Author Topic: Community AI  (Read 3000 times)

Offline SteveM4

  • Ultra Heavyweight
  • Posts: 2323
  • Rep: 2
  • Obviously dangerous.
    • https://www.youtube.com/c
    • View Profile
    • Awards
Community AI
« on: January 10, 2011, 11:32:06 AM »
Send random bots to me (DSL) Ai'd or I'll Ai, and hey will go in a pack with other bots! Yippee

I got the idea since everyone is making AI packs nowadays!

AI'd
To be AI'd
Problem

« Last Edit: January 10, 2011, 12:01:23 PM by king mushroom »
I do those awful YouTube videos.

Offline Squirrel_Monkey

  • Squirrel_Monkeyweight
  • *
  • Posts: 7582
  • Rep: 7
  • [Insert clever and witty comment here]
    • 0SquirrelMonkey0
    • View Profile
    • Awards
Re: Havok AI
« Reply #1 on: January 10, 2011, 11:40:27 AM »
Needs more teams.
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline SteveM4

  • Ultra Heavyweight
  • Posts: 2323
  • Rep: 2
  • Obviously dangerous.
    • https://www.youtube.com/c
    • View Profile
    • Awards
Re: Havok AI
« Reply #2 on: January 10, 2011, 11:41:24 AM »
It isn't a replacement of the DSL AI, but an add-on.

States in first post -_-
I do those awful YouTube videos.

Offline Squirrel_Monkey

  • Squirrel_Monkeyweight
  • *
  • Posts: 7582
  • Rep: 7
  • [Insert clever and witty comment here]
    • 0SquirrelMonkey0
    • View Profile
    • Awards
Re: Havok AI
« Reply #3 on: January 10, 2011, 11:42:07 AM »
... Then I won't get it as all my games are full up of add-ons.
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline SteveM4

  • Ultra Heavyweight
  • Posts: 2323
  • Rep: 2
  • Obviously dangerous.
    • https://www.youtube.com/c
    • View Profile
    • Awards
Re: Havok AI
« Reply #4 on: January 10, 2011, 11:44:59 AM »
Ok...

What's the max number of teams you can have in a game?
I do those awful YouTube videos.

Offline Squirrel_Monkey

  • Squirrel_Monkeyweight
  • *
  • Posts: 7582
  • Rep: 7
  • [Insert clever and witty comment here]
    • 0SquirrelMonkey0
    • View Profile
    • Awards
Re: Havok AI
« Reply #5 on: January 10, 2011, 11:46:12 AM »
Depends... I think there was a limit but someone did some clever stuff.
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline SteveM4

  • Ultra Heavyweight
  • Posts: 2323
  • Rep: 2
  • Obviously dangerous.
    • https://www.youtube.com/c
    • View Profile
    • Awards
Re: Havok AI
« Reply #6 on: January 10, 2011, 11:46:57 AM »
Nothing stopping you sending a random bot!
I do those awful YouTube videos.

Offline Squirrel_Monkey

  • Squirrel_Monkeyweight
  • *
  • Posts: 7582
  • Rep: 7
  • [Insert clever and witty comment here]
    • 0SquirrelMonkey0
    • View Profile
    • Awards
Re: Havok AI
« Reply #7 on: January 10, 2011, 11:52:54 AM »
I got some on the exchange.
Maybe E=MC^3 (HW)
or
Ramvil God (MW)
or
Cologne 2 (LW)
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline Vertigo

  • *
  • Posts: 4547
  • Rep: 5
    • View Profile
    • Awards
Re: Havok AI
« Reply #8 on: January 10, 2011, 11:54:29 AM »
KM, I'm already making a flipper AI pack, I don't really see the need for this aswell  :confused:

I may let you have a Team Havok in a later update, if thats what you want


Otherwise, I can send you Team Bulldozer for this

Offline Naryar

  • Posts: 23267
  • Rep: 20
  • hybrids oui oui
    • http://www.youtube.com/us
  • Awards BOTM Winner
    • View Profile
    • Awards
  • Skype: TheMightyNaryar
Re: Havok AI
« Reply #9 on: January 10, 2011, 11:55:50 AM »
3 teams consisting of the same design ? How... dull.

Offline SteveM4

  • Ultra Heavyweight
  • Posts: 2323
  • Rep: 2
  • Obviously dangerous.
    • https://www.youtube.com/c
    • View Profile
    • Awards
Re: Havok AI
« Reply #10 on: January 10, 2011, 11:58:22 AM »
I know!

Just wanted to hop aboard the band wagon!

Otherwise, I can send you Team Bulldozer for this

Sure!

Go Ahead, I am renaming the AI pack now anyway.
I do those awful YouTube videos.

Offline Vertigo

  • *
  • Posts: 4547
  • Rep: 5
    • View Profile
    • Awards
Re: Community AI
« Reply #11 on: January 10, 2011, 12:03:47 PM »
Why are you calling it community ai?

Also, if you're doing this just so you can say "I made an AI pack too!", then I wouldn't bother TBH

Offline SteveM4

  • Ultra Heavyweight
  • Posts: 2323
  • Rep: 2
  • Obviously dangerous.
    • https://www.youtube.com/c
    • View Profile
    • Awards
Re: Community AI
« Reply #12 on: January 10, 2011, 12:05:20 PM »
The GTM community can send any bot into be Ai'd and put in a team.

Maybe should be GTM AI.
I do those awful YouTube videos.

Offline Scorpion

  • Giga Heavyweight
  • Posts: 5431
  • Rep: 2
    • View Profile
    • Awards
Re: Community AI
« Reply #13 on: January 10, 2011, 12:05:48 PM »
Soooo, basically Nar AI.

Offline SteveM4

  • Ultra Heavyweight
  • Posts: 2323
  • Rep: 2
  • Obviously dangerous.
    • https://www.youtube.com/c
    • View Profile
    • Awards
Re: Community AI
« Reply #14 on: January 10, 2011, 12:07:38 PM »
Drat!

Forgot about NAR AI.

OK, forget about the idea, it was nooby and not thought through.
I do those awful YouTube videos.

Offline Squirrel_Monkey

  • Squirrel_Monkeyweight
  • *
  • Posts: 7582
  • Rep: 7
  • [Insert clever and witty comment here]
    • 0SquirrelMonkey0
    • View Profile
    • Awards
Re: Community AI
« Reply #15 on: January 10, 2011, 12:09:42 PM »
We could just nag Nary to release the next NAR AI and offer help.
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline Scorpion

  • Giga Heavyweight
  • Posts: 5431
  • Rep: 2
    • View Profile
    • Awards
Re: Community AI
« Reply #16 on: January 10, 2011, 12:11:30 PM »
Didn't Nar say this was gonna be the last Nar AI?
You never know KM, this might be handy after all XD

Offline SteveM4

  • Ultra Heavyweight
  • Posts: 2323
  • Rep: 2
  • Obviously dangerous.
    • https://www.youtube.com/c
    • View Profile
    • Awards
Re: Community AI
« Reply #17 on: January 10, 2011, 12:12:58 PM »
@S_M
Yeah...
Does Nary put limits of the types of bots in NAR AI?

@Scorps
I'll keep the topic open for suggestions then!

Also, post bots anyway, I need practice Ai'ing
I do those awful YouTube videos.

Offline Squirrel_Monkey

  • Squirrel_Monkeyweight
  • *
  • Posts: 7582
  • Rep: 7
  • [Insert clever and witty comment here]
    • 0SquirrelMonkey0
    • View Profile
    • Awards
Re: Community AI
« Reply #18 on: January 10, 2011, 12:14:26 PM »
@S_M
Yeah...
Does Nary put limits of the types of bots in NAR AI?
They must be of good standard.
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline SteveM4

  • Ultra Heavyweight
  • Posts: 2323
  • Rep: 2
  • Obviously dangerous.
    • https://www.youtube.com/c
    • View Profile
    • Awards
Re: Community AI
« Reply #19 on: January 10, 2011, 12:20:54 PM »
How long do I have to send stuff?
I do those awful YouTube videos.