Author Topic: Skinning problem.  (Read 664 times)

Offline Conraaa

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Skinning problem.
« on: May 22, 2011, 03:45:29 AM »
Hi.
I'm trying to skin a piece for a robot.
It's supposed to be this colour.

But it's actually this colour:

I used dummy's gmf compiler fixed by megabyte.
I just went through the gmf and changed any instances of the the colour black/grey to beige. But when I open it in game, it's blue. And when I go back into the gmf file. All the beige colours are blue.
I've done this before so I have no idea why it doesn't work.

Offline JoeBlo

Re: Skinning problem.
« Reply #1 on: May 22, 2011, 05:00:57 AM »
sometimes the compiler swaps the colours codes over to the colors opposite..

easy fix, just decompile then recompile

and it then it swaps it to the opposite of the blueish colour which is the beige you want

Offline Conraaa

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Re: Skinning problem.
« Reply #2 on: May 22, 2011, 05:22:11 AM »
It's all so obvious now!
It worked. Thanks :D