gametechmods
Robot Arena => General Support => Topic started by: X-terminator on July 16, 2009, 09:05:48 AM
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Ok, I'm trying to reskin a vladiator flipper, following the tutorial on the beetlebros site.
But when I go the robot workshop ingame and click the component, the component doesn't appear in the component preview (kind of like a smartzone)
What am I doing wrong?
Thanks in advance.
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Zoom out. happened to me.
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If you're just skinning it by changing the map, that shouldn't happen. The only way it wouldnt be in the preview is if the game can't find the .gmf of the component, which means you either changed the .gmf file's name, or made a new one and forgot to make a new .txt to go almong with it.
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does the component still work like normal regardless of the preview?
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If you're just skinning it by changing the map, that shouldn't happen. The only way it wouldnt be in the preview is if the game can't find the .gmf of the component, which means you either changed the .gmf file's name, or made a new one and forgot to make a new .txt to go almong with it.
I did change the GMF file's name but I also did make a new TXT file, reffering to it.
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did you decompile the GMF and edit it in notepad for the new map file and then recompile it ?
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I did change the GMF file's name but I also did make a new TXT file, reffering to it.
uhhhhh where did you put the new txt? in the ra2 components folder? or in styles? did you make sure the gmf name in the txt is EXACTLY the same as the gmf's? is it pointing to the right folder?
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Adding to what Joe and Sage noted:
XT, in the lab,
-The exe sees/reads the txt file of components and then creates a slot for the preview pic. If there is no txt, then there will not be a slot in the lab.
-If a slot shows a preview pic,. then there is a preview.bmp, and the txt and the bmp(in that component folder) addresses are correlated. If no pic in the slot, there is no bmp file, and/or the addresses are not correlated..
-Once you select that component, then it follows the address to the component folder and gmf file inside.
-If the game crashes when selecting, the exe did not find the gmf file designated in the txt. So either there is no gmf file, and/or the names (txt to gmf) do not match.
Hope this helps...
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I carefully revised everything and it works now.
Thanks for the help.