GMA*GABRIEL_ASCIIEXPORT 3*MODEL_TYPE Basic Model*SCENE{ *SCENE_FILENAME bot max size sphere.max *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0x000000 *SCENE_AMBIENT_STATIC 0x0C0C0C}*MATERIAL_LIST{ *MATERIAL_COUNT 1 *MATERIAL { *MATERIAL_REF_NO 0 *MATERIAL_NAME 1 - Default *MATERIAL_CLASS Standard *MATERIAL_AMBIENT 0xFF4200 *MATERIAL_DIFFUSE 0xFF4200 *MATERIAL_SPECULAR 0xE5E5E5 *MATERIAL_SHINE 0.100000 *MATERIAL_SHINESTRENGTH 0.720000 *MATERIAL_TRANSPARENCY 0.000000 *MATERIAL_WIRESIZE 1.000000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.000000 *MATERIAL_SELFILLUM 0.630000 *MATERIAL_FALLOFF Other *MATERIAL_XP_TYPE Filter }}*OBJECT_LIST{ *OBJECT_COUNT 3 *GEOMOBJECT { *NODE_NAME Box01 *NODE_SHADEVERTS 0 *NODE_TM { *NODE_NAME Box01 *TM_ROW0 0.983988 0.000000 0.000000 *TM_ROW1 0.000000 0.983988 0.000000 *TM_ROW2 0.000000 0.000000 0.983988 *TM_ROW3 0.077023 1.430030 -0.023886 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 12 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -9000.000000 -9000.000000 -9000.000000 *MESH_VERTEX 1 9000.000000 -9000.000000 -9000.000000 *MESH_VERTEX 2 -9000.000000 -9000.000000 9000.000000 *MESH_VERTEX 3 9000.000000 -9000.000000 9000.000000 *MESH_VERTEX 4 -9000.000000 9000.000000 -9000.000000 *MESH_VERTEX 5 9000.000000 9000.000000 -9000.000000 *MESH_VERTEX 6 -9000.000000 9000.000000 9000.000000 *MESH_VERTEX 7 9000.000000 9000.000000 9000.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 3 *MESH_MTLID 0 *MESH_FACE 1 A: 3 B: 1 C: 0 *MESH_MTLID 0 *MESH_FACE 2 A: 4 B: 5 C: 7 *MESH_MTLID 0 *MESH_FACE 3 A: 7 B: 6 C: 4 *MESH_MTLID 0 *MESH_FACE 4 A: 0 B: 1 C: 5 *MESH_MTLID 0 *MESH_FACE 5 A: 5 B: 4 C: 0 *MESH_MTLID 0 *MESH_FACE 6 A: 1 B: 3 C: 7 *MESH_MTLID 0 *MESH_FACE 7 A: 7 B: 5 C: 1 *MESH_MTLID 0 *MESH_FACE 8 A: 3 B: 2 C: 6 *MESH_MTLID 0 *MESH_FACE 9 A: 6 B: 7 C: 3 *MESH_MTLID 0 *MESH_FACE 10 A: 2 B: 0 C: 4 *MESH_MTLID 0 *MESH_FACE 11 A: 4 B: 6 C: 2 *MESH_MTLID 0 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 0 0.000000 -1.570800 0.000000 *MESH_VERTEXNORMAL 2 0.000000 -1.570800 0.000000 *MESH_VERTEXNORMAL 3 0.000000 -1.570800 0.000000 *MESH_FACENORMAL 1 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 3 0.000000 -1.570800 0.000000 *MESH_VERTEXNORMAL 1 0.000000 -1.570800 0.000000 *MESH_VERTEXNORMAL 0 0.000000 -1.570800 0.000000 *MESH_FACENORMAL 2 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 4 0.000000 1.570800 0.000000 *MESH_VERTEXNORMAL 5 0.000000 1.570800 0.000000 *MESH_VERTEXNORMAL 7 0.000000 1.570800 0.000000 *MESH_FACENORMAL 3 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 7 0.000000 1.570800 0.000000 *MESH_VERTEXNORMAL 6 0.000000 1.570800 0.000000 *MESH_VERTEXNORMAL 4 0.000000 1.570800 0.000000 *MESH_FACENORMAL 4 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 -1.570800 0.000000 *MESH_VERTEXNORMAL 1 0.000000 -1.570800 0.000000 *MESH_VERTEXNORMAL 5 0.000000 1.570800 0.000000 *MESH_FACENORMAL 5 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 5 0.000000 1.570800 0.000000 *MESH_VERTEXNORMAL 4 0.000000 1.570800 0.000000 *MESH_VERTEXNORMAL 0 0.000000 -1.570800 0.000000 *MESH_FACENORMAL 6 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 -1.570800 0.000000 *MESH_VERTEXNORMAL 3 0.000000 -1.570800 0.000000 *MESH_VERTEXNORMAL 7 0.000000 1.570800 0.000000 *MESH_FACENORMAL 7 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 7 0.000000 1.570800 0.000000 *MESH_VERTEXNORMAL 5 0.000000 1.570800 0.000000 *MESH_VERTEXNORMAL 1 0.000000 -1.570800 0.000000 *MESH_FACENORMAL 8 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 -1.570800 0.000000 *MESH_VERTEXNORMAL 2 0.000000 -1.570800 0.000000 *MESH_VERTEXNORMAL 6 0.000000 1.570800 0.000000 *MESH_FACENORMAL 9 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 6 0.000000 1.570800 0.000000 *MESH_VERTEXNORMAL 7 0.000000 1.570800 0.000000 *MESH_VERTEXNORMAL 3 0.000000 -1.570800 0.000000 *MESH_FACENORMAL 10 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 -1.570800 0.000000 *MESH_VERTEXNORMAL 0 0.000000 -1.570800 0.000000 *MESH_VERTEXNORMAL 4 0.000000 1.570800 0.000000 *MESH_FACENORMAL 11 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 4 0.000000 1.570800 0.000000 *MESH_VERTEXNORMAL 6 0.000000 1.570800 0.000000 *MESH_VERTEXNORMAL 2 0.000000 -1.570800 0.000000 } *BACKFACE_CULL 1 *MATERIAL_REF 0 } } *GMID_HAVOK_SIMOBJECT { *NODE_NAME (null) *GRAVITY 0.000000 -9.809980 0.000000 *WORLDSCALE 39.369999 *SIMTOLERANCE 0.100000 *RESOLVER 3 *INCLUDE_DRAG 0 *LINEAR_DRAG 0.000000 *ANGULAR_DRAG 0.000000 *INCLUDE_DEACTIVATOR 1 *SHORTFREQ 5.000000 *LONGFREQ 0.100000 *USE_FAST_SUBSPACE 1 *UPDATES_PER_TIMESTEP 1.000000 *NUM_COLLISION_PAIRS 0 } *GMID_HAVOK_RBCOLLECTION { *NODE_NAME RBCollection01 *NUM_DISABLED_PAIRS 0 *SOLVER_TYPE 0 *COUNT 1 *GMID_HAVOK_RIGIDBODY_LIST { *COUNT 1 *GMID_HAVOK_RIGIDBODY { *NODE_NAME max_sphere *MASS 0.000000 *ELASTICITY 0.300000 *FRICTION 0.300000 *OPTIMIZATION_LEVEL 0.500000 *UNYIELDING 0 *SIMULATION_GEOMETRY 5 *GEOMETRY_PROXY_NAME (null) *USE_DISPLAY_PROXY 1 *DISABLE_COLLISIONS 1 *INACTIVE 0 *DISPLAY_PROXY_NAME (null) *NODE_TM { *NODE_NAME max_sphere *TM_ROW0 1.000000 0.000000 0.000000 *TM_ROW1 0.000000 1.000000 0.000000 *TM_ROW2 0.000000 0.000000 1.000000 *TM_ROW3 0.000000 0.000000 0.000000 } *HAVOK_GEO_TYPE Standard *NUMBER_OF_CHILDREN 0 } } }}
there is 2 Max Spheres, one is a GMF and one is in the exe
There's another max_sphere encoded in the .exe.