Author Topic: Advanced Modding Guides?  (Read 1480 times)

Offline R01

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Advanced Modding Guides?
« on: April 16, 2016, 08:08:58 AM »
I'm new here, so sorry if I just overlooked something, but is there an advanced modding guide out there that shows how to create custom AI's and Arenas? So far the only thing I've read is that you should use AIs from a differnet pack and adjust them a bit, however, if possible I'd like to unpack/reverse engineer all the original assets(all parts, arenas, AI files) so I get a reference on how the game works.
Custom Arenas have been done before, so it's clearly not an impossible thing, and certain items like the barrels or bricks from the test zone could lead to some interesting things(thinking about recreating the Gauntlet/Pinball)
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Offline cephalopod

Re: Advanced Modding Guides?
« Reply #1 on: April 16, 2016, 08:45:34 AM »
Pretty much every tutorial we have written is linked from the Complete Tutorial Index. Arenas are very complex and most custom arenas are 3D modeled rather than coded from scratch. With the Gauntlet and Pinball also, with so many objects in the arena (along with a complex arena in itself) you will likely encounter a lot of lag in trying to play the arena.
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Offline R01

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Re: Advanced Modding Guides?
« Reply #2 on: April 16, 2016, 09:45:37 AM »
Pretty much every tutorial we have written is linked from the Complete Tutorial Index. Arenas are very complex and most custom arenas are 3D modeled rather than coded from scratch. With the Gauntlet and Pinball also, with so many objects in the arena (along with a complex arena in itself) you will likely encounter a lot of lag in trying to play the arena.
Thanks, I wasn't sure if a thread like that would exist since the wiki doesn't have those infos. I'll take a look at it. Would a simple brick wall and 3 barrels really cause that much lag? I've heard about multiplayer and how you should use not too many parts, but I'm not really sure what's "too many" given that I don't build clipping robots or plan to add more than one brick wall and a few barrels.

And yeah, I was talking about 3d modelling(guess there's no way to import the original components back into max?) coding an arena would be way too difficult and I should have basic 3d modelling skills for an arena.
Tournament History:
Showcases:
https://gametechmods.com/forums/index.php?topic=18882.0
https://gametechmods.com/forums/index.php?topic=19197.0