Author Topic: Really powerfull servos  (Read 3808 times)

Offline JoeBlo

Re: Really powerfull servos
« Reply #20 on: October 14, 2010, 10:10:40 AM »
neither do I but if you ever feel like it.. you have some pretty cool concepts

Offline Trovaner

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Re: Really powerfull servos
« Reply #21 on: October 14, 2010, 11:35:18 AM »
like the locking tread motor or a servo.. its simply a small tweak in the GMF to the axle movement object to take the free movement out of it.
Locking tread motor's work by stopping actual movement (which isn't calculated in RA2's mobility formula) so I'm not sure what you mean. All that I know about them can be found here.

Servos don't move much unless a control is telling them to move but they are also lacking the ability to efficiently lifting other bots. Spin motors have the power to lift bots but lack the ability to hold still when not being regulated by a control. Therefore, I'm not sure what you could be talking about.


In the GMF's hinge constraints there is a setting for friction that might be worth investigating. Every time that I have set it high, its been for Arenas (where I'm manually telling it how powerful/fast to move). I would be interested in hearing what others know about it. Assuming that it is capable of stopping an axle from turning, we could compensate the speed and torque so that it would move when fired and not by external forces.

Offline JoeBlo

Re: Really powerfull servos
« Reply #22 on: October 14, 2010, 11:42:54 AM »
exactly what you posted.. taking away the free movement of the axle

the servos are exactly the same, if you change a servo from Servo Motor to Spin Motor the axle still acts the same, the base doesn't appear to effect this.

the idea to to maintain the lifting arm open and manually retract

Offline Naryar

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Re: Really powerfull servos
« Reply #23 on: October 15, 2010, 02:52:46 AM »
So taking away the free movement takes away the power of lifting other bots ?

Offline JoeBlo

Re: Really powerfull servos
« Reply #24 on: October 15, 2010, 03:18:15 AM »
the idea I have it you lift up a robot and can hold it there without holding the button down non stop

Offline Naryar

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Re: Really powerfull servos
« Reply #25 on: October 15, 2010, 05:19:49 AM »
the idea I have it you lift up a robot and can hold it there without holding the button down non stop

Maybe a switch control ?

Offline JoeBlo

Re: Really powerfull servos
« Reply #26 on: October 15, 2010, 06:32:09 AM »
that could work.. I was thinking analog with a locking axle like a servo

Offline NFX

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Re: Really powerfull servos
« Reply #27 on: October 15, 2010, 06:38:54 AM »
I thought servos didn't work properly if you wired them to a switch.
Co-creator of The RA2 Randomiser



Offline Naryar

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Re: Really powerfull servos
« Reply #28 on: October 15, 2010, 06:41:56 AM »
I thought servos didn't work properly if you wired them to a switch.

We are talking about spin motors working like servos.

Offline JoeBlo

Re: Really powerfull servos
« Reply #29 on: October 15, 2010, 06:50:00 AM »
lol there is so much confusion in this thread and its just because people arnt back reading :P

Offline Naryar

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Re: Really powerfull servos
« Reply #30 on: October 15, 2010, 06:53:01 AM »
lol there is so much confusion in this thread

Yes. Shame, it's a great thread.

I will make tests of "servo-ed" spin motors.

Offline JoeBlo

Re: Really powerfull servos
« Reply #31 on: October 15, 2010, 06:55:50 AM »
I did it before for fun making ultra fast spinning weapons that could stop straight away to avoid mauler dancing or being of balance, etc

Offline Naryar

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Re: Really powerfull servos
« Reply #32 on: October 15, 2010, 06:56:59 AM »
I did this with the new rage motor. I made it a servo for sound purposes. I think it's also in the latest NAR AI component release.

but what would be more interesting ultra slow, SUPER TORQUEY spin motors.

Offline Scorpion

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Re: Really powerfull servos
« Reply #33 on: October 15, 2010, 10:38:11 AM »
lol there is so much confusion in this thread and its just because people arnt back reading :P
It is rather confusing, but I think I understand what you and Naryar are talking about.

Can the spin motors be edited to not just work like servos in the way you were talking about before but to be slower aswell while doing so?

Offline 123savethewhales

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Re: Really powerfull servos
« Reply #34 on: October 15, 2010, 02:23:48 PM »
I did it before for fun making ultra fast spinning weapons that could stop straight away to avoid mauler dancing or being of balance, etc

I used a Spin Motor Like Servo to reduce loading time for my Super Massive Black Hole.  Servo seem to load faster than Spin motor since their position doesn't change during loading.

The "Crusher" weapon can probably be simulated by combining

1.  A servo with lots of torque and slow max speed
2.  A modded weapon with high DP and Frequency