If you're looking to edit .gmf files, my best guess would be use Dummy's editor:http://beetlebros.gametechmods.com/files/GMFCompiler_FB.zipInstructions:http://beetlebros.gametechmods.com/modding.htmand the gmf viewer:https://gametechmods.com/forums/index.php?action=downloads;sa=downfile&id=103just open a gmf with this, and it displays your model (hitbox in green).imo these work well, and they DO work. I've used them myself.If you really want to use pyRA2, I'm not your man. These are just an alternative.
Quote from: Silverfish on April 23, 2016, 09:44:19 AMIf you're looking to edit .gmf files, my best guess would be use Dummy's editor:http://beetlebros.gametechmods.com/files/GMFCompiler_FB.zipInstructions:http://beetlebros.gametechmods.com/modding.htmand the gmf viewer:https://gametechmods.com/forums/index.php?action=downloads;sa=downfile&id=103just open a gmf with this, and it displays your model (hitbox in green).imo these work well, and they DO work. I've used them myself.If you really want to use pyRA2, I'm not your man. These are just an alternative.I want to export the models of the .gmf file, so I can open them up in 3d editors like 3ds max, but thanks for the help
Quote from: R01 on April 23, 2016, 10:25:56 AMQuote from: Silverfish on April 23, 2016, 09:44:19 AMIf you're looking to edit .gmf files, my best guess would be use Dummy's editor:http://beetlebros.gametechmods.com/files/GMFCompiler_FB.zipInstructions:http://beetlebros.gametechmods.com/modding.htmand the gmf viewer:https://gametechmods.com/forums/index.php?action=downloads;sa=downfile&id=103just open a gmf with this, and it displays your model (hitbox in green).imo these work well, and they DO work. I've used them myself.If you really want to use pyRA2, I'm not your man. These are just an alternative.I want to export the models of the .gmf file, so I can open them up in 3d editors like 3ds max, but thanks for the helpI got PyRA2 to 'work' a few times, but it was pretty involved (as it was written for a pretty old version of Python), and IMVHO not worth the effort. You can probably re-create its' functionality in $YOUR_FAVOURITE_LANGUAGE using its' source as reference in an evening or two - the GMF binary format isn't that difficult to parse if you just want mesh data. You could even decompile to ASCII GMF and somehow parse that with some crappy scripting (even straight awk if you enjoy pain).
While I could learn from the file format(GMF isn't that difficult, I'm surprised that there isn't an importer yet) it would be just too much time for me to spend into something like that. If you have an updated version or wanted to give it another go(so far there aren't any other tools that can import components into 3d model editors(would be really useful) and bot importing can have a few uses as well)) that would be a really useful thing, I can imagine spending weeks or even months without getting any good progress because I've never made something like this before and do not know other 3d model formats well at all. While it would be a new and interesting thing to learn I think that I'll just stop working on it at some point, that and there's plenty other things on the topic of game development that I wanted to do.