Author Topic: Live Designs AI (Realistic AI Pack)  (Read 45977 times)

Offline Phoenyx

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Re: IRL AI Build
« Reply #40 on: June 22, 2012, 07:34:35 PM »
Realism AI.

You'll want to use as few obscure acronyms as possible (IRL here doesn't exactly mean the same as what IRL usually stands for, context-wise), as well as something that sounds catchy. It's common marketing practice, even if you aren't selling anything.
  :SFTW

Offline Natef

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Re: IRL AI Build
« Reply #41 on: June 22, 2012, 07:39:59 PM »
Realism AI.

Didn't someone make that already for stock (still a great name, though)?

Offline Badnik96

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Re: IRL AI Build
« Reply #42 on: June 22, 2012, 08:06:49 PM »
Yeah Realism AI is taken.

How about Live Designs AI?

Offline Phoenyx

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Re: IRL AI Build
« Reply #43 on: June 22, 2012, 08:55:28 PM »
Yeah Realism AI is taken.

How about Live Designs AI?

That works too.

By the way, as an extra robot, would a SFTW replica qualify as an IRL robot? It doesn't use any glitches and could easily be built in real life (although why anyone would except for novelty's sake is beyond me...).
  :SFTW

Offline kill343gs

Re: IRL AI Build
« Reply #44 on: June 22, 2012, 09:22:51 PM »
By the way, as an extra robot, would a SFTW replica qualify as an IRL robot? It doesn't use any glitches and could easily be built in real life (although why anyone would except for novelty's sake is beyond me...).

Just because something can possibly be made IRL does not mean it would. That's the difference between DSL standard rules and actual IRL building.


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Offline Badnik96

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Re: IRL AI Build
« Reply #45 on: June 22, 2012, 09:25:27 PM »
^this

No SFTWs please. I want bots to be at least semi-competent.

Offline Phoenyx

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Re: IRL AI Build
« Reply #46 on: June 22, 2012, 10:29:14 PM »
^this

No SFTWs please. I want bots to be at least semi-competent.

Alright. I wanted to included it as a joke, but I guess that's not allowed... I'll just AI it for fun.
  :SFTW

Offline Mr. AS

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Re: IRL AI Build
« Reply #47 on: June 22, 2012, 10:29:38 PM »
what if i make a effective sftw rep (as in a "restocked" sftw)

Someone give me a theme to build around!

spaghetti
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline Naryar

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Re: IRL AI Build
« Reply #48 on: June 23, 2012, 07:08:37 AM »
^this

No SFTWs please. I want bots to be at least semi-competent.

Define "semi-competent"


Offline NFX

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Re: IRL AI Build
« Reply #49 on: June 23, 2012, 08:27:49 AM »
^this

No SFTWs please. I want bots to be at least semi-competent.

Define "semi-competent"

Not simply substandard DSL. Like normal DSL building with inefficient components. You need to at least put in some aesthetic stuff, such as the supports for a perm axle.
Co-creator of The RA2 Randomiser



Offline Linxus

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Re: IRL AI Build
« Reply #50 on: June 23, 2012, 09:54:06 AM »
I am too slow again, but can I help?

Only realistic DSL. Yes exceptions.

Offline Badnik96

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Re: IRL AI Build
« Reply #51 on: June 23, 2012, 09:54:46 AM »
Sure. Would you like a team?

Offline Phoenyx

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Re: IRL AI Build
« Reply #52 on: June 24, 2012, 11:30:31 AM »
Alright. I decided to build a Dead Metal replica for one of the extras. However, this robot will probably take the longest to fine-tune, as at the moment I am using servos on the gripper arms and I should probably switch to burst motors.
  :SFTW

Offline Badnik96

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Re: IRL AI Build
« Reply #53 on: June 24, 2012, 11:39:19 AM »
Remember I don't want replicas on teams for now dude.

Offline GoldenFox93

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Re: IRL AI Build
« Reply #54 on: June 24, 2012, 11:42:12 AM »
Remember I don't want replicas on teams for now dude.
Aye. Not yet, but you're welcome to work on it- once we've got most of the IRL robots we need, we can look to reps after that.



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Offline Phoenyx

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Re: IRL AI Build
« Reply #55 on: June 24, 2012, 12:06:51 PM »
Remember I don't want replicas on teams for now dude.

I'll keep it on hand then.
  :SFTW

Offline Badnik96

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Re: IRL AI Build
« Reply #56 on: June 24, 2012, 12:08:08 PM »
Alright.

In other news I have only received one team for this so far. Just letting you guys know.

Offline kill343gs

Re: IRL AI Build
« Reply #57 on: June 24, 2012, 01:38:25 PM »
I've built prototypes for three bots so far if that helps you get an idea of my pace. These things take time if you want em half decent :P

(Not to mention I haven't built a damn thing in a longgggg time, I still can't believe I'm doing this...)


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Offline GroudonRobotWars

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Re: IRL AI Build
« Reply #58 on: June 24, 2012, 01:44:18 PM »
I still have to get one bot off my Grandma's computer and see what else I have for the last 2 spots for mine.

Offline Badnik96

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Re: Live Designs AI
« Reply #59 on: June 24, 2012, 04:30:33 PM »
I've run into a problem. Team1 crashes no matter what I do. I tried redoing teams.txt, re-importing the bots, everything, and it still crashes when I select the team.