gametechmods
Robot Arena => Modifications => Topic started by: Naryar on August 28, 2010, 04:34:39 AM
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Here, i REALLY enlarged my maxsphere
GMA
*GABRIEL_ASCIIEXPORT 3
*MODEL_TYPE Basic Model
*SCENE
{
*SCENE_FILENAME bot max size sphere.max
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 100
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0x000000
*SCENE_AMBIENT_STATIC 0x0C0C0C
}
*MATERIAL_LIST
{
*MATERIAL_COUNT 1
*MATERIAL
{
*MATERIAL_REF_NO 0
*MATERIAL_NAME 1 - Default
*MATERIAL_CLASS Standard
*MATERIAL_AMBIENT 0xFF4200
*MATERIAL_DIFFUSE 0xFF4200
*MATERIAL_SPECULAR 0xE5E5E5
*MATERIAL_SHINE 0.100000
*MATERIAL_SHINESTRENGTH 0.720000
*MATERIAL_TRANSPARENCY 0.000000
*MATERIAL_WIRESIZE 1.000000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.000000
*MATERIAL_SELFILLUM 0.630000
*MATERIAL_FALLOFF Other
*MATERIAL_XP_TYPE Filter
}
}
*OBJECT_LIST
{
*OBJECT_COUNT 3
*GEOMOBJECT
{
*NODE_NAME Box01
*NODE_SHADEVERTS 0
*NODE_TM
{
*NODE_NAME Box01
*TM_ROW0 0.983988 0.000000 0.000000
*TM_ROW1 0.000000 0.983988 0.000000
*TM_ROW2 0.000000 0.000000 0.983988
*TM_ROW3 0.077023 1.430030 -0.023886
}
*MESH
{
*TIMEVALUE 0
*MESH_NUMVERTEX 8
*MESH_NUMFACES 12
*MESH_VERTEX_LIST
{
*MESH_VERTEX 0 -9000.000000 -9000.000000 -9000.000000
*MESH_VERTEX 1 9000.000000 -9000.000000 -9000.000000
*MESH_VERTEX 2 -9000.000000 -9000.000000 9000.000000
*MESH_VERTEX 3 9000.000000 -9000.000000 9000.000000
*MESH_VERTEX 4 -9000.000000 9000.000000 -9000.000000
*MESH_VERTEX 5 9000.000000 9000.000000 -9000.000000
*MESH_VERTEX 6 -9000.000000 9000.000000 9000.000000
*MESH_VERTEX 7 9000.000000 9000.000000 9000.000000
}
*MESH_FACE_LIST
{
*MESH_FACE 0 A: 0 B: 2 C: 3 *MESH_MTLID 0
*MESH_FACE 1 A: 3 B: 1 C: 0 *MESH_MTLID 0
*MESH_FACE 2 A: 4 B: 5 C: 7 *MESH_MTLID 0
*MESH_FACE 3 A: 7 B: 6 C: 4 *MESH_MTLID 0
*MESH_FACE 4 A: 0 B: 1 C: 5 *MESH_MTLID 0
*MESH_FACE 5 A: 5 B: 4 C: 0 *MESH_MTLID 0
*MESH_FACE 6 A: 1 B: 3 C: 7 *MESH_MTLID 0
*MESH_FACE 7 A: 7 B: 5 C: 1 *MESH_MTLID 0
*MESH_FACE 8 A: 3 B: 2 C: 6 *MESH_MTLID 0
*MESH_FACE 9 A: 6 B: 7 C: 3 *MESH_MTLID 0
*MESH_FACE 10 A: 2 B: 0 C: 4 *MESH_MTLID 0
*MESH_FACE 11 A: 4 B: 6 C: 2 *MESH_MTLID 0
}
*MESH_NORMALS
{
*MESH_FACENORMAL 0 0.000000 0.000000 -1.000000
*MESH_VERTEXNORMAL 0 0.000000 -1.570800 0.000000
*MESH_VERTEXNORMAL 2 0.000000 -1.570800 0.000000
*MESH_VERTEXNORMAL 3 0.000000 -1.570800 0.000000
*MESH_FACENORMAL 1 0.000000 0.000000 -1.000000
*MESH_VERTEXNORMAL 3 0.000000 -1.570800 0.000000
*MESH_VERTEXNORMAL 1 0.000000 -1.570800 0.000000
*MESH_VERTEXNORMAL 0 0.000000 -1.570800 0.000000
*MESH_FACENORMAL 2 0.000000 0.000000 1.000000
*MESH_VERTEXNORMAL 4 0.000000 1.570800 0.000000
*MESH_VERTEXNORMAL 5 0.000000 1.570800 0.000000
*MESH_VERTEXNORMAL 7 0.000000 1.570800 0.000000
*MESH_FACENORMAL 3 0.000000 0.000000 1.000000
*MESH_VERTEXNORMAL 7 0.000000 1.570800 0.000000
*MESH_VERTEXNORMAL 6 0.000000 1.570800 0.000000
*MESH_VERTEXNORMAL 4 0.000000 1.570800 0.000000
*MESH_FACENORMAL 4 0.000000 -1.000000 0.000000
*MESH_VERTEXNORMAL 0 0.000000 -1.570800 0.000000
*MESH_VERTEXNORMAL 1 0.000000 -1.570800 0.000000
*MESH_VERTEXNORMAL 5 0.000000 1.570800 0.000000
*MESH_FACENORMAL 5 0.000000 -1.000000 0.000000
*MESH_VERTEXNORMAL 5 0.000000 1.570800 0.000000
*MESH_VERTEXNORMAL 4 0.000000 1.570800 0.000000
*MESH_VERTEXNORMAL 0 0.000000 -1.570800 0.000000
*MESH_FACENORMAL 6 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 1 0.000000 -1.570800 0.000000
*MESH_VERTEXNORMAL 3 0.000000 -1.570800 0.000000
*MESH_VERTEXNORMAL 7 0.000000 1.570800 0.000000
*MESH_FACENORMAL 7 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 7 0.000000 1.570800 0.000000
*MESH_VERTEXNORMAL 5 0.000000 1.570800 0.000000
*MESH_VERTEXNORMAL 1 0.000000 -1.570800 0.000000
*MESH_FACENORMAL 8 0.000000 1.000000 0.000000
*MESH_VERTEXNORMAL 3 0.000000 -1.570800 0.000000
*MESH_VERTEXNORMAL 2 0.000000 -1.570800 0.000000
*MESH_VERTEXNORMAL 6 0.000000 1.570800 0.000000
*MESH_FACENORMAL 9 0.000000 1.000000 0.000000
*MESH_VERTEXNORMAL 6 0.000000 1.570800 0.000000
*MESH_VERTEXNORMAL 7 0.000000 1.570800 0.000000
*MESH_VERTEXNORMAL 3 0.000000 -1.570800 0.000000
*MESH_FACENORMAL 10 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 2 0.000000 -1.570800 0.000000
*MESH_VERTEXNORMAL 0 0.000000 -1.570800 0.000000
*MESH_VERTEXNORMAL 4 0.000000 1.570800 0.000000
*MESH_FACENORMAL 11 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 4 0.000000 1.570800 0.000000
*MESH_VERTEXNORMAL 6 0.000000 1.570800 0.000000
*MESH_VERTEXNORMAL 2 0.000000 -1.570800 0.000000
}
*BACKFACE_CULL 1
*MATERIAL_REF 0
}
}
*GMID_HAVOK_SIMOBJECT
{
*NODE_NAME (null)
*GRAVITY 0.000000 -9.809980 0.000000
*WORLDSCALE 39.369999
*SIMTOLERANCE 0.100000
*RESOLVER 3
*INCLUDE_DRAG 0
*LINEAR_DRAG 0.000000
*ANGULAR_DRAG 0.000000
*INCLUDE_DEACTIVATOR 1
*SHORTFREQ 5.000000
*LONGFREQ 0.100000
*USE_FAST_SUBSPACE 1
*UPDATES_PER_TIMESTEP 1.000000
*NUM_COLLISION_PAIRS 0
}
*GMID_HAVOK_RBCOLLECTION
{
*NODE_NAME RBCollection01
*NUM_DISABLED_PAIRS 0
*SOLVER_TYPE 0
*COUNT 1
*GMID_HAVOK_RIGIDBODY_LIST
{
*COUNT 1
*GMID_HAVOK_RIGIDBODY
{
*NODE_NAME max_sphere
*MASS 0.000000
*ELASTICITY 0.300000
*FRICTION 0.300000
*OPTIMIZATION_LEVEL 0.500000
*UNYIELDING 0
*SIMULATION_GEOMETRY 5
*GEOMETRY_PROXY_NAME (null)
*USE_DISPLAY_PROXY 1
*DISABLE_COLLISIONS 1
*INACTIVE 0
*DISPLAY_PROXY_NAME (null)
*NODE_TM
{
*NODE_NAME max_sphere
*TM_ROW0 1.000000 0.000000 0.000000
*TM_ROW1 0.000000 1.000000 0.000000
*TM_ROW2 0.000000 0.000000 1.000000
*TM_ROW3 0.000000 0.000000 0.000000
}
*HAVOK_GEO_TYPE Standard
*NUMBER_OF_CHILDREN 0
}
}
}
}
But it doesn't works :P The maxsphere still is roughly as big as it is.
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LURK MOAR :rage
:P there is 2 Max Spheres, one is a GMF and one is in the exe
we have already asked serge to slay the exe one
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There's another max_sphere encoded in the .exe. Which is why I can't attach longer stabilizers for Galactus. :P
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there is 2 Max Spheres, one is a GMF and one is in the exe
There's another max_sphere encoded in the .exe.
(http://www.epiclol.com/albums/4chan/FUUUU.jpg)