gametechmods
Robot Arena => General Support => Topic started by: RedSawn on February 15, 2009, 05:40:05 AM
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It works now. Don't worry about it.
I'm having problems converting the LumaZone into an normal (Not KOTH) arena.
I reskinned it, strengthened the spikes and gave them extra power (the hazard strengthening part of it works, I did it before for a small Combat Zone mod version) and removed all of the KOTH elements.
When I play the arena, the intro is black. Completely black. No button to skip. No sound. Fine by me, the Practice Arena someone made does that too.
So I press Esc to skip the intro, and the game crashes on that same black screen.
Anyone know what is going on or do I have to start giving out files?
UPDATE: That was with Dummee's GMF complier. With the newest one available.. well, it doesn't even get to that stage at all. Crashes when you click "Start Game"
Also, the new GMF complier crashes as it makes the GMF file. Though it seems to have everything it should inside it. Maybe I'll decompile the actual LumaZone GMF file instead of using the provided TXT file.
UPDATE 2: The new GMF decomplier butchered the LumaZone GMF file. It can't compile what it made.
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Redline, there is a whole plethora of potential problems that would cause initial crashes like you have described. If you send me the arena folder and correlated py, I'll look through it for you.
It would help to know your objective too. What does "converting the LumaZone into an normal (Not KOTH) arena" entail? Removing the hill, changing the KOTH AI coding,... etc?
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I think removing "the points by staying on hill" part.
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Redline, there is a whole plethora of potential problems that would cause initial crashes like you have described. If you send me the arena folder and correlated py, I'll look through it for you.
It would help to know your objective too. What does "converting the LumaZone into an normal (Not KOTH) arena" entail? Removing the hill, changing the KOTH AI coding,... etc?
Alright. I'll get the files and send both complied GMFs too.
When I said converting the LumaZone I meant like.. make a version of the arena for Deathmatches and such. Don't have the GMF skills (or tools) to change the actual arena and such either way. Well, minus textures.
Yeah, what System32 said.
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Right, stupid me, I haven;t even tried to make my compiler work with LumaZone.
I'll fix the errors ASAP.
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Right, stupid me, I haven;t even tried to make my compiler work with LumaZone.
I'll fix the errors ASAP.
It happens with any stock arena, methinks. I'm not sure. Probably just any arena.
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It happens with any stock arena, methinks. I'm not sure. Probably just any arena.
Nope. It works for others.
I fixed some stupid errors with LumaZone decompiling, and hit an unusual error with the compiler, which I will fix later.
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Interesting... alright. Does unusual mean you're unsure what it is or is it just unusual?
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Interesting... alright. Does unusual mean you're unsure what it is or is it just unusual?
Well, it's rather unusual looking at it from a programmer's perspective. It has nothing to so with GMF sepcifications, it;s just that my program segfaults for no reason at all.
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Thanks, Serge.
(BTW, I only see a couple anomalies.)
..
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Ok, Redline. You had both gmf and py issues. But, I dun did gitter goin'.
Nice skins.
Do you want it linked here(public access), or in a PM (for you only)?
Let me know....
Edit: Well I won't be around till tomorrow so: Here (http://www.madiaba.gametechmods.com/RedLines_Cool_Arena_RAR.jpg).
.
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Ok, Redline. You had both gmf and py issues. But, I dun did gitter goin'.
Nice skins.
Cheers.
Here (http://www.madiaba.gametechmods.com/RedLines_Cool_Arena_RAR.jpg).
Haha, ouch. Should of noticed the jpeg. And sorry for not replying before. Thought it wasn't new.
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RL, glad to help.
RL, your newer 'flames' version of this arena had a couple issues, but over-all you did very well at both the gmf and the py. I'll explain the few things to you. Nice job. Catch me on MSN and I'll send you the Flame arena working...
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Thanks again. Should be in the clear now.