Author Topic: Give me ideas for arena...  (Read 7810 times)

Offline Lupus

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Give me ideas for arena...
« Reply #20 on: June 01, 2008, 04:26:38 AM »
LOOOOL every1 ditchs my idea straight away and starts talking about Venkos







-Great band, hopefully more up soon.

Offline Madiaba

Give me ideas for arena...
« Reply #21 on: June 01, 2008, 07:50:35 AM »
Quote from: Lupus;8720
how about another version for compressor arena in the dsl tournament arena where the compressors quickly drop from the ceiling in certain parts or the arena . Idea 2 a tug-o-war arena where robots pull your attached by a rope and you have to pull the opposition into the pit full of tires or chainsaws or other hazards

I was actually thinking about your ideas...
The vertical (dropping) 'Compressor' has been done by Firebeetle's 'Small' arena.
The Tug-of-War one is a good idea, but you'd have to attach the 2 bots somehow...  Pushing each other from a central platform off of the rearward edge might be a better idea.
(EDIT: Another thought... You could make a gmf object that would have 2 inverted, open box enclosures, one over each bots starting point, that were connected.  This could be native to the arena gmf, or inserted.  As soon as the buzzer sounded, they would both try to pull each other into the pit of hazards:





Quote from: 70 CUDA;8728
sry man my ideas are to complex for you to make no offense ment man but i glade to see your gonna try your hand at it.
 Well then maybe you could give him a hand to help orient and teach, as I'm sure some have probably helped you.  And I think you are well qualified...
« Last Edit: June 01, 2008, 08:35:33 AM by Madiaba »
Input is appreciated. :)
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Offline 70 CUDA

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Give me ideas for arena...
« Reply #22 on: June 01, 2008, 08:04:38 AM »
lol true true mad. ill help you out if you need it man. i dint mean to sound condasending.   ( i know i messed that one up) lol
Holy crap they do exist!!!! :Rob2

Offline Naryar

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Give me ideas for arena...
« Reply #23 on: June 01, 2008, 08:39:46 AM »
Personally, I like the race idea.

I would have the idea of using the Racing Arena, and put at least one KotH-type zone, to gain points. Perhaps several zones into the arena, so the race-leading bot would gain more points that the others. And in each zone, a hazard that does not makes instantaneous damage (like a killsaw), but rather wait a second or two to strike. This for avoiding players that would stay immobile on the zones to gain a lot of points and win the race.

Offline Clickbeetle

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Give me ideas for arena...
« Reply #24 on: June 01, 2008, 08:48:01 PM »
That racing arena might actually be a really great idea.  It depends on how the AI pathfinding would work.

Firebeetle recently made some code for the "Custom" game mode where the AI imports a list of coordinates, then follows them with priority over the normal attack routines.  Basically they drive on a set path and don't attack unless you hit them.  It's used with an updated Drag Race arena, which is coded so that as soon as one bot crosses the finish line, all the others are eliminated.  Snow Job is suddenly the ultimate challenge.  (Still needs a bit of tweaking though so don't expect a release soon.)

The KOTH approach could have some advantages over FB's method, most notably that you can't score points by attacking, the Hill has AI priority over attacking, and it wouldn't interfere with any existing arenas (FB's code interferes with the Batman arena and Hamster Ball and others in DSL).  I'd like to see how it would work.

As for the arena with the saw blades closing in, Firebeetle already tried something like that.  He tried to make a Trash Compactor arena like in Star Wars, where the walls slowly close in, but it didn't work because bots can always push the walls back no matter how heavy and powerful they are.  So, sorry but that idea won't work.

To lack feeling is to be dead, but to act on every feeling is to be a child.
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Offline kill343gs

Give me ideas for arena...
« Reply #25 on: June 01, 2008, 10:26:35 PM »
How about a tabletop arena where parts of the floor can break off the further you get into a match or the more damage they take, so the tabletop keeps getting smaller?


For once the mods did something right
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Offline Madiaba

Give me ideas for arena...
« Reply #26 on: June 01, 2008, 10:48:15 PM »
CB: I was thinking of having a Hazard of some kind collapsing, not the walls; maybe saws, fire, laser beams (hehe). So 'force' wouldn't be an issue this way.

K-3: Though it's still beta, I did manage to make an arena without a 'set' (permanent) arena, but it is only inserted and thus changable,  Thus the floor shrinking could be done this way pretty easily.  Not thought of this kind of Hazard before.  Cool.
« Last Edit: June 02, 2008, 03:12:01 PM by Madiaba »
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline somestrangeguy

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Give me ideas for arena...
« Reply #27 on: June 02, 2008, 05:02:12 AM »
I have already seen falling floor parts, they are in the Stunt Arena in DSL, pretty cool hazzards there

Offline Venko

Give me ideas for arena...
« Reply #28 on: June 02, 2008, 06:23:57 AM »
No one ignore your idea Lupus...Your idea is good too...
Actually all ideas i see here are good...

So all you say that this racing arena is 100% possible to make... (the arena shape must be simple to help bots get to finish)
And you like my idea ?
But are you sure that the way of winning mechanism ( this with KotH and fast drop wall on finish) will be the best ?

But damn i really need help in arena building...

Offline Naryar

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Give me ideas for arena...
« Reply #29 on: June 02, 2008, 09:26:45 AM »
Well then, thanks to FB, the problem is solved.

The theory is :

Making a race arena with the Koth coding, and in this coding just swap normal win conditions (points) with the line crossing win condition, and put the finish line in the KotH zone... the AI will then follow the KotH coding and go for it, then Firebeetle's code will activate and the first bot to be in the KotH wins.

Offline Madiaba

Give me ideas for arena...
« Reply #30 on: June 02, 2008, 03:17:19 PM »
The coding to determine the winner of the race is not a problem guys.  Guiding an AI to race you instead of fight is more involved.  I think this was CB's focus,.. gettting the AI bots to RACE from A to B without any SKIRMISHES on the way...
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline kill343gs

Give me ideas for arena...
« Reply #31 on: June 02, 2008, 09:10:32 PM »
Make the AI think the finish line is a king of the hill top.


For once the mods did something right
#MakeGTMGreatAgain

Offline RA2lover

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Give me ideas for arena...
« Reply #32 on: June 03, 2008, 02:09:54 PM »
RA2 has some trouble with KOTH arenas... only the original ones work

Offline Gigafrost

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Give me ideas for arena...
« Reply #33 on: June 03, 2008, 03:39:14 PM »
Hmm... Perhaps there could be some code input put into an interaction with the bot itself than just the "checkpoint" of the arena in terms of avoiding fights? I remember a while back that CB (i think or Starcore) was talking about a type of code that can allow the enemy bot to avoid you instead of attack. This can probably be done, through constant x,y position checking between the AI and the user, or with the AI being programmed with thinking that you are a hazard instead of a foe. Maybe there can also be a similar method with this arena? I do not know if it is possible...

Offline Clickbeetle

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Give me ideas for arena...
« Reply #34 on: June 07, 2008, 08:30:51 PM »
Actually FB just pointed out a problem with using KOTH for racing: there's no way to keep track of laps.  He's pretty confident he can make a racetrack with laps using the code he has now, so that's a definite advantage.

To lack feeling is to be dead, but to act on every feeling is to be a child.
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Offline Madiaba

Give me ideas for arena...
« Reply #35 on: June 07, 2008, 10:15:03 PM »
CB, I think I can code a lap counter.   If possible, I'd like to see what FB/you have.  
I'll try to IM you later....
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline Flashcrazed

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Give me ideas for arena...
« Reply #36 on: July 06, 2008, 09:20:10 PM »
ok im new to this i have NO clue how to make a map but i have an idea
it will be a tabletop arena that has a border ow realy high walls,but they fall on touch and dont come back up.
the walls also bounce your bot at a high speed to give them a warning.
there are also indestructable cyllendars that pop up randomly and leave in about 5 seconds and have the same affect-they fling you and every 30 seconds fire enrages and pops you up like this:
edit\ my link is broken :[
how do i get it to work? i have itsaved to my computer/edit

note that the corners and arrows arent part of it its just a diagram of that fire pops up and shoots your bot and reduces its health to 70% if hit.
the fire gets smaller by the second and it stays once it hits 1:00 time played[if u did 3 mins it would have 2 mins left]
once the fire is too small 4 your bot whoever has the most points[and is still alive]wins.
if u and a bot are trapped in the fire,whoever dies first loses
there i think i got it all 'o.o
but im happy to have said it :-D
me like bots
oh you\'re asking what BOTS!! IS:!:

ok thats not bots this is bots
[URL="http://bots.acclaim.com]http://bots.acclaim.com

YAYZ i am thecreator99,ribbon_acorn,any others i forgot :tounge:
muhahahaha

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Offline Venko

Give me ideas for arena...
« Reply #37 on: July 07, 2008, 07:06:46 AM »
One pic will explain more than tousends words...
Better draw it quickly on paint...
But it sounds too hard work to make it...

Offline Naryar

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Give me ideas for arena...
« Reply #38 on: July 07, 2008, 07:22:58 AM »
Quote from: venko;10637
One pic will explain more than tousends words...
Better draw it quickly on paint...
But it sounds too hard work to make it...

LOL.

Venko 2 - FC 0

Offline Flashcrazed

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Give me ideas for arena...
« Reply #39 on: July 07, 2008, 01:55:07 PM »
ok i have the pic of it and here it is!

please re-read wat i said afer the edit/\edit,its basicly the point of the picture
me like bots
oh you\'re asking what BOTS!! IS:!:

ok thats not bots this is bots
[URL="http://bots.acclaim.com]http://bots.acclaim.com

YAYZ i am thecreator99,ribbon_acorn,any others i forgot :tounge:
muhahahaha

Click here to feed me a Rare Candy!
Get your own at Pokeplushies!

thanks!