so what youre saying is you dont care about what we say because your fun robots are for fun and you dont want us criticizing them because you dont think we can make them betterdespite the fact that reier and uberpyro are probably the two best active ironforge builders on the sitei just dont understand why its so hard to just listen
ALERT- Another WS coming up...
I'm fine with hugging reier
so the worst robots you build that are the ones that you also build the most are the ones you want the least amount of feedback on.then why post them at all?
I don't know why I'm still trying but here's what comes to mind off the top of my head: 1) use edits instead of double posts2) What is its intended weightclass? What is its armor and weight in kg?3) Don't make robots have weaponry on both sides. You end up splitting your offensive capabilities and cutting your damage potential in half, assuming you can get more weapons to contact at a time when they are bunched together4) Why is what appears to be a SHW+ rammer being driven by 4 slimbodies? That must be very slow for its bot type. Also make sure you're following the weightclasses laid out earlier in this thread. 5) Better to orient sledgehammers with the long edge facing the opponent to increase the hurtbox surface (so you can get multiple to contact at a time, a hinge for effe might help). 6) Don't use DSL bar for armor, especially when armor plates fit. DSL bar has a noticeably lower HP-to-kg ratio compared to armor panels, as is the case for all weapons. In simple words, you're using heavy things (weapons) when the lighter things (panels) actually have more HP. 7) Your robot only needs 2 black batteries. 1 if you make it 2 wheeled. 8) Make your robot 2-wheeled since its more weight efficient9) I'm pretty sure 1 airtank is enough if you only have the icy things10) What's the point with the heavy side armor if the top and bottom are exposed?11) Don't bother having the side armor protect the sledgehammers, that just decreases their contact area and what they can hit. 12) While your chassis management demonstrates drastic improvement in this robot, I would suggest actually not having an I-shaped chassis. Chassis weight goes by surface area in this game (to be somewhat realistic) so more convex chassis shapes will always be more weight-to-area efficient. 13) Your robot, as it is, is extremely vulnerable to wedged robots. Add a wedge or think of some strategy to counter wedges (i.e. low weapons). 14) Attaching all of your weapons on dark extenders is inefficient when you could just attached them with baseplate anchors directly, and entertains the possibility that the entire array gets knocked off as a whole. I would use seperate baseplate anchors, unless you want to try eFFeing to mesh the weapons together. That should be good for a start.
Hey, that actually looks half decent. You can spread the wedges out a bit (and also light skirts tend to be fine). Having some regular hammers is also an idea. I'm not sure what the orange batts are going but other than that this looks relatively good.
You really need to take a hint about if people actually want this.
Quote from: Hoppin on December 12, 2018, 01:19:02 PMYou really need to take a hint about if people actually want this.Building Wandering Spinners is a fun thing to do when you're bored, or if you just want to play around with RA2 physics.
DSL-IRL is the libtard’s meta. Go drink more soylent, retard! #BLUELIVESMATTER
also lol at most toxic guy around calling others out on this sh**
Imagine repeatedly visiting/posting in a thread that you know is going to make you salty 🙄Let the best multi on the site post all the weird bots he wants. He even keeps it contained in a single, easily ignorable thread for you.