Interesting, while I don't know you I guess you were one of RA2's biggest and most important members in the past.
Also I guess this allows us to play RA2 "forever" even after Microsoft messed up windows reverse compatibility because they wanted more people to move over to new windows products.
Quote from: R01 on May 01, 2016, 11:44:06 AMInteresting, while I don't know you I guess you were one of RA2's biggest and most important members in the past.I'm just a random dude with a disassembler (and now a debugger, too!).
Quote from: R01 on May 01, 2016, 11:44:06 AMAlso I guess this allows us to play RA2 "forever" even after Microsoft messed up windows reverse compatibility because they wanted more people to move over to new windows products.It sounds like you're trying to push an anti-Microsoft agenda here
will try to hex edit some stuff in RA2 later on(like the weight limits)
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything
I love it when Serge comes back occasionally.
Quote from: R01 on May 01, 2016, 12:42:32 PMwill try to hex edit some stuff in RA2 later on(like the weight limits)That's actually pretty easy, as the game will shout at you when you try to exceed a weight limit, and you can trace back from there. Heck, you can get the actual patch offsets from my unlimited mass mod if you so wish.I'm looking into removing the 7-component limit (again!) I feel like I'm really close, sub_45e9d0 looks the entry point that decides whether a component will render as placed or not (and do some other stuff in between). This is now so much easier with a working debugger, I was way overambitious with trying to do this statically. Seriously, this is like a few hour job for someone on Windows with OllyDbg. Hopefully I'll get this done before RA3 gets released
I am totally gravedigging a 3 year old thread.Just wanted to say, that as of Wine 1.9.5, RA2 seems to be fully working! Hooray, more old games on Linux.(Image removed from quote.)