Author Topic: Punch Out!! Ui  (Read 7880 times)

Offline Conraaa

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Re: Punch Out!! Ui
« Reply #40 on: July 08, 2011, 07:11:38 AM »
You know those sounds I mentioned in the opening post? Well...

Have some annotations aswell.
Oh and expect Punch Out themed team pics. That's on my to do list.

Offline Enigm@

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Re: Punch Out!! Ui
« Reply #41 on: July 08, 2011, 07:28:04 AM »
Very nice.
(◕‿◕✿) discord: uncle_slamm steam: bigmommaprodz #unbanlra2

Offline Squirrel_Monkey

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Re: Punch Out!! Ui
« Reply #42 on: July 08, 2011, 08:02:52 AM »
Awww....
I expected the boxing gloves to move as you selected menu options...
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline SKBT

Re: Punch Out!! Ui
« Reply #43 on: July 08, 2011, 09:10:39 AM »
Awesome work!

I heard that the idea of making a couple of boxing robot teams was thrown around but then turned down. I could help and build some if you want.

Offline Hard Bot

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Re: Punch Out!! Ui
« Reply #44 on: July 08, 2011, 09:16:20 AM »
You should do a tourney with that UI...as long as pokers and rammers are only allowed.

Offline Conraaa

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Re: Punch Out!! Ui
« Reply #45 on: July 08, 2011, 09:29:23 AM »
@SKBT I never fully wrote off the idea of ai packs. I just stated that I would probably be unable to make 15 teams by myself.

@Hard Bot What do you think i'm using for pot luck?

Offline Resetti's Replicas

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Re: Punch Out!! Ui
« Reply #46 on: July 08, 2011, 09:44:49 AM »
Wow, Conraa, this is coming along beautifully. I just have  2 minor suggestions:

1) in the botlab, can you take the transparency away from the component selection menu?  It's a little hard to see the components
2) TKO is only used when a robot loses due to immobility.  A loss from destroyed control board or OOTA would be KO (I believe RA2 has seperate icons for "Destroyed" "Immobile" and "Eliminated")

Other than that, really great job, I can't wait to get my hands on it.

Offline Conraaa

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Re: Punch Out!! Ui
« Reply #47 on: July 08, 2011, 09:54:53 AM »
1) I'll see what I can do, it is a bit hard to see I'll admit.

2) I put KO as the immobile icon because in boxing when you're counted out it's classed as a KO
Quote from: Wikipedia
A knockdown occurs when a fighter touches the floor of the ring with any part of his or her body other than his or her feet following a hit. The term is also used if the fighter is hanging on to the ropes, caught between the ropes, or is hanging over the ropes and is unable to fall to the floor and cannot protect him or her self. A knockdown triggers a count by the referee; if the fighter fails the count, then the fight is ended as a K.O
I put TKO as the control board destroyed and the eliminated icons.

Offline Resetti's Replicas

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Re: Punch Out!! Ui
« Reply #48 on: July 09, 2011, 02:08:52 PM »
1) I'll see what I can do, it is a bit hard to see I'll admit.

2) I put KO as the immobile icon because in boxing when you're counted out it's classed as a KO
Quote from: Wikipedia
A knockdown occurs when a fighter touches the floor of the ring with any part of his or her body other than his or her feet following a hit. The term is also used if the fighter is hanging on to the ropes, caught between the ropes, or is hanging over the ropes and is unable to fall to the floor and cannot protect him or her self. A knockdown triggers a count by the referee; if the fighter fails the count, then the fight is ended as a K.O
I put TKO as the control board destroyed and the eliminated icons.

Fair enough. I was basing my definition of KO vs TKO on the way Mark Beiro called the Battlebots matches (and assumed an OOTA would be KO, because there is no OOTA zone in Battlebots.)

Offline Wolfsbane

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Re: Punch Out!! Ui
« Reply #49 on: July 27, 2011, 03:10:31 PM »
Want me to make the cursor?
Man this needed an update. Anyways, Your local autistic idiot signing out.

Offline Conraaa

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Re: Punch Out!! Ui
« Reply #50 on: July 27, 2011, 03:16:23 PM »
Want me to make the cursor?
Already did that one thanks.

Offline Wolfsbane

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Re: Punch Out!! Ui
« Reply #51 on: August 03, 2011, 07:48:22 PM »
Want me to make the cursor?
Already did that one thanks.

sorry about that, my vision was messed up when i read this the first time due to lack of sleep. but if u need anything else, fire away, since i'm actually getting used to component making & GIMP. (just generic parts and weapons with no normals.)
Man this needed an update. Anyways, Your local autistic idiot signing out.

Offline Conraaa

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Re: Punch Out!! Ui
« Reply #52 on: August 07, 2011, 11:50:20 AM »
I'm not planning any custom components at the moment, but if I need any i'll be sure to ask.
And i'll try and make a bit more headway on this one on Tuesday when I have time to work on it. I have to admit i've hit a few mental blocks on this one. But they are just minor hurdles.

Offline Conraaa

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Re: Punch Out!! Ui
« Reply #53 on: June 06, 2012, 09:57:45 AM »
[error]Warning: this topic has not been posted in for at least 180 days.
Unless you're sure you want to reply, please consider starting a new topic.
[/error]

Welp.
Quick question. Should I carry on with this? Does anyone even care anymore? I know I sort of trailed off with it and I apologise.
And who knows? This just might be home to Conraaai when I get around to it. :P

Offline Tweedy

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Re: Punch Out!! Ui
« Reply #54 on: June 06, 2012, 10:10:13 AM »
i'd use it

Offline MassimoV

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Re: Punch Out!! Ui
« Reply #55 on: June 06, 2012, 10:40:58 AM »
Me too.

Offline Mecha

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Re: Punch Out!! Ui
« Reply #56 on: June 06, 2012, 10:43:02 AM »
It seemed really awesome from the pictures.

Offline qwertythe300th

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Re: Punch Out!! Ui
« Reply #57 on: June 23, 2012, 01:31:43 AM »
I Say You Keep On Going
Lone Star Domination.

Offline Conraaa

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Re: Punch Out!! Ui
« Reply #58 on: February 07, 2013, 09:56:42 AM »
Bump:
I'm still working on this!
Here's my last preview before I release it in glorious Betamax vision. I hope you guys didn't like King of The Hill matches that much.

And yes, the robot smash one will be changed. I'm still annoyed it's impossible to change the ingame font.
Feb 18th. It's coming.

Offline MassimoV

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Re: Punch Out!! Ui
« Reply #59 on: February 07, 2013, 04:22:21 PM »
Sweet.