Idea to make the armour plates a bit more versatile. How about adding a thin triangle component that could be added to the sides of wedges that could allow them to curve? Like, a 10 degree curve per triangle and you can chain them together to make it curve more. That way we could make our own scoops and have wedges that also curve into wheelguards.
Quote from: Philippa on April 10, 2018, 10:15:54 AMIdea to make the armour plates a bit more versatile. How about adding a thin triangle component that could be added to the sides of wedges that could allow them to curve? Like, a 10 degree curve per triangle and you can chain them together to make it curve more. That way we could make our own scoops and have wedges that also curve into wheelguards.This sounds like a good idea
also lol at most toxic guy around calling others out on this sh**
Quote from: Olister92 on April 10, 2018, 02:06:25 PMQuote from: Philippa on April 10, 2018, 10:15:54 AMIdea to make the armour plates a bit more versatile. How about adding a thin triangle component that could be added to the sides of wedges that could allow them to curve? Like, a 10 degree curve per triangle and you can chain them together to make it curve more. That way we could make our own scoops and have wedges that also curve into wheelguards.This sounds like a good ideaGreat idea. The only issue I can think off would be that chaining together a ton of 10 degree parts would make a weak scoop/wheelguard while also making the bot really crash-prone. If this were to be implemented, I think the current extender approach of variants of the component with varying angles would be the most appropriate.
I had another idea this time about the Drums. Would anyone else think it would be a good idea if they came in different weights as well as size, like extenders? So you could have Small alu, tita and steel etc etc and the heavier materials have better HP
I'd like to see belt variations of motors, Piglet, E-Tek, Tmwr, Tornado Mer, 6 Mags and Dual Perms
Giving the drum components a bit more HP wouldn't hurt tho imo. They tend to come off cuite easily if they are put up against typhoon teeth spinners
I was thinking of maybe changing up the stats of the motors. Make them more powerful/more capable of moving heavy weapons. I mean, since when to IRL HWs use an E-tek motor for weaponry in RA2? It's usually perm or above. I guess that would also warrant a redo of the wheels grip and stuff.
I've repackaged Pack Three, after potentially spotting what caused a lot of people to have difficulty opening the Rar file. Seems to be caused by WinRar packing the file in a newer format that cannot be read by older versions of WinRar. Can those who had this issue please try re-downloading and opening that file (there is an _r amended to the end of the filename to differentiate between them), and reporting if it can be opened, or if there is still an issue. TL;DR If you had issues before, re-download. Also update your damn copy of WinRar.
Quote from: dragonsteincole on May 15, 2018, 08:22:05 AMI've repackaged Pack Three, after potentially spotting what caused a lot of people to have difficulty opening the Rar file. Seems to be caused by WinRar packing the file in a newer format that cannot be read by older versions of WinRar. Can those who had this issue please try re-downloading and opening that file (there is an _r amended to the end of the filename to differentiate between them), and reporting if it can be opened, or if there is still an issue. TL;DR If you had issues before, re-download. Also update your damn copy of WinRar.Good this is that I can finally open it!Bad news is that some components STILL crash the game. A perfect example would be white extenders. Also, is it just me or the armor panel selection isn't complete for me? Things like green and red are missing. I even tried on a new copy!
I can help out with the motors. Maybe I could make ETekRs and change the whole NPCT64 setup. Are there NPC-Fasts in real life? If not, we should remove them and just have regular NPCs be better.Perm drive, TW3MR4 drive, maybe even re-introduce stock components with updated stats and graphics? The more the merrier. I can go around looking for motors from other mods and use those as well.