Author Topic: Bots from the Battlebox AI Pack  (Read 82800 times)

Offline Preytor_4

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Re: New Battlebots AI Pack
« Reply #400 on: August 15, 2010, 12:20:25 PM »
What i mean is all of the component reskin's and paint job's.

Offline Gazea2

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Re: New Battlebots AI Pack
« Reply #401 on: August 15, 2010, 12:30:31 PM »
Did someone say component re-skins?  :gawe:

I'll do them.


Offline Preytor_4

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Re: New Battlebots AI Pack
« Reply #402 on: August 15, 2010, 03:21:10 PM »
Bullistic's power.




/\Beat him at 2:13./\

Offline Badnik96

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Re: New Battlebots AI Pack
« Reply #403 on: August 15, 2010, 04:03:51 PM »
You'll get there. Just keep building.

On an on topic note.

My RW2 entry!

Jo Mama, competed in Battlebots

(Image removed from quote.)
(Image removed from quote.)

I can send Jo Mama.

err... COOLRUNNER already sent me his Jo Mama just to see if it was acceptable like before I left, Somebody. Sorry.

Offline Sparkey98

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Re: New Battlebots AI Pack
« Reply #404 on: August 15, 2010, 04:10:00 PM »
I jumpe into the magic world of component making, so I will be able to make txts for parts as long as others make the CADS.

Offline Preytor_4

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Re: New Battlebots AI Pack
« Reply #405 on: August 15, 2010, 04:13:18 PM »
0_____0

Ummm.......

Offline Sparkey98

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Re: New Battlebots AI Pack
« Reply #406 on: August 15, 2010, 04:14:21 PM »
Or you could try it, fail, and continue to spam with 4 chan memes.

Offline Preytor_4

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Re: New Battlebots AI Pack
« Reply #407 on: August 15, 2010, 04:15:44 PM »
I don't even know what 4 chan is.

Offline Sparkey98

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Re: New Battlebots AI Pack
« Reply #408 on: August 15, 2010, 04:16:01 PM »
Google.

Offline Somebody

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Re: New Battlebots AI Pack
« Reply #409 on: August 15, 2010, 04:24:04 PM »
Tis ok Badnik. You'll be getting it for RW2 anyways. XD

And I just pick an easy rep from a list of all the bots. Minimal skinning, simple chassis, etc.
I built that big robot on that TV show that time


Offline Badnik96

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Re: New Battlebots AI Pack
« Reply #410 on: August 15, 2010, 04:29:55 PM »
Sorry to say this Somebody, but I'd like everyone to make a different bot. You should do Herr Gerpounden as planned.

Offline Somebody

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Re: New Battlebots AI Pack
« Reply #411 on: August 15, 2010, 04:46:46 PM »
Nope because C87 decided that mine was a much better replica and went ahead and built a Whirligig (I didn't know he had built a Jo Mama, I figured nobody had ever heard of it). And consequentially, S.T.C. built a Herr Gepounden better than mine, which I couldn't make combat-effective because it wasn't stable, so I looked on the list on Robotmarketplace.com and found Jo Mama, and built it, and then posted it, and then C87 decided decided that mine was a much better replica and...
I built that big robot on that TV show that time


Offline Badnik96

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Re: New Battlebots AI Pack
« Reply #412 on: August 15, 2010, 05:15:07 PM »
aah, OK. I hadn't read the Replica thread when I posted.

Offline Preytor_4

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Re: New Battlebots AI Pack
« Reply #413 on: August 19, 2010, 12:03:09 PM »
ME and freeziez are working on the Swarm, i'm making Locust, Pipedream, and Whirligig. (I know Pipedream and Whirligig aren't from the Swarm, but we needed to fill the bot slots)

Locust.

I don't know whats wrong, but when i skinned the flipper segments, they didn't change to what i skinned them to. Also the angle connectors and beater bars returned to their normal skin's even though the map says they are black. Also his drive, when he goes forward he turns to the left and when he goes backwards he goes to the right. Can anyone help me with these problems.

Offline Stagfish

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Re: New Battlebots AI Pack
« Reply #414 on: August 19, 2010, 12:04:48 PM »
They all use the same skin, plus you hav'nt skinned them you've edited the file which will cause that to happen.

Offline Preytor_4

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Re: New Battlebots AI Pack
« Reply #415 on: August 19, 2010, 12:05:24 PM »
Well how do i fix it, or can i fix it

Offline Stagfish

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Re: New Battlebots AI Pack
« Reply #416 on: August 19, 2010, 12:07:15 PM »
You can fix it if you change the texture back to the original

Offline Preytor_4

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Re: New Battlebots AI Pack
« Reply #417 on: August 19, 2010, 12:08:39 PM »
Well than how would i skin the flipper segment? Forget the flipper segment now how do i change the angle connectors back to black.

Offline freeziez

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Re: New Battlebots AI Pack
« Reply #418 on: August 19, 2010, 12:55:33 PM »
ME and freeziez are working on the Swarm, i'm making Locust, Pipedream, and Whirligig. (I know Pipedream and Whirligig aren't from the Swarm, but we needed to fill the bot slots)

Locust.
(Image removed from quote.)
I don't know whats wrong, but when i skinned the flipper segments, they didn't change to what i skinned them to. Also the angle connectors and beater bars returned to their normal skin's even though the map says they are black. Also his drive, when he goes forward he turns to the left and when he goes backwards he goes to the right. Can anyone help me with these problems.

The front stabilizers are dragging his wheels a different way. Put wheels on axles on the end of the stabilizers.
obligatory battlebots 5 comment

GTM Awards 2011

Best Tournament: B4ttlebots (freeziez)
Best New Tournament Host: freeziez
Most Suprising Tournament: B4ttlebots (freeziez)

Offline SKBT

Re: New Battlebots AI Pack
« Reply #419 on: August 19, 2010, 01:21:26 PM »
Sometimes bots don't drive straight.

Also use those Axel mount motors I gave you for breakerbox it will look better than mags sticking out like that.

Also for team names why don't you just name it team nightmare and stick breakerbox nightmare and backlash in the slots?

Just a thought.