Author Topic: Component skinning problems  (Read 1272 times)

Offline X-terminator

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Component skinning problems
« on: July 16, 2009, 09:05:48 AM »
Ok, I'm trying to reskin a vladiator flipper, following the tutorial on the beetlebros site.
But when I go the robot workshop ingame and click the component, the component doesn't appear in the component preview (kind of like a smartzone)

What am I doing wrong?

Thanks in advance.

Offline life robot arena2

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Component skinning problems
« Reply #1 on: July 16, 2009, 10:35:39 AM »
Zoom out. happened to me.
im up for life forever!:mrgreen:
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Offline Sage

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Component skinning problems
« Reply #2 on: July 16, 2009, 10:51:34 AM »
If you're just skinning it by changing the map, that shouldn't happen. The only way it wouldnt be in the preview is if the game can't find the .gmf of the component, which means you either changed the .gmf file's name, or made a new one and forgot to make a new .txt to go almong with it.
You got my vote for RA2 Wizard. Always and forever.

Offline JoeBlo

Component skinning problems
« Reply #3 on: July 16, 2009, 10:52:15 AM »
does the component still work like normal regardless of the preview?

Offline X-terminator

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Component skinning problems
« Reply #4 on: July 18, 2009, 09:14:15 AM »
Quote from: Sage;51907
If you're just skinning it by changing the map, that shouldn't happen. The only way it wouldnt be in the preview is if the game can't find the .gmf of the component, which means you either changed the .gmf file's name, or made a new one and forgot to make a new .txt to go almong with it.


I did change the GMF file's name but I also did make a new TXT file, reffering to it.

Offline JoeBlo

Component skinning problems
« Reply #5 on: July 18, 2009, 09:21:43 AM »
did you decompile the GMF and edit it in notepad for the new map file and then recompile it ?

Offline Sage

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Component skinning problems
« Reply #6 on: July 19, 2009, 11:39:11 AM »
Quote from: X-terminator;52495
I did change the GMF file's name but I also did make a new TXT file, reffering to it.

 
uhhhhh where did you put the new txt? in the ra2 components folder? or in styles? did you make sure the gmf name in the txt is EXACTLY the same as the gmf's? is it pointing to the right folder?
You got my vote for RA2 Wizard. Always and forever.

Offline Madiaba

Component skinning problems
« Reply #7 on: July 19, 2009, 12:25:09 PM »
Adding to what Joe and Sage noted:
XT, in the lab,
-The exe sees/reads the txt file of components and then creates a slot for the preview pic. If there is no txt, then there will not be a slot in the lab.
-If a slot shows a preview pic,. then there is a preview.bmp, and the txt and the bmp(in that component folder) addresses are correlated. If no pic in the slot, there is no bmp file, and/or the addresses are not correlated..
 
-Once you select that component, then it follows the address to the component folder and gmf file inside.
-If the game crashes when selecting, the exe did not find the gmf file designated in the txt. So either there is no gmf file, and/or the names (txt to gmf) do not match.
 
Hope this helps...
« Last Edit: July 20, 2009, 07:37:27 AM by Madiaba »
Input is appreciated. :)
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Offline X-terminator

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Component skinning problems
« Reply #8 on: July 20, 2009, 06:20:22 AM »
I carefully revised everything and it works now.
Thanks for the help.