Author Topic: Problem : importing bot for Multiplayer playing  (Read 3148 times)

Offline pinpinade

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Problem : importing bot for Multiplayer playing
« on: December 27, 2006, 05:34:09 PM »
Hi !

i have a problem when choosing my bot for multiplayer playing !

the game tell me that ONLY STANDARD COMPONMENTS BOT can play multiplayer game...

what can i do ??

i have CD and DOWNLOADED version of RA2 + patch 1.2 + DSL 2.0
(installed on 2 computers, and i have the same problem)

thank you very much  :wink:

Offline Blink

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Problem : importing bot for Multiplayer playing
« Reply #1 on: December 28, 2006, 06:54:35 AM »
make sure you only use standard parts, ie no downloaded ones, excluding the dsl parts.

Offline Blink

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Problem : importing bot for Multiplayer playing
« Reply #2 on: December 28, 2006, 06:54:52 AM »
make sure you only use standard parts, ie no downloaded ones, excluding the dsl parts.

Offline Mr. Weedy

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Problem : importing bot for Multiplayer playing
« Reply #3 on: December 28, 2006, 07:20:46 AM »
Also there's a flaw in the mod. Some of the parts are marked as cheat parts though they aren't that. Clickbeetle told me a very easy way to avoid this happening, it was just only changing a 0 to 1 in a file but I can't remember in which file.

When you, Clicky, read this topic tell him which file it was.
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline pinpinade

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Problem : importing bot for Multiplayer playing
« Reply #4 on: December 28, 2006, 10:56:49 AM »
thank you !

i find that the SLIM MOTOR doesn't work and some other parts...

but i hope someone could tell me the file to edit :)

Offline Clickbeetle

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Problem : importing bot for Multiplayer playing
« Reply #5 on: December 28, 2006, 06:58:59 PM »
It's RA2.cfg, in your main RA2 folder.  Change AllowNonStandardMultiplayer = 0 to 1.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline Mr. Weedy

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Problem : importing bot for Multiplayer playing
« Reply #6 on: December 29, 2006, 04:53:25 AM »
Thanks Clickbeetle. <)
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline Blink

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Problem : importing bot for Multiplayer playing
« Reply #7 on: December 30, 2006, 03:38:05 PM »
i cant find the file. all ive got is RA2.cfz?  and i cant open it in notepad, it comes out all screwey.

Offline Mr. Weedy

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Problem : importing bot for Multiplayer playing
« Reply #8 on: December 31, 2006, 06:21:57 AM »
Looks like you don't have it then. Try to search your cd if you can find it there.
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline Blink

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Problem : importing bot for Multiplayer playing
« Reply #9 on: December 31, 2006, 10:45:54 AM »
:?  how could i not have it? its part of the game.

Offline Mr. Weedy

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Problem : importing bot for Multiplayer playing
« Reply #10 on: January 01, 2007, 10:03:02 AM »
Don't know...
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline pinpinade

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Problem : importing bot for Multiplayer playing
« Reply #11 on: January 02, 2007, 08:26:36 AM »
thank you very much !

it's so easy  :wink:

Offline Clickbeetle

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Problem : importing bot for Multiplayer playing
« Reply #12 on: January 03, 2007, 08:44:08 PM »
Quote from: Blink
i cant find the file. all ive got is RA2.cfz?  and i cant open it in notepad, it comes out all screwey.


I'm not sure how the game could function without it.  But if you really don't have it, here's what it looks like.  You can save it as RA2.cfg.

[Begin RA2 Config]
EventNumBots=4
GraphicDetail=2
GraphicEffects=1
GraphicMessages=1
ArenaIntros=0
SoundVolume=-445
MusicVolume=-445
MusicMuted=0
SoundMuted=0
DefaultCamera=watch
UpdateInterval=0.018750
AllowNonStandardMultiplayer=1
[End RA2 Config]
[Begin Input Config]
device0 = guid 4cb8b0d0 9e7a 11d7 80 1 44 45 53 54 0 0; deadzone 500
device0 = guid a5e224e0 9cd4 11d7 80 1 44 45 53 54 0 0; deadzone 500
[End Input Config]
[Begin Graphics Config]
3DHardware=1
FullScreen=1
FSDisplayWidth=800
FSDisplayHeight=600
FS3DDisplayWidth=800
FS3DDisplayHeight=600
BitsPerPixel=32
GfxDetail=1
MagMinFiltering=Linear
EnableDepthStencil=1
DepthStencilFormat=D16
DisplayDriver=Default
[End Graphics Config]
[Begin Multiplayer Config]
Port=9791
PlayerName=Mr. Beanjeans
[End Multiplayer Config]

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline Blink

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Problem : importing bot for Multiplayer playing
« Reply #13 on: January 05, 2007, 11:58:20 AM »
so....i want all that? cos it seems to work fine without.

Offline Mr. Weedy

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Problem : importing bot for Multiplayer playing
« Reply #14 on: January 05, 2007, 03:35:48 PM »
Yes because:  :wink:

- The file isn't that big.
- You get custom parts to work in internet games.
- It's easy to make.

Just get it and see what happens. :)
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen: