gametechmods

Robot Arena => General Support => Topic started by: Reapersraven on June 14, 2011, 12:26:23 PM

Title: Editing MiniMagnets
Post by: Reapersraven on June 14, 2011, 12:26:23 PM
I would like some assistance in editing MiniMagnets to make them stronger in Repel and Stranger in Attract.


Also, would anyone happen to know if there's a minimagnet bot in the bot exchange?
Title: Re: Editing MiniMagnets
Post by: Resetti's Replicas on June 14, 2011, 12:32:24 PM
I don't have my computer in front of me.  Could you open up the txt file and copy all the lines that have a numeric value?
Title: Re: Editing MiniMagnets
Post by: Reapersraven on June 14, 2011, 12:34:44 PM
name = Mini Magnet
preview = stack_preview.bmp
dir = StackMagnet
model = stackmagnet.gmf
type = mechanics
base = Magnet
description = Makes for a sticky situation with stack powers.
attachsound = sounds\zap_charge.wav
firesound = sounds\minimagnet.wav
elecMaxInOutRate = -1
passthru = magnet_collision
damagesounds = sounds\zapped_1.wav, sounds\zapped_2.wav, sounds\zapped_3.wav
hitpoints = 2000
material = metal(1)
alwaysvisible = true
standard = 0
Title: Re: Editing MiniMagnets
Post by: Trovaner on June 14, 2011, 01:09:00 PM
The strength of magnets is regulated by the EXE. To my knowledge, there is no way of changing they're strength unless you edit the source. You could use the sergepatcher to edit the EXE but it would affect all magnets (not just your magnets).
Title: Re: Editing MiniMagnets
Post by: Reapersraven on June 14, 2011, 01:14:59 PM
Could you PM me a tutorial, basic, on how to edit the EXE for it, and I'm only one with magnets on it. It's for single player only.

Title: Re: Editing MiniMagnets
Post by: Naryar on June 14, 2011, 04:12:24 PM
I doubt you can strengthen the magnets by modding the txts.
Title: Re: Editing MiniMagnets
Post by: Resetti's Replicas on June 14, 2011, 05:22:44 PM
I doubt you can strengthen the magnets by modding the txts.

What happens if you change elecMaxInOutRate?
Title: Re: Editing MiniMagnets
Post by: Naryar on June 14, 2011, 05:36:49 PM
I doubt you can strengthen the magnets by modding the txts.

What happens if you change elecMaxInOutRate?

It just changes the power drain. Doubt it would change the actual magnet power in a half finished video game.
Title: Re: Editing MiniMagnets
Post by: Enigm@ on June 14, 2011, 05:46:51 PM
http://www.youtube.com/watch?v=_-agl0pOQfs#ws (http://www.youtube.com/watch?v=_-agl0pOQfs#ws)
Title: Re: Editing MiniMagnets
Post by: J on June 14, 2011, 06:23:13 PM
http://www.youtube.com/watch?v=_-agl0pOQfs#ws (http://www.youtube.com/watch?v=_-agl0pOQfs#ws)
I was just about to post this.
Title: Re: Editing MiniMagnets
Post by: GarvinTheGreat on June 14, 2011, 06:25:41 PM
What is up with all the smart new guys. You and nightcraker I modding already. That is pretty cool. I cant mod worth a... Anyways  :welcome And stay awile
Title: Re: Editing MiniMagnets
Post by: Sparkey98 on June 14, 2011, 10:52:37 PM
Modding isn't hard. It's what you mod. I'm making an AI pack and an arena re-skin pack ATM.
Title: Re: Editing MiniMagnets
Post by: JoeBlo on June 14, 2011, 11:58:06 PM
Modding isn't hard.

Can you please make us RA3?

 :trollface
Title: Re: Editing MiniMagnets
Post by: Sparkey98 on June 15, 2011, 12:05:16 AM
Modding isn't hard.

Can you please make us RA3?

 :trollface

SHHHH

You'll enrage the Killiath!
Title: Re: Editing MiniMagnets
Post by: Naryar on June 15, 2011, 04:22:52 AM
Basic modding isn't hard.

fixed.
Title: Re: Editing MiniMagnets
Post by: GarvinTheGreat on June 15, 2011, 10:53:19 AM
Modding isn't hard. It's what you mod. I'm making an AI pack and an arena re-skin pack ATM.
Im currentl trying to AI, not going well. For me to mod would be a miracle. Anyway Reaper it is nice to see so many people modding. Keep up the good work.