gametechmods

Robot Arena => General Support => Topic started by: Natster-104 on August 30, 2014, 01:37:21 PM

Title: Skinning help
Post by: Natster-104 on August 30, 2014, 01:37:21 PM
Images:

The texture I want to skin the flippermaker with

(https://gametechmods.com/uploads/images/61978Skinning help 1.png)

The changes I made in notepad++:

(https://gametechmods.com/uploads/images/30009Skinning help 2.png)

The TXT file

(https://gametechmods.com/uploads/images/33029Skinning help 3.png)

And it just has the regular texture, any help?


Title: Re: Skinning help
Post by: AlexGRFan97 on August 30, 2014, 01:43:09 PM
You have made a new folder for the new component right?
Title: Re: Skinning help
Post by: Natster-104 on August 30, 2014, 01:43:37 PM
You have made a new folder for the new component right?
Do you have to?

Edit: Just have done, hasn't made a difference
Title: Re: Skinning help
Post by: Avalanche on August 30, 2014, 01:47:49 PM
Make new folder called flipperswegment and replace flippersegment after dir in the txt file and Put instead flipperswegment. Put new gmf in there as well. Should work. Rename the gmf file to something different such as 3030flipperswegment and change model in txt to 3030flipperswegment
Title: Re: Skinning help
Post by: Natster-104 on August 30, 2014, 01:50:27 PM
Make new folder called flipperswegment and replace flippersegment after dir in the txt file and Put instead flipperswegment. Put new gmf in there as well. Should work.
done all, no changes
Title: Re: Skinning help
Post by: Resetti's Replicas on August 30, 2014, 01:59:14 PM
Are you sure it hasn't actually changed?  Because when that bmp gets scrunched down within the game, it's going to look like a plain grey block.

Just for a lark, change that bmp to something really noticeable like neon green, and confirm that nothing's changed.

If not, do a search in the entire components folder for any other texture with the same name.  If there's another bmp called "diamondplate" anywhere in the Components folder, the game may have decided that that one takes precedence.
Title: Re: Skinning help
Post by: Natster-104 on August 30, 2014, 02:05:17 PM
Are you sure it hasn't actually changed?  Because when that bmp gets scrunched down within the game, it's going to look like a plain grey block.

Just for a lark, change that bmp to something really noticeable like neon green, and confirm that nothing's changed.
Nope, no changes, it looks exactly like the standard flippermaker, I double checked

And I will try the colours idea
Title: Re: Skinning help
Post by: Avalanche on August 30, 2014, 02:10:26 PM
It will only change the 30/30 flipper seg mind you. Also try my edited instructions.
Title: Re: Skinning help
Post by: dezox on August 30, 2014, 02:11:50 PM
flipper share skin whit alot of other componments , it can even change  colour from restart to restart
some time your new skin will work sometimes not.
Title: Re: Skinning help
Post by: Natster-104 on August 30, 2014, 02:14:16 PM
Ok, I tried to fiddle around with the file, and now it crashes when I click on the icon, so it obviously has done something

Any help?
Title: Re: Skinning help
Post by: Avalanche on August 30, 2014, 02:16:49 PM
Do the exact instructions i said before and try and when it dosent crash on click check the 30/30 one.
Title: Re: Skinning help
Post by: Natster-104 on August 30, 2014, 02:20:39 PM
Do the exact instructions i said before and try and when it dosent crash on click check the 30/30 one.
Yup, still crashes
Title: Re: Skinning help
Post by: Resetti's Replicas on August 30, 2014, 02:20:53 PM
delete them and start from scratch.  Do one at a time, test it and make sure it works, then move on to the next.
Title: Re: Skinning help
Post by: Natster-104 on August 30, 2014, 02:29:37 PM
Well, now when I click on extenders it crashes D:
Title: Re: Skinning help
Post by: AlexGRFan97 on August 30, 2014, 02:35:05 PM
Hmmm, I think it's best you record your screen as you attempt to retexture a component so we can see what's gone wrong.
Title: Re: Skinning help
Post by: 090901 on August 30, 2014, 02:45:45 PM
Did you actually decompile the extender when you put diamondplate.bmp in the .gmf file or no.

Well, now when I click on extenders it crashes D:

You probably screwed up a text file or a gmf file.

You have made a new folder for the new component right?
No

Title: Re: Skinning help
Post by: Natster-104 on August 30, 2014, 02:54:33 PM
http://www.youtube.com/watch?v=rnQzPddPfh8# (http://www.youtube.com/watch?v=rnQzPddPfh8#)

criticism? And btw I don't know why the video is pixelated as heck
Title: Re: Skinning help
Post by: 090901 on August 30, 2014, 02:56:09 PM
The video is private
Title: Re: Skinning help
Post by: Natster-104 on August 30, 2014, 02:58:00 PM
Whoops, one sec
Title: Re: Skinning help
Post by: Natster-104 on August 30, 2014, 02:59:34 PM
https://www.youtube.com/watch?v=rnQzPddPfh8&list=UUmE-FRv0gr4ejxG3pUE1NDw (https://www.youtube.com/watch?v=rnQzPddPfh8&list=UUmE-FRv0gr4ejxG3pUE1NDw)

Should be fixed
Title: Re: Skinning help
Post by: 090901 on August 30, 2014, 03:03:16 PM
You need to the .bmp to have the same number of characters as steel.bmp if you are going to edit it with just Notepad++ or else it will corrupt the .gmf file and crash the game.
Title: Re: Skinning help
Post by: Natster-104 on August 30, 2014, 03:04:09 PM
You need to the .bmp to have the same number of characters as steel.bmp if you are going to edit it with just Notepad++ or else it will corrupt the .gmf file and crash the game.
Oh, then has it been corrupted?
Title: Re: Skinning help
Post by: 090901 on August 30, 2014, 03:06:03 PM
You need to the .bmp to have the same number of characters as steel.bmp if you are going to edit it with just Notepad++ or else it will corrupt the .gmf file and crash the game.
Oh, then has it been corrupted?
Yes, that blue flippermaker gmf file is messed up, and the reason it crashes when you go to the extenders is because the flippermaker is the first thing that comes up so the game loads it and crashes.
Title: Re: Skinning help
Post by: Natster-104 on August 30, 2014, 03:08:53 PM
Okay, I've renamed the blue.bmp to blue1.bmp and got a fresh gmf file and now when I go to extenders and click on it it, it still retains the standard steel texture of the normal flippermaker
Title: Re: Skinning help
Post by: AlexGRFan97 on August 30, 2014, 04:30:22 PM
Aha knew I was forgetting something! Yeah, 09 got it, you need the same number of letters for the texture unless you want to decompile it.
Title: Re: Skinning help
Post by: Philippa on August 30, 2014, 04:33:21 PM
glue.bmp