Author Topic: How to enlarge the maxsphere  (Read 1593 times)

Offline Naryar

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How to enlarge the maxsphere
« on: August 28, 2010, 04:34:39 AM »
Here, i REALLY enlarged my maxsphere

Quote from: max_sphere_9000.gmf
GMA
*GABRIEL_ASCIIEXPORT   3
*MODEL_TYPE   Basic Model
*SCENE
{
   *SCENE_FILENAME   bot max size sphere.max
   *SCENE_FIRSTFRAME   0
   *SCENE_LASTFRAME   100
   *SCENE_FRAMESPEED   30
   *SCENE_TICKSPERFRAME   160
   *SCENE_BACKGROUND_STATIC   0x000000
   *SCENE_AMBIENT_STATIC   0x0C0C0C
}
*MATERIAL_LIST
{
   *MATERIAL_COUNT   1
   *MATERIAL
   {
      *MATERIAL_REF_NO   0
      *MATERIAL_NAME   1 - Default
      *MATERIAL_CLASS   Standard
      *MATERIAL_AMBIENT   0xFF4200
      *MATERIAL_DIFFUSE   0xFF4200
      *MATERIAL_SPECULAR   0xE5E5E5
      *MATERIAL_SHINE   0.100000
      *MATERIAL_SHINESTRENGTH   0.720000
      *MATERIAL_TRANSPARENCY   0.000000
      *MATERIAL_WIRESIZE   1.000000
      *MATERIAL_SHADING   Blinn
      *MATERIAL_XP_FALLOFF   0.000000
      *MATERIAL_SELFILLUM   0.630000
      *MATERIAL_FALLOFF   Other
      *MATERIAL_XP_TYPE   Filter
   }
}
*OBJECT_LIST
{
   *OBJECT_COUNT   3
   *GEOMOBJECT
   {
      *NODE_NAME   Box01
      *NODE_SHADEVERTS   0
      *NODE_TM
      {
         *NODE_NAME   Box01
         *TM_ROW0 0.983988   0.000000   0.000000
         *TM_ROW1 0.000000   0.983988   0.000000
         *TM_ROW2 0.000000   0.000000   0.983988
         *TM_ROW3 0.077023   1.430030   -0.023886
      }
      *MESH
      {
         *TIMEVALUE   0
         *MESH_NUMVERTEX   8
         *MESH_NUMFACES   12
         *MESH_VERTEX_LIST
         {
            *MESH_VERTEX   0   -9000.000000   -9000.000000   -9000.000000
            *MESH_VERTEX   1   9000.000000   -9000.000000   -9000.000000
            *MESH_VERTEX   2   -9000.000000   -9000.000000   9000.000000
            *MESH_VERTEX   3   9000.000000   -9000.000000   9000.000000
            *MESH_VERTEX   4   -9000.000000   9000.000000   -9000.000000
            *MESH_VERTEX   5   9000.000000   9000.000000   -9000.000000
            *MESH_VERTEX   6   -9000.000000   9000.000000   9000.000000
            *MESH_VERTEX   7   9000.000000   9000.000000   9000.000000
         }
         *MESH_FACE_LIST
         {
            *MESH_FACE      0   A:   0   B:   2   C:   3   *MESH_MTLID 0
            *MESH_FACE      1   A:   3   B:   1   C:   0   *MESH_MTLID 0
            *MESH_FACE      2   A:   4   B:   5   C:   7   *MESH_MTLID 0
            *MESH_FACE      3   A:   7   B:   6   C:   4   *MESH_MTLID 0
            *MESH_FACE      4   A:   0   B:   1   C:   5   *MESH_MTLID 0
            *MESH_FACE      5   A:   5   B:   4   C:   0   *MESH_MTLID 0
            *MESH_FACE      6   A:   1   B:   3   C:   7   *MESH_MTLID 0
            *MESH_FACE      7   A:   7   B:   5   C:   1   *MESH_MTLID 0
            *MESH_FACE      8   A:   3   B:   2   C:   6   *MESH_MTLID 0
            *MESH_FACE      9   A:   6   B:   7   C:   3   *MESH_MTLID 0
            *MESH_FACE     10   A:   2   B:   0   C:   4   *MESH_MTLID 0
            *MESH_FACE     11   A:   4   B:   6   C:   2   *MESH_MTLID 0
         }
         *MESH_NORMALS
         {
            *MESH_FACENORMAL   0   0.000000   0.000000   -1.000000
               *MESH_VERTEXNORMAL   0   0.000000   -1.570800   0.000000
               *MESH_VERTEXNORMAL   2   0.000000   -1.570800   0.000000
               *MESH_VERTEXNORMAL   3   0.000000   -1.570800   0.000000
            *MESH_FACENORMAL   1   0.000000   0.000000   -1.000000
               *MESH_VERTEXNORMAL   3   0.000000   -1.570800   0.000000
               *MESH_VERTEXNORMAL   1   0.000000   -1.570800   0.000000
               *MESH_VERTEXNORMAL   0   0.000000   -1.570800   0.000000
            *MESH_FACENORMAL   2   0.000000   0.000000   1.000000
               *MESH_VERTEXNORMAL   4   0.000000   1.570800   0.000000
               *MESH_VERTEXNORMAL   5   0.000000   1.570800   0.000000
               *MESH_VERTEXNORMAL   7   0.000000   1.570800   0.000000
            *MESH_FACENORMAL   3   0.000000   0.000000   1.000000
               *MESH_VERTEXNORMAL   7   0.000000   1.570800   0.000000
               *MESH_VERTEXNORMAL   6   0.000000   1.570800   0.000000
               *MESH_VERTEXNORMAL   4   0.000000   1.570800   0.000000
            *MESH_FACENORMAL   4   0.000000   -1.000000   0.000000
               *MESH_VERTEXNORMAL   0   0.000000   -1.570800   0.000000
               *MESH_VERTEXNORMAL   1   0.000000   -1.570800   0.000000
               *MESH_VERTEXNORMAL   5   0.000000   1.570800   0.000000
            *MESH_FACENORMAL   5   0.000000   -1.000000   0.000000
               *MESH_VERTEXNORMAL   5   0.000000   1.570800   0.000000
               *MESH_VERTEXNORMAL   4   0.000000   1.570800   0.000000
               *MESH_VERTEXNORMAL   0   0.000000   -1.570800   0.000000
            *MESH_FACENORMAL   6   1.000000   0.000000   0.000000
               *MESH_VERTEXNORMAL   1   0.000000   -1.570800   0.000000
               *MESH_VERTEXNORMAL   3   0.000000   -1.570800   0.000000
               *MESH_VERTEXNORMAL   7   0.000000   1.570800   0.000000
            *MESH_FACENORMAL   7   1.000000   0.000000   0.000000
               *MESH_VERTEXNORMAL   7   0.000000   1.570800   0.000000
               *MESH_VERTEXNORMAL   5   0.000000   1.570800   0.000000
               *MESH_VERTEXNORMAL   1   0.000000   -1.570800   0.000000
            *MESH_FACENORMAL   8   0.000000   1.000000   0.000000
               *MESH_VERTEXNORMAL   3   0.000000   -1.570800   0.000000
               *MESH_VERTEXNORMAL   2   0.000000   -1.570800   0.000000
               *MESH_VERTEXNORMAL   6   0.000000   1.570800   0.000000
            *MESH_FACENORMAL   9   0.000000   1.000000   0.000000
               *MESH_VERTEXNORMAL   6   0.000000   1.570800   0.000000
               *MESH_VERTEXNORMAL   7   0.000000   1.570800   0.000000
               *MESH_VERTEXNORMAL   3   0.000000   -1.570800   0.000000
            *MESH_FACENORMAL   10   -1.000000   0.000000   0.000000
               *MESH_VERTEXNORMAL   2   0.000000   -1.570800   0.000000
               *MESH_VERTEXNORMAL   0   0.000000   -1.570800   0.000000
               *MESH_VERTEXNORMAL   4   0.000000   1.570800   0.000000
            *MESH_FACENORMAL   11   -1.000000   0.000000   0.000000
               *MESH_VERTEXNORMAL   4   0.000000   1.570800   0.000000
               *MESH_VERTEXNORMAL   6   0.000000   1.570800   0.000000
               *MESH_VERTEXNORMAL   2   0.000000   -1.570800   0.000000
         }
         *BACKFACE_CULL   1
         *MATERIAL_REF   0
      }
   }
   *GMID_HAVOK_SIMOBJECT
   {
      *NODE_NAME   (null)
      *GRAVITY   0.000000 -9.809980 0.000000
      *WORLDSCALE   39.369999
      *SIMTOLERANCE   0.100000
      *RESOLVER   3
      *INCLUDE_DRAG   0
      *LINEAR_DRAG   0.000000
      *ANGULAR_DRAG   0.000000
      *INCLUDE_DEACTIVATOR   1
      *SHORTFREQ   5.000000
      *LONGFREQ   0.100000
      *USE_FAST_SUBSPACE   1
      *UPDATES_PER_TIMESTEP   1.000000
      *NUM_COLLISION_PAIRS   0
   }
   *GMID_HAVOK_RBCOLLECTION
   {
      *NODE_NAME   RBCollection01
      *NUM_DISABLED_PAIRS   0
      *SOLVER_TYPE   0
      *COUNT   1
      *GMID_HAVOK_RIGIDBODY_LIST
      {
         *COUNT   1
         *GMID_HAVOK_RIGIDBODY
         {
            *NODE_NAME   max_sphere
            *MASS   0.000000
            *ELASTICITY   0.300000
            *FRICTION   0.300000
            *OPTIMIZATION_LEVEL   0.500000
            *UNYIELDING   0
            *SIMULATION_GEOMETRY   5
            *GEOMETRY_PROXY_NAME   (null)
            *USE_DISPLAY_PROXY   1
            *DISABLE_COLLISIONS   1
            *INACTIVE   0
            *DISPLAY_PROXY_NAME   (null)
            *NODE_TM
            {
               *NODE_NAME   max_sphere
               *TM_ROW0 1.000000   0.000000   0.000000
               *TM_ROW1 0.000000   1.000000   0.000000
               *TM_ROW2 0.000000   0.000000   1.000000
               *TM_ROW3 0.000000   0.000000   0.000000
            }
            *HAVOK_GEO_TYPE   Standard
            *NUMBER_OF_CHILDREN   0
         }
      }
   }
}

But it doesn't works :P The maxsphere still is roughly as big as it is.

Offline JoeBlo

Re: How to enlarge the maxsphere
« Reply #1 on: August 28, 2010, 04:36:50 AM »
LURK MOAR  :rage

:P there is 2 Max Spheres, one is a GMF and one is in the exe

we have already asked serge to slay the exe one 

Offline Pwnator

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Re: How to enlarge the maxsphere
« Reply #2 on: August 28, 2010, 04:37:27 AM »
There's another max_sphere encoded in the .exe. Which is why I can't attach longer stabilizers for Galactus. :P
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Offline Naryar

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Re: How to enlarge the maxsphere
« Reply #3 on: August 28, 2010, 04:42:10 AM »
there is 2 Max Spheres, one is a GMF and one is in the exe
There's another max_sphere encoded in the .exe.