AI v3 for DSL 3 in development now !
« Reply #1306 on: May 02, 2013, 04:04:19 PM »
why dont you just work with Click to make the components balanced?
Egos, and vastly different point of views.

Offline Naryar

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Re: Re: NAR AI v3 for DSL 3 in development now !
« Reply #1307 on: May 02, 2013, 04:18:58 PM »
why dont you just work with Click to make the components balanced?

I don't like the direction click went in with the wheels, normals, and other stuff so I make my own DSL3 spin-off.

Offline Naryar

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Re: Re: NAR AI v3 for DSL 3 in development now !
« Reply #1308 on: May 03, 2013, 01:11:35 PM »
https://gametechmods.com/uploads/files/6526narai3 balance.rar

New balance numbers... well attempt at balance. Now just in odf format, now to put all of this into the game...

50% boost in HP in all extenders and armor (all extenders have 300 HP/kg, all armor has 600), less fracture, weapon stats are much more balanced (no more normals everywhere, efficiency boost for weapons with normals, fracture fix), serious motor and piston boost, ant batts are no longer useless (but not as OP as they were in DSL2 either), pretty much every component will be changed.

That will be the entirety of the nar ai 3 beta release so you can build. Then I will add back good, useful components from DSL2.

Feel free to suggest things, as always. Good feedback is more than welcome.

Offline Naryar

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Re: Re: NAR AI v3 for DSL 3 in development now !
« Reply #1309 on: May 14, 2013, 05:57:04 AM »
First beta release is up !

http://rapidshare.com/files/4216613979/Nar%20ai%203.0%20beta%20release%201.rar

NOTE : This isn't perfectly balanced yet, I am just introducing changes and then I will change it with the feedback I get.

Report errors, comments, and other notes here.

Offline Naryar

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Re: Re: NAR AI v3 for DSL 3 in development now !
« Reply #1310 on: May 14, 2013, 06:06:42 AM »
and now for the classics...

ITS OUT!!!1

Offline Naryar

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Re: Re: NAR AI v3 for DSL 3, first version is OUT !
« Reply #1311 on: May 14, 2013, 06:14:09 AM »
OK, unless there is something clearly wrong with the components... I now declare building for the nar ai 3 ai pack OPEN.

Build using this component folder, not the dsl3 beta one.

Offline Merrick

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Re: NAR AI v3 for DSL 3, first version is OUT !
« Reply #1312 on: May 14, 2013, 06:24:06 AM »
Let's test this bad boy out then.

Offline Naryar

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Re: Re: NAR AI v3 for DSL 3, first version is OUT !
« Reply #1313 on: May 14, 2013, 02:33:43 PM »
https://gametechmods.com/uploads/files/narai3 balance1.rar

Component stats for the current release, if you are interested.

Offline 090901

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Re: NAR AI v3 for DSL 3, first version is OUT !
« Reply #1314 on: May 14, 2013, 09:53:09 PM »
roundtreadsm.txt needs to be fixed, base and description are in the same line which causes it to crash.

Offline MassimoV

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Re: NAR AI v3 for DSL 3, first version is OUT !
« Reply #1315 on: May 14, 2013, 11:04:02 PM »
Aww sweet. Will get tomarrow.

Offline Naryar

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Re: Re: NAR AI v3 for DSL 3, first version is OUT !
« Reply #1316 on: May 15, 2013, 01:01:09 AM »
roundtreadsm.txt needs to be fixed, base and description are in the same line which causes it to crash.

ok, done

Offline Naryar

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Re: Re: NAR AI v3 for DSL 3, first version is OUT !
« Reply #1317 on: May 15, 2013, 04:44:17 AM »
OK, the burst motors are far too powerful. I'll release a fix in the following day. Until then, don't expect to test your flipper or popup.

Offline Naryar

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Re: NAR AI v3 for DSL 3, first version is OUT !
« Reply #1318 on: May 15, 2013, 11:14:10 AM »
0 resistance for all wheels is also problematic. I am fixing it.

You will have another release in the following hour, with fixed wheels, bursts and medium round tread.

Offline Naryar

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Re: Re: NAR AI v3 for DSL 3, first version is OUT !
« Reply #1319 on: May 15, 2013, 11:46:30 AM »
Bugfix patch released ! It's just for people who have downloaded narai3 beta release 1.

Includes wheel resistance fix, roundtreadsm.txt fix, and much-needed burst motor torque nerf.

I am currently uploading the beta release 2, which just is the beta release 1 plus this bugfix.