Author Topic: The .gmf Compiler and Decompiler  (Read 1310 times)

Offline Phinox237

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The .gmf Compiler and Decompiler
« on: July 02, 2011, 12:26:19 AM »
I'm terribly sorry if this is in the wrong place, but for some reason I cannot get the gmf compiler/decompiler to work... it does not usually even produce the readable gmf and when it does it can't be used... Please help!  :(
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Offline ACAMS

Re: The .gmf Compiler and Decompiler
« Reply #1 on: July 02, 2011, 01:58:29 AM »
Which Compiler are you using?

Offline Phinox237

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Re: The .gmf Compiler and Decompiler
« Reply #2 on: July 02, 2011, 03:54:46 PM »
Sorry about not posting that... it's dumee's gmf compiler
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Offline Clickbeetle

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Re: The .gmf Compiler and Decompiler
« Reply #3 on: July 04, 2011, 01:48:10 AM »
What are you trying to decompile?  Both compilers on the market have limitations... Dummy's can't do wheels, certain arenas, or powered steering units, and Serge's can't do lights.


Also make sure you decompile the file using a different name or put it in a different folder than the original.

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Offline Phinox237

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Re: The .gmf Compiler and Decompiler
« Reply #4 on: July 04, 2011, 10:51:42 AM »
I'm trying to do an astroflight motor.It does it, but i can't change damage,shape ect.
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Offline ty4er

Re: The .gmf Compiler and Decompiler
« Reply #5 on: July 04, 2011, 11:27:00 AM »
I'm trying to do an astroflight motor.It does it, but i can't change damage,shape ect.
wut

TBH i think you're better off making a whole new motor if your changing the shape 'nd stuff.
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is this bot don't lost all razors in a fight before do a damage thought

Offline Clickbeetle

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Re: The .gmf Compiler and Decompiler
« Reply #6 on: July 04, 2011, 05:25:25 PM »
Damage is set in the txt file, not the gmf.  That explains why you can't change it.


If you want to change the shape, the Astroflight is probably one of the hardest motors you could have picked.  Best way to work with it is to copy/paste all of the MESH_VERTEX into Excel and apply a transformation formula (for example, multiply everything by 2 to make it twice as big).  Trying to change the shape by editing each vertex by hand is far more work than it's worth.

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Offline Phinox237

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Re: The .gmf Compiler and Decompiler
« Reply #7 on: July 14, 2011, 09:51:48 AM »
ok. thanks! :mrgreen:
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