Author Topic: DSL 2.2, glitch with the King of the Hill Lumazone Arena?  (Read 1039 times)

Offline R01

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DSL 2.2, glitch with the King of the Hill Lumazone Arena?
« on: August 11, 2016, 05:02:07 PM »
So I was playing a not that successful round of King of the Hill in the Lumazone arena, won round 1 but lost round 2.
Started working on a new bot and then this happened:

And after clearing the King of the Hill arena in an event:

(note, the block holding the Prize didn't even appear, also that thing falls through the floor if you touch it)
Tournament History:
Showcases:
https://gametechmods.com/forums/index.php?topic=18882.0
https://gametechmods.com/forums/index.php?topic=19197.0

Offline cephalopod

Re: DSL 2.2, glitch with the King of the Hill Lumazone Arena?
« Reply #1 on: August 12, 2016, 08:37:05 AM »
The arena floor thing is because both arenas have floors with the same skin name, so the game loads one then uses it until you close the game. In this case you must've played in the Lumazone before you went into the test lab. I've usually had it occur the opposite way around.
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Offline R01

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Re: DSL 2.2, glitch with the King of the Hill Lumazone Arena?
« Reply #2 on: August 12, 2016, 09:26:35 AM »
The arena floor thing is because both arenas have floors with the same skin name, so the game loads one then uses it until you close the game. In this case you must've played in the Lumazone before you went into the test lab. I've usually had it occur the opposite way around.
I see, thought that was the case. Had it happen in a different game with different file formats as well.(also DSL seems to use quite a lot of stock texture names for redone stuff such as the trophies) Hope 2.3 fixes it.
Tournament History:
Showcases:
https://gametechmods.com/forums/index.php?topic=18882.0
https://gametechmods.com/forums/index.php?topic=19197.0