Author Topic: AIing Trouble  (Read 5328 times)

Offline Sage

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AIing Trouble
« Reply #20 on: February 03, 2009, 07:10:17 PM »
Quote from: Somebody;28089
I have an AIing problem too (and yes Mad, I would like to solve it myself)

you need to change the direction in the AI line. theres instructions on how to do that in starcores guide to AIing. if it's not moving, make sure all your controls are named correctly and are in the right spot. remember, the drive has to be in the first two slots.
You got my vote for RA2 Wizard. Always and forever.

Offline Scrap Daddy

AIing Trouble
« Reply #21 on: February 03, 2009, 07:44:43 PM »
Quote from: Sage;28091
you need to change the direction in the AI line. theres instructions on how to do that in starcores guide to AIing. if it's not moving, make sure all your controls are named correctly and are in the right spot. remember, the drive has to be in the first two slots.


I don't think thats true, Sage. A lot of bots in starcore aren't like that. (still can't figure out why my ai don't move though!!:angry:)

Offline Sage

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AIing Trouble
« Reply #22 on: February 03, 2009, 08:14:54 PM »
Quote from: Scrap Daddy;28092
I don't think thats true, Sage. A lot of bots in starcore aren't like that. (still can't figure out why my ai don't move though!!:angry:)


well, it WAS why your bots didnt move when i AIed them. just saying, no reaosn not to try it.
You got my vote for RA2 Wizard. Always and forever.

Offline Madiaba

AIing Trouble
« Reply #23 on: February 04, 2009, 08:43:11 AM »
SD, I have some time to look at your AI folder, now.
What is the problem exactly?
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline Scrap Daddy

AIing Trouble
« Reply #24 on: February 04, 2009, 08:54:04 AM »
the ai is back down to 3 not 6

Offline Madiaba

AIing Trouble
« Reply #25 on: February 04, 2009, 10:16:42 AM »
Are the slots there, but no 4,5,6 bots?
Or no slots for these 3 bots?
Did you alter the UI folder at all? i.e.:"selectbot_computer.gib"
 
Actually just try me later today on MSN.
..
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline Somebody

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AIing Trouble
« Reply #26 on: February 04, 2009, 07:22:17 PM »
Yes, I just remembered that the controls weren't named. But what do I delete, the math.pi part, or what.
I built that big robot on that TV show that time


Offline Clickbeetle

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AIing Trouble
« Reply #27 on: February 04, 2009, 11:12:02 PM »
Noses (based on the forward heading arrow in the bot lab):

......0 (=pi*2)
........|
pi/2--|----pi*1.5
........|
........pi

If your bot's nose is pi right now, and it's facing to the left, then it should be pi*1.5.  I think.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline Naryar

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AIing Trouble
« Reply #28 on: February 05, 2009, 12:31:30 AM »

Offline Somebody

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AIing Trouble
« Reply #29 on: February 05, 2009, 06:22:31 AM »
The nose is 'nose' :math.pi/2

And it faces to its left.

Which way is which with the math.pis.
I built that big robot on that TV show that time


Offline Madiaba

AIing Trouble
« Reply #30 on: February 05, 2009, 08:13:44 AM »
Here, SB, is a more complete picture: Chart (scroll down)
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline Scrap Daddy

AIing Trouble
« Reply #31 on: February 08, 2009, 11:46:41 AM »
The thing that makes AI teams 6 bots instead of 3 is the 'selectbot_computer.gib'. If you're AI teams are back down to 3 just get the new GIB that is in the Starcore AI packs. Moral: Don't mess with the 'selectbot_computer.gib' or you're teams might be 3 bots again.

Thanks to Madiaba for all the help.

Offline Urjak

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AIing Trouble
« Reply #32 on: February 23, 2009, 08:13:45 PM »
Okay, I have another AI problem. This is with one of my AWs. He is a rammer who needs to self-right himself. Here is how it should have worked:

1. Bot gets flipped.
2. Bot turns wheels forward.
3. Eventually hits wall.
4. Flips over.

Now, the issue is that my "Srimech" button in the wiring section is a button that I need to be "held down" by the AI to turn the wheels forward. The issue is that the AI doesn't hold it down, and presses it sporadically, thus not allowing it to  hit a wall and flip over.

Any help would be greatly appreciated. :|
Any comments would be appreciated. :D

Offline Sage

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AIing Trouble
« Reply #33 on: February 23, 2009, 08:15:22 PM »
you could put 'invertible:true' and hope it runs into a wall XP

but the srimech doesnt work like that i dont think.
You got my vote for RA2 Wizard. Always and forever.

Offline Urjak

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AIing Trouble
« Reply #34 on: February 23, 2009, 08:17:47 PM »
Unfourtunatley I can't, because if Invertible is true, he will try to go after the opponet, and not the wall.
Any comments would be appreciated. :D

Offline Sage

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AIing Trouble
« Reply #35 on: February 23, 2009, 08:21:01 PM »
but if its a rammer thats what you want...
You got my vote for RA2 Wizard. Always and forever.

Offline Urjak

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AIing Trouble
« Reply #36 on: February 23, 2009, 08:23:16 PM »
No, you see it is not fully invertable. It can only sort of move upsidedown.
Any comments would be appreciated. :D

Offline Urjak

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AIing Trouble
« Reply #37 on: February 23, 2009, 08:34:15 PM »
Scratch this, I found a very obvious solution.... increase wheel size. :| Sorry for wasting your time Sage.
Any comments would be appreciated. :D

Offline Urjak

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AIing Trouble
« Reply #38 on: April 21, 2009, 07:16:45 PM »
Okay, for the sake on not creating a new thread, here is my dilema:

Flail Sheck Spinner have this annoying way of spiraling around the arena. If it is human controlled, you can control the spiraling to attack the opponent. The issue is that when AIed, it can't move porperly at all. Thus, even though I want to AI some of my Sheck Spinners for Naryar's DSL AI pack, I cannot.

There may be something obvious that I am missing, but any help would be greatly appreciated.
Any comments would be appreciated. :D

Offline Madiaba

AIing Trouble
« Reply #39 on: April 22, 2009, 12:42:33 AM »
PM me the bot, Urj, so I can understand a bit better what's what.
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...