Author Topic: Editing MiniMagnets  (Read 1745 times)

Offline Reapersraven

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Editing MiniMagnets
« on: June 14, 2011, 12:26:23 PM »
I would like some assistance in editing MiniMagnets to make them stronger in Repel and Stranger in Attract.


Also, would anyone happen to know if there's a minimagnet bot in the bot exchange?

Offline Resetti's Replicas

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Re: Editing MiniMagnets
« Reply #1 on: June 14, 2011, 12:32:24 PM »
I don't have my computer in front of me.  Could you open up the txt file and copy all the lines that have a numeric value?

Offline Reapersraven

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Re: Editing MiniMagnets
« Reply #2 on: June 14, 2011, 12:34:44 PM »
name = Mini Magnet
preview = stack_preview.bmp
dir = StackMagnet
model = stackmagnet.gmf
type = mechanics
base = Magnet
description = Makes for a sticky situation with stack powers.
attachsound = sounds\zap_charge.wav
firesound = sounds\minimagnet.wav
elecMaxInOutRate = -1
passthru = magnet_collision
damagesounds = sounds\zapped_1.wav, sounds\zapped_2.wav, sounds\zapped_3.wav
hitpoints = 2000
material = metal(1)
alwaysvisible = true
standard = 0

Offline Trovaner

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Re: Editing MiniMagnets
« Reply #3 on: June 14, 2011, 01:09:00 PM »
The strength of magnets is regulated by the EXE. To my knowledge, there is no way of changing they're strength unless you edit the source. You could use the sergepatcher to edit the EXE but it would affect all magnets (not just your magnets).

Offline Reapersraven

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Re: Editing MiniMagnets
« Reply #4 on: June 14, 2011, 01:14:59 PM »
Could you PM me a tutorial, basic, on how to edit the EXE for it, and I'm only one with magnets on it. It's for single player only.


Offline Naryar

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Re: Editing MiniMagnets
« Reply #5 on: June 14, 2011, 04:12:24 PM »
I doubt you can strengthen the magnets by modding the txts.

Offline Resetti's Replicas

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Re: Editing MiniMagnets
« Reply #6 on: June 14, 2011, 05:22:44 PM »
I doubt you can strengthen the magnets by modding the txts.

What happens if you change elecMaxInOutRate?

Offline Naryar

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Re: Editing MiniMagnets
« Reply #7 on: June 14, 2011, 05:36:49 PM »
I doubt you can strengthen the magnets by modding the txts.

What happens if you change elecMaxInOutRate?

It just changes the power drain. Doubt it would change the actual magnet power in a half finished video game.

Offline Enigm@

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Re: Editing MiniMagnets
« Reply #8 on: June 14, 2011, 05:46:51 PM »
(◕‿◕✿) discord: uncle_slamm steam: bigmommaprodz #unbanlra2

Offline J

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Re: Editing MiniMagnets
« Reply #9 on: June 14, 2011, 06:23:13 PM »
Hi.

Offline GarvinTheGreat

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Re: Editing MiniMagnets
« Reply #10 on: June 14, 2011, 06:25:41 PM »
What is up with all the smart new guys. You and nightcraker I modding already. That is pretty cool. I cant mod worth a... Anyways  :welcome And stay awile

Offline Sparkey98

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Re: Editing MiniMagnets
« Reply #11 on: June 14, 2011, 10:52:37 PM »
Modding isn't hard. It's what you mod. I'm making an AI pack and an arena re-skin pack ATM.

Offline JoeBlo

Re: Editing MiniMagnets
« Reply #12 on: June 14, 2011, 11:58:06 PM »
Modding isn't hard.

Can you please make us RA3?

 :trollface

Offline Sparkey98

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Re: Editing MiniMagnets
« Reply #13 on: June 15, 2011, 12:05:16 AM »
Modding isn't hard.

Can you please make us RA3?

 :trollface

SHHHH

You'll enrage the Killiath!

Offline Naryar

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Re: Editing MiniMagnets
« Reply #14 on: June 15, 2011, 04:22:52 AM »

Offline GarvinTheGreat

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Re: Editing MiniMagnets
« Reply #15 on: June 15, 2011, 10:53:19 AM »
Modding isn't hard. It's what you mod. I'm making an AI pack and an arena re-skin pack ATM.
Im currentl trying to AI, not going well. For me to mod would be a miracle. Anyway Reaper it is nice to see so many people modding. Keep up the good work.