Author Topic: Wheel Re-skin Help  (Read 2813 times)

Offline JoeBlo

Re: Wheel Re-skin Help
« Reply #20 on: April 05, 2010, 10:02:19 AM »
few questions

how urgent is it ?
do you have an IM ? (msn, aim, etc)

its late over here so I am no longer thinking the best but we can try and figure it out when its a convenient time for us both  ;)

Offline Gazea2

  • Ultra Heavyweight
  • Posts: 3670
  • Rep: 9
  • the one and only
    • View Profile
    • Awards
  • Skype: gazea2
Re: Wheel Re-skin Help
« Reply #21 on: April 05, 2010, 10:17:59 AM »
few questions

how urgent is it ?
do you have an IM ? (msn, aim, etc)

its late over here so I am no longer thinking the best but we can try and figure it out when its a convenient time for us both  ;)

1) It's not really urgent but I would like it for a skin pack that I am making.
2) I have a windows live account. It is: gazea2@live.co.uk
3) I'm happy to sort it out whenever you can. :)


Offline Serge

  • *
  • Posts: 1530
  • Rep: 13
    • View Profile
    • http://www.q3k.org/
    • Awards
Re: Wheel Re-skin Help
« Reply #22 on: April 05, 2010, 04:04:38 PM »
Well.

My compiler and decompiler (remember  -those are two different programs!) should do wheels fine. PLEASE file bug reports (complete with the file you were trying to mess around with)!
« Last Edit: April 06, 2010, 06:37:26 AM by ACAMS »
home | twitter | yt | gmf de/compiler | component freedom | xmpp: q3k@q3k.org | email: q3k@q3k.org

Offline Gazea2

  • Ultra Heavyweight
  • Posts: 3670
  • Rep: 9
  • the one and only
    • View Profile
    • Awards
  • Skype: gazea2
Re: Wheel Re-skin Help
« Reply #23 on: April 06, 2010, 04:03:47 AM »
Well.

My compiler and decompiler (remember  -those are two different programs!) should do wheels fine. PLEASE file bug reports (complete with the file you were trying to **ck around with)!

So, do you want me to upload the files?


Offline Serge

  • *
  • Posts: 1530
  • Rep: 13
    • View Profile
    • http://www.q3k.org/
    • Awards
Re: Wheel Re-skin Help
« Reply #24 on: April 06, 2010, 05:32:54 AM »
Yes, if you are sure this is the compiler acting up (and not a faulty GMF).
home | twitter | yt | gmf de/compiler | component freedom | xmpp: q3k@q3k.org | email: q3k@q3k.org

Offline Gazea2

  • Ultra Heavyweight
  • Posts: 3670
  • Rep: 9
  • the one and only
    • View Profile
    • Awards
  • Skype: gazea2
Re: Wheel Re-skin Help
« Reply #25 on: April 06, 2010, 06:24:11 AM »
I tried to compile it one last time and your compiler came up with about 5 error messages about different things. :/

Here are the files:

https://gametechmods.com/uploads/files/Granny wheel files.rar

The gmf is decompiled so that you can take a look at it.  :bigsmile:


Offline Serge

  • *
  • Posts: 1530
  • Rep: 13
    • View Profile
    • http://www.q3k.org/
    • Awards
Re: Wheel Re-skin Help
« Reply #26 on: April 06, 2010, 07:53:39 AM »
The light was **cked up. Why do you need a light in a component, anyway?

Delete all the *LIGHT objetc and decrease the object count, so it lookes like this:
Code: [Select]
...

*UVW_BLUR_OFFSET 0.000000
*UVW_NOISE_AMT 1.000000
*UVW_NOISE_SIZE 1.000000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.000000
*BITMAP_FILTER SAT
*BITMAP_MAP_CHANNEL 1
}
}
}
}
}
}
*OBJECT_LIST
{
*OBJECT_COUNT 7
*GMID_ATTACHMENTPT
{
*NODE_NAME Point01
*NODE_TM
{
*NODE_NAME Point01
*TM_ROW0 1.000000 0.000000 -0.000000
*TM_ROW1 -0.000000 1.000000 -0.000000
*TM_ROW2 0.000000 0.000000 1.000000
*TM_ROW3 0.000000 0.000000 0.106141
}
USER DATA Type = Attach
ID = 1
Attach = Axle_F
}
*GEOMOBJECT
{
*NODE_NAME whitewheel_collision

...

Also the Attachment Point userdata was messed up.
home | twitter | yt | gmf de/compiler | component freedom | xmpp: q3k@q3k.org | email: q3k@q3k.org

Offline JoeBlo

Re: Wheel Re-skin Help
« Reply #27 on: April 06, 2010, 08:34:03 AM »
actually funny enough its the stock components that are screwy.. most are compared to the DSL stuff

your compiler dislikes the ****ed up stuff but one of them (I think FB's) will smash it all together anyway

Offline Gazea2

  • Ultra Heavyweight
  • Posts: 3670
  • Rep: 9
  • the one and only
    • View Profile
    • Awards
  • Skype: gazea2
Re: Wheel Re-skin Help
« Reply #28 on: April 07, 2010, 02:53:28 AM »
The light was **cked up. Why do you need a light in a component, anyway?

Delete all the *LIGHT objetc and decrease the object count, so it lookes like this:
Code: [Select]
stuff for the gmf...

Also the Attachment Point userdata was messed up.

Thank you Serge and Joe! It now works.

Thanks for your patience. :)