Author Topic: GMF issues  (Read 4174 times)

Offline Badnik96

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Re: GMF issues
« Reply #20 on: August 27, 2011, 05:48:32 PM »
Is the new map file the same amount of characters as the old one? Because if they aren't it crashes if you didn't decompile and then recompile.

Offline Clickbeetle

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Re: GMF issues
« Reply #21 on: August 27, 2011, 07:20:31 PM »
Okay, so I select the gmf file for both source and destination and select compile, press "compile", and then I get this:

Run-time error '62':

Input past end of file

What am I doing wrong now? :P

You have to decompile first.  Decompiling puts the gmf into a readable, editable format.  When you're done making changes, THEN you compile the file, which puts it back into a compressed form that is readable by RA2.
 
Also, when decompiling, you should enter a different name in the Destination field.  Like if you're decompiling ram_plate.gmf, put ram_plate.gmf as the Source and ram_plate_txt.gmf as the Destination.  Then when you're ready to compile, put ram_plate_txt.gmf as the Source and ram_plate.gmf as the Destination.

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Offline Vertigo

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Re: GMF issues
« Reply #22 on: August 28, 2011, 03:10:20 AM »
Okay, so I select the gmf file for both source and destination and select compile, press "compile", and then I get this:

Run-time error '62':

Input past end of file

What am I doing wrong now? :P

You have to decompile first.  Decompiling puts the gmf into a readable, editable format.  When you're done making changes, THEN you compile the file, which puts it back into a compressed form that is readable by RA2.
 
Also, when decompiling, you should enter a different name in the Destination field.  Like if you're decompiling ram_plate.gmf, put ram_plate.gmf as the Source and ram_plate_txt.gmf as the Destination.  Then when you're ready to compile, put ram_plate_txt.gmf as the Source and ram_plate.gmf as the Destination.
Thanks Click, that solved it

Only thing I don't understand, is that when I didn't decompile it, I didn't get a load of jibberish

Offline Vertigo

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Re: GMF issues
« Reply #23 on: August 28, 2011, 04:14:18 AM »
Okay, quick question:

Which complier do I need to use for wheels? (FB's doesn't seem to work)

Offline JoeBlo

Re: GMF issues
« Reply #24 on: August 28, 2011, 04:41:35 AM »
Dummy's compilers wont work (FB's and Megabyte versions)

You will need Serges one for that, either in the downloads section (for his older one) or in his Sig (for the newer one)

Offline Vertigo

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Re: GMF issues
« Reply #25 on: August 28, 2011, 04:55:09 AM »
Ah, thanks :D

Offline Vertigo

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Re: GMF issues
« Reply #26 on: August 28, 2011, 05:05:23 AM »
Okay, downloaded newest version of Serge's complier/decompiler

It works fine for decompiling, but for some reason that's the only thing I can do, it won't give the option of either compiling or decompiling

?

Offline JoeBlo

Re: GMF issues
« Reply #27 on: August 28, 2011, 05:24:24 AM »
I havent tried Serges new one.. but his old one, the compiler and decompiler were separate programs

Offline G.K.

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Re: GMF issues
« Reply #28 on: August 28, 2011, 05:54:53 AM »
Since when did Serge's be a combined one again?
My above post explains everything about everything.

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Offline JoeBlo

Re: GMF issues
« Reply #29 on: August 28, 2011, 06:02:44 AM »
I thought he was doing a combined one for his latest but havent downloaded it..  (still using his old one)


Offline G.K.

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Re: GMF issues
« Reply #30 on: August 28, 2011, 06:07:08 AM »
I know he was working on a combined, but to he best of my knowledge he hasn't released it. You say it's in his sig?
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
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Offline JoeBlo

Re: GMF issues
« Reply #31 on: August 28, 2011, 06:27:46 AM »
In his sig are newer versions of his compiler.. They are separate now I have had a look at it..

All I knew was they were updated.. I didnt know if it was his completely new one or not though..

Offline The Zephyr

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Re: GMF issues
« Reply #32 on: August 28, 2011, 08:52:42 AM »
Okay, downloaded newest version of Serge's complier/decompiler

It works fine for decompiling, but for some reason that's the only thing I can do, it won't give the option of either compiling or decompiling

?

This is the old one that they're talking about:

https://gametechmods.com/uploads/files/GMFComp.rar

Try that one. Make sure that, when you decompile it, you give it a different name. If you don't, it won't work. :)

Offline Vertigo

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Re: GMF issues
« Reply #33 on: August 28, 2011, 09:31:12 AM »
Okay, downloaded newest version of Serge's complier/decompiler

It works fine for decompiling, but for some reason that's the only thing I can do, it won't give the option of either compiling or decompiling

?

This is the old one that they're talking about:

https://gametechmods.com/uploads/files/GMFComp.rar

Try that one. Make sure that, when you decompile it, you give it a different name. If you don't, it won't work. :)
I found it, but thanks anyway

Offline Gazea2

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Re: GMF issues
« Reply #34 on: August 29, 2011, 06:24:12 AM »
Has the old compiler worked?


Offline Vertigo

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Re: GMF issues
« Reply #35 on: August 29, 2011, 08:29:22 AM »
Yeah, it's fine, just didn't have the other half of it  :laughing

Offline Gazea2

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Re: GMF issues
« Reply #36 on: August 29, 2011, 08:30:15 AM »
Cool.