Author Topic: Converting the LumaZone - Problems  (Read 1815 times)

Offline RedSawn

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Converting the LumaZone - Problems
« on: February 15, 2009, 05:40:05 AM »
It works now. Don't worry about it.

I'm having problems converting the LumaZone into an normal (Not KOTH) arena.

I reskinned it, strengthened the spikes and gave them extra power (the hazard strengthening part of it works, I did it before for a small Combat Zone mod version) and removed all of the KOTH elements.

When I play the arena, the intro is black. Completely black. No button to skip. No sound. Fine by me, the Practice Arena someone made does that too.

So I press Esc to skip the intro, and the game crashes on that same black screen.


Anyone know what is going on or do I have to start giving out files?

UPDATE: That was with Dummee's GMF complier. With the newest one available.. well, it doesn't even get to that stage at all. Crashes when you click "Start Game"

Also, the new GMF complier crashes as it makes the GMF file. Though it seems to have everything it should inside it. Maybe I'll decompile the actual LumaZone GMF file instead of using the provided TXT file.

UPDATE 2: The new GMF decomplier butchered the LumaZone GMF file. It can't compile what it made.
« Last Edit: February 20, 2009, 02:51:36 AM by RedlineM203 »




Offline Madiaba

Converting the LumaZone - Problems
« Reply #1 on: February 15, 2009, 08:14:22 AM »
Redline, there is a whole plethora of potential problems that would cause initial crashes like you have described.  If you send me the arena folder and correlated py, I'll look through it for you.
It would help to know your objective too.  What does "converting the LumaZone into an normal (Not KOTH) arena" entail?  Removing the hill, changing the KOTH AI coding,... etc?
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline System32

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Converting the LumaZone - Problems
« Reply #2 on: February 15, 2009, 08:19:35 AM »
I think removing "the points by staying on hill" part.
Put this onto your signature if you were part of this crappy fad in '03.

Offline RedSawn

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Converting the LumaZone - Problems
« Reply #3 on: February 15, 2009, 08:19:42 AM »
Quote from: Madiaba;28904
Redline, there is a whole plethora of potential problems that would cause initial crashes like you have described.  If you send me the arena folder and correlated py, I'll look through it for you.
It would help to know your objective too.  What does "converting the LumaZone into an normal (Not KOTH) arena" entail?  Removing the hill, changing the KOTH AI coding,... etc?

Alright. I'll get the files and send both complied GMFs too.

When I said converting the LumaZone I meant like.. make a version of the arena for Deathmatches and such. Don't have the GMF skills (or tools) to change the actual arena and such either way. Well, minus textures.


Yeah, what System32 said.




Offline Serge

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Converting the LumaZone - Problems
« Reply #4 on: February 15, 2009, 10:15:18 AM »
Right, stupid me, I haven;t even tried to make my compiler work with LumaZone.
I'll fix the errors ASAP.
home | twitter | yt | gmf de/compiler | component freedom | xmpp: q3k@q3k.org | email: q3k@q3k.org

Offline RedSawn

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Converting the LumaZone - Problems
« Reply #5 on: February 15, 2009, 10:23:05 AM »
Quote from: Serge;28913
Right, stupid me, I haven;t even tried to make my compiler work with LumaZone.
I'll fix the errors ASAP.


It happens with any stock arena, methinks. I'm not sure. Probably just any arena.




Offline Serge

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Converting the LumaZone - Problems
« Reply #6 on: February 15, 2009, 04:34:07 PM »
Quote from: RedlineM203;28914
It happens with any stock arena, methinks. I'm not sure. Probably just any arena.


Nope. It works for others.

I fixed some stupid errors with LumaZone decompiling, and hit an unusual error with the compiler, which I will fix later.
home | twitter | yt | gmf de/compiler | component freedom | xmpp: q3k@q3k.org | email: q3k@q3k.org

Offline RedSawn

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Converting the LumaZone - Problems
« Reply #7 on: February 15, 2009, 04:51:33 PM »
Interesting... alright. Does unusual mean you're unsure what it is or is it just unusual?




Offline Serge

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Converting the LumaZone - Problems
« Reply #8 on: February 16, 2009, 12:57:34 PM »
Quote from: RedlineM203;28934
Interesting... alright. Does unusual mean you're unsure what it is or is it just unusual?

Well, it's rather unusual looking at it from a programmer's perspective. It has nothing to so with GMF sepcifications, it;s just that my program segfaults for no reason at all.
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Offline Madiaba

Converting the LumaZone - Problems
« Reply #9 on: February 16, 2009, 02:17:54 PM »
Thanks, Serge.
 
(BTW, I only see a couple anomalies.)
 
..
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline Madiaba

Converting the LumaZone - Problems
« Reply #10 on: February 17, 2009, 09:23:31 AM »
Ok, Redline. You had both gmf and py issues. But, I dun did gitter goin'.
Nice skins.
 
Do you want it linked here(public access), or in a PM (for you only)?
Let me know....
 
 
Edit: Well I won't be around till tomorrow so: Here.
 
 
 
.
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline RedSawn

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Converting the LumaZone - Problems
« Reply #11 on: February 18, 2009, 05:44:42 AM »
Quote from: Madiaba;29076
Ok, Redline. You had both gmf and py issues. But, I dun did gitter goin'.
Nice skins.


Cheers.
 
Quote from: Madiaba;29076
Here.


Haha, ouch. Should of noticed the jpeg. And sorry for not replying before. Thought it wasn't new.




Offline Madiaba

Converting the LumaZone - Problems
« Reply #12 on: February 20, 2009, 08:27:15 AM »
RL, glad to help.
 
RL, your newer 'flames' version of this arena had a couple issues, but over-all you did very well at both the gmf and the py. I'll explain the few things to you. Nice job. Catch me on MSN and I'll send you the Flame arena working...
« Last Edit: February 20, 2009, 10:45:58 AM by Madiaba »
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline RedSawn

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Converting the LumaZone - Problems
« Reply #13 on: February 20, 2009, 02:53:30 PM »
Thanks again. Should be in the clear now.