Author Topic: Bots from the Battlebox AI Pack  (Read 82732 times)

Offline Sparkey98

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Re: New Battlebots AI Pack
« Reply #240 on: August 03, 2010, 07:26:32 PM »
JD says there is another way but me thinks he forgot.

Offline Preytor_4

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Re: New Battlebots AI Pack
« Reply #241 on: August 03, 2010, 07:28:35 PM »
Then do what i said it's probably going to work if it doesn't then IDK

Offline frezal

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Re: New Battlebots AI Pack
« Reply #242 on: August 03, 2010, 08:38:24 PM »
JD says there is another way but me thinks he forgot.
Reinstalling is the easiest way. DO IT!

("Methinks" is one word, btw.)
Destroy your lives, on purpose!

Offline JoeBlo

Re: New Battlebots AI Pack
« Reply #243 on: August 04, 2010, 10:38:05 AM »
JOE still HASN'T told ME how to FIX my GAME.

I asked you questions to work towards a solution, you didnt answer them and continued posted battles so I assumed you fixed it  :rolleyes:

Offline Sparkey98

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Re: New Battlebots AI Pack
« Reply #244 on: August 04, 2010, 10:46:29 AM »
I can do battles but I can't go in the bot lab.

Offline Somebody

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Re: New Battlebots AI Pack
« Reply #245 on: August 04, 2010, 01:36:48 PM »
You guys can use the AUBB Bots. Klitchka visited a long time ago and said we could. He worked on them so thats good enough for me. And nobody can sue or anything. We aren't making money off of the bots. And there is no way they could find out. And they would probably just be happy to see the bots again after so many years.
I built that big robot on that TV show that time


Offline Preytor_4

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Re: New Battlebots AI Pack
« Reply #246 on: August 04, 2010, 01:40:17 PM »
No. This a new Battlebots AI, we don't want to piggyback off of AUBB or DSL.

Offline xanosz

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Re: New Battlebots AI Pack
« Reply #247 on: August 04, 2010, 01:44:15 PM »
I seem to recall in the beginning the whole point was to add more bots to the AUBB.

Offline SKBT

Re: New Battlebots AI Pack
« Reply #248 on: August 04, 2010, 01:54:00 PM »
No. This a new Battlebots AI, we don't want to piggyback off of AUBB or DSL.

So this means my big armor switching task was pointless?

Offline Preytor_4

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Re: New Battlebots AI Pack
« Reply #249 on: August 04, 2010, 01:56:35 PM »
I seem to recall in the beginning the whole point was to add more bots to the AUBB.
No this is a completely new AI

Offline SKBT

Re: New Battlebots AI Pack
« Reply #250 on: August 04, 2010, 02:08:53 PM »
I was under the impression that this was a reballance of the AU AI and new replicas that weren't in the AU AI.  No offense to any of you guys but the AU replicas are better than anything you could make. Simply because they have custom parts made for the purpose of replica. For example my Hammertime replica posted a couple of pages back uses custom made wheels (reskinned taz wheels with better grip) custom burst motor ( Skirt hindge GMF with 250 250 power) and fights decently for a replica. If the AU replica parts are reballanced for DSL the reps would be awsome because they would look like the real bots and have decent fighting ability. Why revient the wheel and make new replicas when we have working ones with custom components that just need reballancing.

Just my two cents.

Offline xanosz

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Re: New Battlebots AI Pack
« Reply #251 on: August 04, 2010, 02:16:21 PM »
I agree with SKBT, it's a lot easier to rebalance components than it is to make good looking replicas.

Offline Preytor_4

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Re: New Battlebots AI Pack
« Reply #252 on: August 04, 2010, 02:52:11 PM »
I was under the impression that this was a reballance of the AU AI and new replicas that weren't in the AU AI.  No offense to any of you guys but the AU replicas are better than anything you could make. Simply because they have custom parts made for the purpose of replica. For example my Hammertime replica posted a couple of pages back uses custom made wheels (reskinned taz wheels with better grip) custom burst motor ( Skirt hindge GMF with 250 250 power) and fights decently for a replica. If the AU replica parts are reballanced for DSL the reps would be awsome because they would look like the real bots and have decent fighting ability. Why revient the wheel and make new replicas when we have working ones with custom components that just need reballancing.

Just my two cents.
He wants a new Battlebots AI, he already has DSL and AUBB. All he is trying to do is create a new Battlebots AI, if you would rather have AUBB go ahead no one is stopping you just don't bother trying to say that you were responsible for most of this i mean RLY.

EDIT: SKBT are you done with Bumper yet?

Offline Preytor_4

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Re: New Battlebots AI Pack
« Reply #253 on: August 05, 2010, 10:15:18 AM »
DP

Another bot im going to work on: Breaker Box

http://www.robotcombat.com/breakerbox1.html

Offline Preytor_4

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Re: New Battlebots AI Pack
« Reply #254 on: August 05, 2010, 02:12:26 PM »
TP anyone wanna skin the Behemoth scoop and post the maps here for me? Not SKBT he has enough to do on Bumper
EDIT: and a skin please

Offline SKBT

Re: New Battlebots AI Pack
« Reply #255 on: August 05, 2010, 02:33:03 PM »
I'd honestly go with a plow and go from there if you are making Breaker Box. The behemoth scoop seems too small to me another option would be a re-skinned dark scoop.

Offline Preytor_4

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Re: New Battlebots AI Pack
« Reply #256 on: August 05, 2010, 02:34:30 PM »
Well a re-skin for the scoop because of the arms on the side

Offline SKBT

Re: New Battlebots AI Pack
« Reply #257 on: August 05, 2010, 02:45:25 PM »


I'd do a setup like this but scaled better and I could re-skin the dark scoop when I get a chance later.

Offline Preytor_4

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Re: New Battlebots AI Pack
« Reply #258 on: August 05, 2010, 02:56:33 PM »
To tell you the truth(sorry for this) i don't like how that looks sorry.

Offline SKBT

Re: New Battlebots AI Pack
« Reply #259 on: August 05, 2010, 02:59:23 PM »
No need to be sorry it was just a quick 5 minute lets idea. I agree that the round extender kills the look. Try it with flipper makers it might look better. I just think the arms on the Behemoth Scoop are too small and the Behemoth Scoop is too tall.