Author Topic: Arena Ideas  (Read 17705 times)

Offline philetbabe

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Arena Ideas
« Reply #100 on: July 20, 2009, 08:19:37 AM »
Madiaba,

i'd like to test that too, but if i can compile with no problem, no decompiler works fine on my computer, could you share the soccer_Decompiled.gmf please.

thankyou.

Offline JoeBlo

Arena Ideas
« Reply #101 on: July 20, 2009, 08:21:18 AM »
I had added them to the GEOMOBJECT and changed the count and it didn't work (before reading your above post ) I will add the RB collection now

thanks again for your help Mad

Edit: Phil my compiler for some reason wont recompile the soccer arena (its the only one) but I can send you one if you need it

Offline Madiaba

Arena Ideas
« Reply #102 on: July 20, 2009, 08:23:29 AM »
Ok, Phil.
I'm on MSN right now,.. if you can too..?
 
(It's true that the compilers act differently on different comps;...RA2 does the same at times---ACAMS and I have seen)
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline JoeBlo

Arena Ideas
« Reply #103 on: July 20, 2009, 08:30:31 AM »
sorry it wasn't GEOMOBJECT i added the ball to it was the material list.. the claw top has the GEOMOBJECT and RIGIDBODY COLLECTION in the clawtop_txt file .... is material list ok or should I start again ?

Offline Madiaba

Arena Ideas
« Reply #104 on: July 20, 2009, 08:35:41 AM »
The materials list at the very top, is for the 'skins' of the objects.... The 2 sections below this section, I already described.
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline JoeBlo

Arena Ideas
« Reply #105 on: July 20, 2009, 08:44:32 AM »
damn I did something wrong somewhere It only loaded to a black screen then nothing.. all I got my my mouse curser... I might try it again another day as I have a pile of work I should really be doing lol

Offline Madiaba

Arena Ideas
« Reply #106 on: July 20, 2009, 09:01:48 AM »
Guys, I think only Serge's compiler will do the Soccer arena (thanks for his work); but if he has time there's just a bit of syntax that needs to be added or rectified yet because it produces a non-lethal error message yet.
The Starting-Point APs need to be fixed so that the bots start opposite each other, instead of together. Easy tweek,.. if it will compile ok.
 
Back to work for me too...
.
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline JoeBlo

Arena Ideas
« Reply #107 on: July 21, 2009, 04:58:15 AM »
sorry to be a pain again but...

for the soccer arena is it possible to set it so robots can only gain points from scoring goals and not hitting other robots ??

thanks again

Offline Pwnator

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« Reply #108 on: July 21, 2009, 05:13:01 AM »
Well, they did it for the KOTH arenas, so this should be possible.
Clash Cubes 1 - Grey Matter (Runner-Up)
King of Karnage - Sideshow Freak (Runner-Up, Best Engineered)
Rust In Pieces - Paper Cut 3 (Grand Champion, Most Dangerous Bot)
Wheely Tag Tournament - Ion Thruster (Grand Champion, along with Ounces' DiSemboweLment)
UK vs USA - Dark Striker (Grand Champion)
Rust In Pieces 2 - Claymore (Runner-Up, Favourite Bot)
BBEANS 6 - Infection 4 (Runner-Up)
RA2 Team Championships - Serious Business, Skeksis (Runner-Up, along with Scrappy, S_M, and Badnik)
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Robo Zone 2 - Dipper (4th place, Survival Champion, & Best Axle Bot)
ARBBC - The Covenant (3rd place, BW Rumble Winner, Most Feared BW)

Offline JoeBlo

Arena Ideas
« Reply #109 on: July 21, 2009, 09:17:21 AM »
Quote from: JoeBlo;53359
sorry to be a pain again but...

for the soccer arena is it possible to set it so robots can only gain points from scoring goals and not hitting other robots ??

thanks again


never mind worked my way around it :-D

next (and I think last) on my to do list now is lower the walls on the battlebox so robots can be thrown out of the arena....any tips on how to do that ?

by the way sorry for all the requests Mad im just putting my next tournament together and up to the arena stage... all of my requests seem rather strange now but hopefully will make sence when there all put together :-D

Thanks again,

Offline Madiaba

Arena Ideas
« Reply #110 on: July 21, 2009, 11:53:12 AM »
Joe, your queries are not a burden.  I don't mind doing stuff and especially building arenas for those who contribute, especialy Tourneys.  Sage, Wham, Cuda(though he didn't follow through), etc...  
 
Yes it is actually quite easy to lower the walls (as long as the compiler works on that gmf ok).  I'll show you if you'd like.  Let me know.
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline Reier

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« Reply #111 on: July 21, 2009, 11:55:07 AM »
Ooo, can you do that without any 3DsMax knowledge?
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Offline Madiaba

Arena Ideas
« Reply #112 on: July 21, 2009, 12:00:47 PM »
Reier, there is a lot, and I mean A LOT you can do by tweeking the gmf. I've tweeked out many components this way, and over 20 arenas, w/o 3dsMax. CB does it the same way. When I do need a certain geomobject I cannot make, ACAMS is nice enough to make it for me, like the 'USS Enterprise'.
This is why I like Duck's Tutorial that's being fleshed out by Phil and others. There are many ideas that could be done, but I myself have little spare time. You should look into it, yourself.
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline somestrangeguy

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« Reply #113 on: July 21, 2009, 12:04:13 PM »
This idea came from the 1 vs 3 tournament thread.

Could you try seeing if an arena's .py can be made so that if run in battle royal mode, the 3 first bot slots would be against the 4th one?

Offline philetbabe

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« Reply #114 on: July 21, 2009, 12:24:17 PM »
Quote from: somestrangeguy;53437
This idea came from the 1 vs 3 tournament thread.

Could you try seeing if an arena's .py can be made so that if run in battle royal mode, the 3 first bot slots would be against the 4th one?


easiest way :
this should be done  by changing (the time of the tournament)  the 'getNearestEnnemy' function in AI/_init_.py
you add a big value to weighted_dist if the ennemy is  not in the 'targeted slot' (known by the loop " for enemy in enemies:...")

Offline philetbabe

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« Reply #115 on: July 21, 2009, 12:28:19 PM »
Quote from: Madiaba;53432
Yes it is actually quite easy to lower the walls (as long as the compiler works on that gmf ok).  I'll show you if you'd like.  Let me know.

as Madiaba said this is the main object of the excellent and easy to read DuckRA2's tutorial. see it, read it, test it, and you'll be the king of the "lowered walls"

Offline Madiaba

Arena Ideas
« Reply #116 on: July 21, 2009, 12:38:42 PM »
You're fast, Phil.... ^^yea, SSG, as Phil said^^
 
Phil, We should write a couple new kinds (spinner, rammer, etc) of AI.py that specifically target 'bot0', for instance. Then all 3 of the 'housebots' in slot 1-3 who run these special AI.py, will go only for the 'contestant' in slot0...poor victim.
 
 
Another idea too,.. if the 3 gang robots are not contestants, but just part of the touney (like housebots), then I think I have some crude coding that moves the 'tactics' into the control of the AI.py itself, that will do that...
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline JoeBlo

Arena Ideas
« Reply #117 on: July 22, 2009, 01:39:56 AM »
Quote from: Madiaba;53432
Joe, your queries are not a burden.  I don't mind doing stuff and especially building arenas for those who contribute, especialy Tourneys.  Sage, Wham, Cuda(though he didn't follow through), etc...  
 
Yes it is actually quite easy to lower the walls (as long as the compiler works on that gmf ok).  I'll show you if you'd like.  Let me know.


I had a little peek and didnt really know were to start, I can do the arena py's now quite conformable but still cant quite get the GMF, if you could show me how to do it that would be great :-D,

Offline philetbabe

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« Reply #118 on: July 22, 2009, 10:48:53 AM »
Quote from: JoeBlo;53635
I had a little peek and didnt really know were to start, I can do the arena py's now quite conformable but still cant quite get the GMF, if you could show me how to do it that would be great :-D,

Wel  Joe, first of all read Duck RA2 tutorial to get into Arena Modding. Sure i know a little about computer sciences, but it takes me less than a month (in delay) to learn how to do this  :




 here is the classical combat box with lower wall. i'v put off all of the hazards.
An easy exercice "to start" should be to lower or  upper the walls (gmobject called fence).

Once you will have done that, try to add hazards taken from other arenas.

Here is the source of the arena :
https://gametechmods.com/uploads/files/PinkArenas.rar

Other option : extract the barrers (fence and associated objects Havock and material) and add them to another arena. This is what i've done from the BBean's one.

Offline RedSawn

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« Reply #119 on: July 22, 2009, 11:17:31 AM »
That is very, very cool. I wanna take that and use it as an arena. With a reskin, ofcourse.