Author Topic: Skinning help  (Read 3357 times)

Offline 090901

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Re: Skinning help
« Reply #20 on: August 30, 2014, 03:03:16 PM »
You need to the .bmp to have the same number of characters as steel.bmp if you are going to edit it with just Notepad++ or else it will corrupt the .gmf file and crash the game.

Offline Natster-104

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Re: Skinning help
« Reply #21 on: August 30, 2014, 03:04:09 PM »
You need to the .bmp to have the same number of characters as steel.bmp if you are going to edit it with just Notepad++ or else it will corrupt the .gmf file and crash the game.
Oh, then has it been corrupted?

Offline 090901

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Re: Skinning help
« Reply #22 on: August 30, 2014, 03:06:03 PM »
You need to the .bmp to have the same number of characters as steel.bmp if you are going to edit it with just Notepad++ or else it will corrupt the .gmf file and crash the game.
Oh, then has it been corrupted?
Yes, that blue flippermaker gmf file is messed up, and the reason it crashes when you go to the extenders is because the flippermaker is the first thing that comes up so the game loads it and crashes.

Offline Natster-104

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Re: Skinning help
« Reply #23 on: August 30, 2014, 03:08:53 PM »
Okay, I've renamed the blue.bmp to blue1.bmp and got a fresh gmf file and now when I go to extenders and click on it it, it still retains the standard steel texture of the normal flippermaker

Offline AlexGRFan97

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Re: Skinning help
« Reply #24 on: August 30, 2014, 04:30:22 PM »
Aha knew I was forgetting something! Yeah, 09 got it, you need the same number of letters for the texture unless you want to decompile it.
« Last Edit: August 30, 2014, 04:32:49 PM by Craaig »

Offline Philippa

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Re: Skinning help
« Reply #25 on: August 30, 2014, 04:33:21 PM »
glue.bmp