Author Topic: CataGORE AI: releases!  (Read 6866 times)

Offline somestrangeguy

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CataGORE AI: releases!
« Reply #60 on: June 04, 2009, 03:08:09 PM »
May I ask, why there are Components and Components 1 folders inside the Components folder?

Offline RedSawn

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CataGORE AI: releases!
« Reply #61 on: June 04, 2009, 03:15:42 PM »
Quote from: somestrangeguy;42536
May I ask, why there are Components and Components 1 folders inside the Components folder?


One of them are the default components. No idea why they're included.. maybe S32 thought they would be needed.

But because of the Components.cfz in the main directory we all have, adding text files of the default weapons just makes double listings in the bot lab.




Offline System32

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CataGORE AI: releases!
« Reply #62 on: June 04, 2009, 04:58:47 PM »
Sorry bout that, I just edit the file and delete the original. A kinda odd way of crossing of a list...
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Offline System32

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CataGORE AI: releases!
« Reply #63 on: June 13, 2009, 05:59:47 AM »
Bump:

I'll be adding a new system to the bots.

As commonly known, there aren't many bots at 500 600 and 700 KG, due to the "Use the weight limit" complaint.

Not any more.

I'll be adding bots that are 500 and 600 KG to the AI pack in the extras set. (Bot places 3 4 5 in text, or 4 5 6 in game) The will be shown by a K5 and a K6 respectively, like SHW's and BW's.

Also, The bots will be realistic, but some bots may not be realistic.
« Last Edit: July 06, 2009, 12:47:29 PM by System32 »
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Offline System32

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CataGORE AI: releases!
« Reply #64 on: July 06, 2009, 12:48:56 PM »
Bump.

I've recently learned how to AI, so the mod will be ready within the end of the summer unless some things come up. Where is that CFZ decompiler guys?
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Offline JoeBlo

CataGORE AI: releases!
« Reply #65 on: July 06, 2009, 10:23:21 PM »
https://gametechmods.com/?do=Tools

use the LT_CFZ compiler

that is the one Lu-Tze made, really simple to use, compiles and decompiles, I use it all the time

Offline nicsan2009

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Re: CataGORE AI: releases!
« Reply #66 on: May 02, 2010, 02:22:59 PM »
is this another AI pack that isnt coming out or what ?
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Offline Naryar

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Re: CataGORE AI: releases!
« Reply #67 on: May 02, 2010, 02:24:55 PM »
I think he gave up on it a half year ago

Offline nicsan2009

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Re: CataGORE AI: releases!
« Reply #68 on: May 02, 2010, 02:26:12 PM »
that sucks
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Offline System32

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Re: CataGORE AI: releases!
« Reply #69 on: June 12, 2010, 10:17:51 AM »
Bump.
 
It's back. I've figured out what to do (NOT THAT GODDAMN CHASSIS STUFF FFFFFFFFFFFFFFFFFFUUUUUUUUUUU) and I'm doing it.
 
Be prepared.
 
I just need to know the where the component calculations STW made is...
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Offline JoeBlo

Re: CataGORE AI: releases!
« Reply #70 on: June 12, 2010, 10:25:16 AM »
https://gametechmods.com/forums/index.php?topic=3231.0

only that would make all your stock stuff more of a DSL level... unless thats the plan

Offline System32

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Re: CataGORE AI: releases!
« Reply #71 on: June 12, 2010, 10:53:37 AM »
balanced like dsl should have been.
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Offline Naryar

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Re: CataGORE AI: releases!
« Reply #72 on: June 13, 2010, 05:29:24 AM »
You are rebalancing stock ? Excellent !

Personally i have superior efficiency values for the normal-ed weapons and the fail weapons (70000 for DS normals, 80000 for SS normals) but i don't know if it is enough.