Author Topic: NAR AI 2020 - DSL 2.1 Standard AI pack  (Read 171383 times)

Offline Urjak

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Re: NAR AI pack releases ! (NEW RELEASE)
« Reply #1160 on: February 08, 2012, 07:58:04 PM »
Just checked all bots that I did not recognize from the previous update, and all the ones that had problems in the previous version:

Team 53, Ballista- No drive or weapon, starts out backwards
Team 53, Byter- Starts 90 degrees in wrong direction
Team 53, Evil Intent- Will not shake immobilization, take a look at the PY file
Team 56, WyVerN- Crashes due to capitalization error in bindings
Team 56, Angry Dragon- Backwards
Team 68, V.M. Scout- Name is wrong in bindings
Team 76, Entropic Storm- Something is wrong with "FBSTrinityInvertDir," works fine on Omni
Team 87, Bish Bash Bosh 2 (BBB2)- Flipped "Bash" and "Bosh" in bindings, also forgot the "(BBB2)" part
Team 95, Novarupta II- Forgot the "II" in bindings
Team 106, Macrocheires- You seem to already be aware of this
Team 106, Archituethis- Check the custom AI, also havoks OOTA when using Omni
Team 107, EXCEPTIONAL- Crashes when battling and when importing, I suspect custom components
Team 108, Lightspeed- Won't turn
Team 112,  Finish Him!- Doesn't move
Team 112, Fatality- Unable to drive straight, could just be a building error
Team 113, Sociopathic Subject- Weapons don't spin
Team 115, Valid Query 3- Backwards
Team 120, Bane Revolution V *lolz*- Sent you the wrong bindings, use this: "Bane Revolution V","FBSPlus",{'nose':math.pi*1.3,'spinspeed':0.1,'range':99,'radius':0.1,'topspeed':99,'throttle':130,'turn':70,'turnspeed':4,'weapons':(26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,61,62,63,64,65,66,67,68,69,70)}))
Team 122, Death Trap- Capitalize the "t" in "true" for 'invertability' in the bindings
Team 130, Underboss II- Make sure the two is in Roman Numerals
Team 131, Tactical Nuke- Forgot "UHW-" in bindings
Team 132, Suspended Animation- Backwards

Might have missed a few, but that is most of them. ALL OTHER NEW BOTS WORK IN MY GAME.
« Last Edit: February 08, 2012, 09:42:00 PM by Urjak »
Any comments would be appreciated. :D

Offline Enigm@

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Re: NAR AI pack releases ! (NEW RELEASE)
« Reply #1161 on: February 08, 2012, 08:01:23 PM »
hey urjee if you could be a doll and and check those tps reports check my team that'd be greaaaaaaaaaaaaaaaat.
(i can't right now, doing homework)
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Offline Urjak

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Re: NAR AI pack releases ! (NEW RELEASE)
« Reply #1162 on: February 08, 2012, 09:44:51 PM »
hey urjee if you could be a doll and and check those tps reports check my team that'd be greaaaaaaaaaaaaaaaat.
(i can't right now, doing homework)

If none of your bots are in my list, then they all worked fine- I tested ALL the bots that were in new teams (i.e. the ones not in NAR AI 2.4)
Any comments would be appreciated. :D

Offline Badnik96

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Re: NAR AI pack releases ! (NEW RELEASE)
« Reply #1163 on: February 08, 2012, 09:45:55 PM »
Definitely remaking Windstorms from Hell for the next release. As I said before you can delete Team Cartoon Violence and if you can Organization XIII. Also expect an update for Arachnophobia.

Offline Naryar

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Re: NAR AI pack releases ! (NEW RELEASE)
« Reply #1164 on: February 09, 2012, 12:34:38 AM »
Thank you Urjak, I will fix all of these quickly. (or try, for the more complicated problems)

Also badnik, I'm not removing old teams, mostly because it's a pain to update the whole AI folder afterwards, and all of this for an overall loss to the pack. You'll have to send updates if you want them improved.

« Last Edit: February 09, 2012, 04:08:15 AM by Naryar »

Offline Naryar

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Re: NAR AI pack releases ! (NEW RELEASE)
« Reply #1165 on: February 09, 2012, 04:32:45 AM »
Fixed most of Urjak's problems. I have still Entropic Storm's and Macrocheires's AI's to take care of, as well as Fatality to rebuild, as well as skinning and some bot pics.

Offline The Ounce

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Re: NAR AI pack releases ! (NEW RELEASE)
« Reply #1166 on: February 09, 2012, 05:47:01 AM »
Didn't I send you rebuilds of Grisly Bear and Tip of the Iceberg?

Still, I like the new patch so far.  Too bad it's ridden with errors, but most of them can be fixed easily.  Also, the creation of this patch reminded me that I have 2 teams worth of bots that I can send to you.  I just need to somehow get my s*** together.
Tournament Record: 94 Wins - 50 Losses
Challenge Record: 2 Wins - 2 Losses


Offline Naryar

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Re: NAR AI pack releases ! (NEW RELEASE)
« Reply #1167 on: February 09, 2012, 06:03:49 AM »
Then send your new teams, and maybe I'll include them in the next update, which will be in a few days.

Also I don't remember you sending me updates for GB and TotI. Send them as well.

Offline Naryar

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Re: NAR AI pack releases ! (NEW RELEASE)
« Reply #1168 on: February 09, 2012, 10:26:17 AM »
Good news, that 121 team limit was my imagination, cause at least some Mafia bots work.

Except another AI download this evening.

Offline cephalopod

Re: NAR AI pack releases ! (NEW RELEASE)
« Reply #1169 on: February 09, 2012, 02:31:24 PM »
Marty can't get my team to work, however we've both checked everything, all the bindings, bots and files, and it should work fine.
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Offline martymidget

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Re: NAR AI pack releases ! (NEW RELEASE)
« Reply #1170 on: February 09, 2012, 02:39:45 PM »
Just done a little experiment, put a whole new team in at the end of the pack, that always worked when it was team 106 before. It did not work- same error as when i try to run craaigs team.

Then I moved craaigs team to my empty team folder (121), did some binding rearranging, and the bots worked. I think there is a limit- around the 125 barrier.

Offline Badnik96

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Re: NAR AI pack releases ! (NEW RELEASE)
« Reply #1171 on: February 09, 2012, 02:43:05 PM »
noooo why is there an AI limit D:

Offline cephalopod

Re: NAR AI pack releases ! (NEW RELEASE)
« Reply #1172 on: February 09, 2012, 02:45:01 PM »
So we got team deletion, AI rotation (like PhiletBabe's super AI thing used) or the first ever 2-copy mod :P
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Offline Naryar

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Re: NAR AI pack releases ! (NEW RELEASE)
« Reply #1173 on: February 09, 2012, 02:55:03 PM »
Yeah, we can use Phil's AI team rotator.

If there is a limit though, because now Marty's team works, as well as some bots of MassimoV's and Scrap's. I'm still not sure if there's a limit.

Offline Badnik96

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Re: NAR AI pack releases ! (NEW RELEASE)
« Reply #1174 on: February 09, 2012, 02:59:55 PM »
maybe you did lazy AI jobs XD

Offline cephalopod

Re: NAR AI pack releases ! (NEW RELEASE)
« Reply #1175 on: February 09, 2012, 03:06:51 PM »
My AI works perfectly in an earlier slot, however doesn't work whatsoever in slot 125
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Offline Naryar

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Re: NAR AI pack releases ! (NEW RELEASE)
« Reply #1176 on: February 09, 2012, 03:15:46 PM »
Well, Scrap's Zombie Apocalypse works perfectly (excepted the drum which has driving issues), as well as his Modern Warfare team.

So no, you're not limited at 125.

EDIT : add Cosa Nostra team, excepted for the LW SnS

And now Ea, Consumer of Galaxies (which is roughly 7 tons) got loaded in not even five seconds against Scout in the red zone arena. Because i used the pause button. HOLY SHIT. :rage

Offline MassimoV

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Re: NAR AI pack releases ! (NEW RELEASE)
« Reply #1177 on: February 09, 2012, 03:57:26 PM »
Limit on AI... I hope not. My copy has teams up to 176 including team 0.

Offline Enigm@

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Re: NAR AI pack releases ! (NEW RELEASE)
« Reply #1178 on: February 09, 2012, 04:18:49 PM »
Well, Scrap's Zombie Apocalypse works perfectly (excepted the drum which has driving issues), as well as his Modern Warfare team.

So no, you're not limited at 125.

EDIT : add Cosa Nostra team, excepted for the LW SnS

And now Ea, Consumer of Galaxies (which is roughly 7 tons) got loaded in not even five seconds against Scout in the red zone arena. Because i used the pause button. HOLY SHIT. :rage
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Offline Urjak

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Re: NAR AI pack releases ! (NEW RELEASE)
« Reply #1179 on: February 09, 2012, 04:52:50 PM »
What are you guys talking about? At least on my machine, all the new bots worked just fine (with the exception of the ones in my list). I don't see this "limit" that everyone is worrying about...
Any comments would be appreciated. :D