gametechmods

Robot Arena => General Support => Topic started by: Phinox237 on July 02, 2011, 12:26:19 AM

Title: The .gmf Compiler and Decompiler
Post by: Phinox237 on July 02, 2011, 12:26:19 AM
I'm terribly sorry if this is in the wrong place, but for some reason I cannot get the gmf compiler/decompiler to work... it does not usually even produce the readable gmf and when it does it can't be used... Please help!  :(
Title: Re: The .gmf Compiler and Decompiler
Post by: ACAMS on July 02, 2011, 01:58:29 AM
Which Compiler are you using?
Title: Re: The .gmf Compiler and Decompiler
Post by: Phinox237 on July 02, 2011, 03:54:46 PM
Sorry about not posting that... it's dumee's gmf compiler
Title: Re: The .gmf Compiler and Decompiler
Post by: Clickbeetle on July 04, 2011, 01:48:10 AM
What are you trying to decompile?  Both compilers on the market have limitations... Dummy's can't do wheels, certain arenas, or powered steering units, and Serge's can't do lights.


Also make sure you decompile the file using a different name or put it in a different folder than the original.
Title: Re: The .gmf Compiler and Decompiler
Post by: Phinox237 on July 04, 2011, 10:51:42 AM
I'm trying to do an astroflight motor.It does it, but i can't change damage,shape ect.
Title: Re: The .gmf Compiler and Decompiler
Post by: ty4er on July 04, 2011, 11:27:00 AM
I'm trying to do an astroflight motor.It does it, but i can't change damage,shape ect.
wut

TBH i think you're better off making a whole new motor if your changing the shape 'nd stuff.
Title: Re: The .gmf Compiler and Decompiler
Post by: Clickbeetle on July 04, 2011, 05:25:25 PM
Damage is set in the txt file, not the gmf.  That explains why you can't change it.


If you want to change the shape, the Astroflight is probably one of the hardest motors you could have picked.  Best way to work with it is to copy/paste all of the MESH_VERTEX into Excel and apply a transformation formula (for example, multiply everything by 2 to make it twice as big).  Trying to change the shape by editing each vertex by hand is far more work than it's worth.
Title: Re: The .gmf Compiler and Decompiler
Post by: Phinox237 on July 14, 2011, 09:51:48 AM
ok. thanks! :mrgreen: