Author Topic: Arena Ideas  (Read 17862 times)

Offline Reier

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« Reply #120 on: July 22, 2009, 11:21:08 AM »
I want to do something like that, I just don't think I can. =P
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Offline RedSawn

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« Reply #121 on: July 22, 2009, 11:44:31 AM »
I actually just tested out the PinkBox as you call it, and it freezes when the match starts.

Also the intro is non-existent.




Offline philetbabe

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« Reply #122 on: July 22, 2009, 12:02:36 PM »
Quote from: RedlineM203;53753
I actually just tested out the PinkBox as you call it, and it freezes when the match starts.

Also the intro is non-existent.

I've just install it on another computer (Vista this time)  from the downloaded .rar and it is ok :
the PinkBoxArena.py file must be put under 'RA2/Arenas'
the PinkBox/ folder must be put under RA2/Arenas.

about the intro, after test, it works fine here

i don't know what to say

Offline RedSawn

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« Reply #123 on: July 22, 2009, 12:04:09 PM »
I did that, yes. They're in the right folder.




Offline philetbabe

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« Reply #124 on: July 22, 2009, 12:19:05 PM »
Quote from: RedlineM203;53763
I did that, yes. They're in the right folder.

i really don't know what to say, it is fine for me with stock or DSL.
maybe i have something special in my environnement that makes it works...maybe you lack something.

feedback from other people should be useful.

Offline Madiaba

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« Reply #125 on: July 22, 2009, 03:05:24 PM »
Nice work, Phil. I'll check it out in more detail later.
Input is appreciated. :)
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Offline JoeBlo

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« Reply #126 on: July 23, 2009, 05:05:41 AM »
Quote from: philetbabe;53731
Wel  Joe, first of all read Duck RA2 tutorial to get into Arena Modding. Sure i know a little about computer sciences, but it takes me less than a month (in delay)



I have read the tutorial but haven't completely fully done everything in it... I knew I could likely do it using the tutorial but my main concern was that the top of the walls are angled inwards which I would rather do away with at a smaller height

Offline philetbabe

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« Reply #127 on: July 23, 2009, 08:36:10 AM »
Quote from: JoeBlo;54003
I have read the tutorial but haven't completely fully done everything in it... I knew I could likely do it using the tutorial but my main concern was that the top of the walls are angled inwards which I would rather do away with at a smaller height

yet i know only simple stuffs (adding/removing walls/simple hazards).Ifyou want fine arena tuning...i can't help for the moment, i need to improve my knowledge..

i let someone else helps you.


i
« Last Edit: July 23, 2009, 09:22:54 AM by philetbabe »

Offline JoeBlo

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« Reply #128 on: July 23, 2009, 08:47:43 AM »
NP phil... simple stuff ? lol yours miles ahead of me in arena modding .. it amazes me how quickly you pick up this kind of stuff. I think I will play around a bit more with Ducks tutorial but might call on Mad to help me reduce the walls on the battlebox 2.0

in answer to...

Quote from: Madiaba;53432
(as long as the compiler works on that gmf ok)


I have done it a few times with Serges compiler ok (thanks for your work Serge)

Offline DuckRA2

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« Reply #129 on: July 25, 2009, 04:48:05 PM »
Ram Way Arena I just started, it has spikes of dooooom



Offline DuckRA2

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« Reply #130 on: July 25, 2009, 05:43:26 PM »

Offline trumpetguy

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« Reply #131 on: July 25, 2009, 05:46:30 PM »
Yay flying....!!!!

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Offline DuckRA2

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« Reply #132 on: July 25, 2009, 05:52:48 PM »
doesn't the music match? lol

Offline trumpetguy

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« Reply #133 on: July 25, 2009, 05:59:24 PM »
Uhhhhhh no.

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Offline philetbabe

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« Reply #134 on: July 26, 2009, 04:49:17 AM »
Quote from: DuckRA2;54802
Ram Way Arena I just started, it has spikes of dooooom


That's it indeed !

Offline JoeBlo

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« Reply #135 on: July 26, 2009, 04:56:07 AM »
yay arena spikes that actually do something haha nice work Duck

Offline Madiaba

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« Reply #136 on: July 26, 2009, 07:02:02 AM »
Joe: Did you get the walls how you wanted them? I can look at them quickly, if you still need some help.
 
Duck: To help others learn and maybe get more invloved, you might explain how to adjust the py to strengthen the spikes power (and any other nice tweeks).
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline DuckRA2

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« Reply #137 on: July 26, 2009, 03:33:17 PM »
well, to make them stronger, it isn't all in the py, I think the main thing I changed was the mass of the spikes, but I could be wrong, I didn't change much else

Offline Madiaba

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« Reply #138 on: July 26, 2009, 04:39:32 PM »
Oh. ok. They probably will not spring up as quickly that way. But with Havoc you never know. 1 sec and I'll post the py stuff:
 
 
self.spikes1 = Hazards.Spikes(prism, 40000, (-3.7, -2.2, -5.2))
 
Increase or decrease this red number. This is the main way to adjust power.
 
BTW: Don't forget there are 2 spike hazards, if you want to do both.
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline DuckRA2

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« Reply #139 on: July 26, 2009, 04:45:49 PM »
Kinda Random But:


is this a decompiled gmf? when it says for example "cones_txt"   or is that like something else