gametechmods
Robot Arena => General Support => Topic started by: Vertigo on August 27, 2011, 05:04:04 PM
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So I opened up a GMF and replaced the map file for a component, then going back in game when I try to select the component the game crashes
Is it something to do with re-complying that I need to do, or something else?
Thanks
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DSL or Stock?
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Stock, although I doubt that will have any affect on the matter
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Do you have any Patches?
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1.4
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Silly question, but the map file the gmf is pointing to, is it named right?
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1.4
Final Question
Are you ready to rock?
Is it a laptop? I know laptops can be kinda slow and are buggyer then Desktops.
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Did you forget to recompile the GMF?
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Silly question, but the map file the gmf is pointing to, is it named right?
Checked that, twice :P
Did you forget to recompile the GMF?
Since I never used a program to de-compile it, nope, but as I said I assume it is something to do with that, I just need pointing in the right direction
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1.4
Final Question
Are you ready to rock?
Is it a laptop? I know laptops can be kinda slow and are buggyer then Desktops.
That made just as much sense as: Are you in Europe? Because RA2 tends to work worse there.
If I knew how I would -1 you for this horrible horrible help.
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1.4
Final Question
Are you ready to rock?
Is it a laptop? I know laptops can be kinda slow and are buggyer then Desktops.
That made just as much sense as: Are you in Europe? Because RA2 tends to work worse there.
If I knew how I would -1 you for this horrible horrible help.
I'm just tryning to appear helpful.
Now, I think you're gonna need Craaig for this one
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1.4
Final Question
Are you ready to rock?
Is it a laptop? I know laptops can be kinda slow and are buggyer then Desktops.
That made just as much sense as: Are you in Europe? Because RA2 tends to work worse there.
If I knew how I would -1 you for this horrible horrible help.
You need repping abilities, and so I have done so on you're behalf
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So, you never decompiled it in the first place? And have never recompiled it?
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So, you never decompiled it in the first place? And have never recompiled it?
Just right-clicked, "Edit in Notepad++", and then saved it
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Whenever I just right click edit a non-decompiled gmf. I just get gibberish.
Only thing I can think of if you can open it up and get actual text is to try and compile it.
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You HAVE to decompile it with a GMF decompiler program, then recompile it when you're done. Editing with out decompiling otherwise just gives gibberish and give you a corrupted file when you save.
I prefer FireBeetle's GMF compiler: http://beetlebros.gametechmods.com/files/GMFCompiler_FB.zip (http://beetlebros.gametechmods.com/files/GMFCompiler_FB.zip)
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I would suggest Dummy's compiler fixed by Megabyte but that hates wheels and having 2 people suggest different ones would probably confuse things.
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Okay, so I select the gmf file for both source and destination and select compile, press "compile", and then I get this:
Run-time error '62':
Input past end of file
What am I doing wrong now? :P
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Okay, so I select the gmf file for both source and destination and select compile, press "compile", and then I get this:
Run-time error '62':
Input past end of file
What am I doing wrong now? :P
Did you you didn't compile it into the same folder as the edited GMF, did you?
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Yeah, I think that .gmf file is pretty far gone.
My suggestion is start again with a clean .gmf, plug the clean .gmf file in and decompile it, work in it using notepad++, compile it using the compiler and then put it back in Ra2.
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Is the new map file the same amount of characters as the old one? Because if they aren't it crashes if you didn't decompile and then recompile.
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Okay, so I select the gmf file for both source and destination and select compile, press "compile", and then I get this:
Run-time error '62':
Input past end of file
What am I doing wrong now? :P
You have to decompile first. Decompiling puts the gmf into a readable, editable format. When you're done making changes, THEN you compile the file, which puts it back into a compressed form that is readable by RA2.
Also, when decompiling, you should enter a different name in the Destination field. Like if you're decompiling ram_plate.gmf, put ram_plate.gmf as the Source and ram_plate_txt.gmf as the Destination. Then when you're ready to compile, put ram_plate_txt.gmf as the Source and ram_plate.gmf as the Destination.
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Okay, so I select the gmf file for both source and destination and select compile, press "compile", and then I get this:
Run-time error '62':
Input past end of file
What am I doing wrong now? :P
You have to decompile first. Decompiling puts the gmf into a readable, editable format. When you're done making changes, THEN you compile the file, which puts it back into a compressed form that is readable by RA2.
Also, when decompiling, you should enter a different name in the Destination field. Like if you're decompiling ram_plate.gmf, put ram_plate.gmf as the Source and ram_plate_txt.gmf as the Destination. Then when you're ready to compile, put ram_plate_txt.gmf as the Source and ram_plate.gmf as the Destination.
Thanks Click, that solved it
Only thing I don't understand, is that when I didn't decompile it, I didn't get a load of jibberish
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Okay, quick question:
Which complier do I need to use for wheels? (FB's doesn't seem to work)
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Dummy's compilers wont work (FB's and Megabyte versions)
You will need Serges one for that, either in the downloads section (for his older one) or in his Sig (for the newer one)
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Ah, thanks :D
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Okay, downloaded newest version of Serge's complier/decompiler
It works fine for decompiling, but for some reason that's the only thing I can do, it won't give the option of either compiling or decompiling
?
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I havent tried Serges new one.. but his old one, the compiler and decompiler were separate programs
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Since when did Serge's be a combined one again?
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I thought he was doing a combined one for his latest but havent downloaded it.. (still using his old one)
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I know he was working on a combined, but to he best of my knowledge he hasn't released it. You say it's in his sig?
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In his sig are newer versions of his compiler.. They are separate now I have had a look at it..
All I knew was they were updated.. I didnt know if it was his completely new one or not though..
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Okay, downloaded newest version of Serge's complier/decompiler
It works fine for decompiling, but for some reason that's the only thing I can do, it won't give the option of either compiling or decompiling
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This is the old one that they're talking about:
https://gametechmods.com/uploads/files/GMFComp.rar (https://gametechmods.com/uploads/files/GMFComp.rar)
Try that one. Make sure that, when you decompile it, you give it a different name. If you don't, it won't work. :)
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Okay, downloaded newest version of Serge's complier/decompiler
It works fine for decompiling, but for some reason that's the only thing I can do, it won't give the option of either compiling or decompiling
?
This is the old one that they're talking about:
https://gametechmods.com/uploads/files/GMFComp.rar (https://gametechmods.com/uploads/files/GMFComp.rar)
Try that one. Make sure that, when you decompile it, you give it a different name. If you don't, it won't work. :)
I found it, but thanks anyway
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Has the old compiler worked?
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Yeah, it's fine, just didn't have the other half of it :laughing
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Cool.