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GMF compiler problem.
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Topic: GMF compiler problem. (Read 1287 times)
Stagfish
Ultra Heavyweight
Posts: 2963
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GMF compiler problem.
«
on:
August 13, 2011, 03:50:43 PM »
When decompiling, my GMF compiler always thinks the source is a ramplate, no matter how many times I try to change this. Does anyone know how to solve this?
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G.K.
Posts: 12155
Rep: 10
Striving for a good personal text since 1994.
Re: GMF compiler problem.
«
Reply #1 on:
August 13, 2011, 03:57:09 PM »
Which line?
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Stagfish
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Re: GMF compiler problem.
«
Reply #2 on:
August 13, 2011, 03:57:32 PM »
The source line?
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G.K.
Posts: 12155
Rep: 10
Striving for a good personal text since 1994.
Re: GMF compiler problem.
«
Reply #3 on:
August 13, 2011, 03:58:03 PM »
I don't have a gmf open, post the line pl0x
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My above post explains everything about everything.
Host of:
Wheely Tag
,
Back To The Beginnings
,
BTTB 2
,
BTTB 3
,
BTTB 4
, &
BTTB V
.
Heavy Metal:
Champion
(Mockery of the Whole Concept)
Robotic International Wars Series 1:
Champion
(Minifridge 6)
RA2 Team Championships 1 & 2:
Champion
(High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)
Runner Up in:
The Amazing Rage
(Team Fedex),
R0B0NOVA
(Zaphod Stock),
Steel Warzone
(Inception of Instability),
Box of Nightmares
(Gicquel),
Wheely Tag
(Minifridge the Second)
Clash Cubes IV:
5th place
(Fretless)
BBEANS 6:
Rumble Winner
&
6th Place
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Stagfish
Ultra Heavyweight
Posts: 2963
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Re: GMF compiler problem.
«
Reply #4 on:
August 13, 2011, 03:58:54 PM »
I'm confused, I said my GMF compiler keeps turning things into ramplates.
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G.K.
Posts: 12155
Rep: 10
Striving for a good personal text since 1994.
Re: GMF compiler problem.
«
Reply #5 on:
August 13, 2011, 04:04:44 PM »
What exactly is the problem?
Your gmf says: *SCENE_FILENAME ram plate.max
or the components all turn into remplates.
If it is the former it doesn't matter.
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My above post explains everything about everything.
Host of:
Wheely Tag
,
Back To The Beginnings
,
BTTB 2
,
BTTB 3
,
BTTB 4
, &
BTTB V
.
Heavy Metal:
Champion
(Mockery of the Whole Concept)
Robotic International Wars Series 1:
Champion
(Minifridge 6)
RA2 Team Championships 1 & 2:
Champion
(High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)
Runner Up in:
The Amazing Rage
(Team Fedex),
R0B0NOVA
(Zaphod Stock),
Steel Warzone
(Inception of Instability),
Box of Nightmares
(Gicquel),
Wheely Tag
(Minifridge the Second)
Clash Cubes IV:
5th place
(Fretless)
BBEANS 6:
Rumble Winner
&
6th Place
(Minifridge 4)
Stagfish
Ultra Heavyweight
Posts: 2963
Rep: 0
Re: GMF compiler problem.
«
Reply #6 on:
August 13, 2011, 04:17:18 PM »
Its the compiler itself thats causing the problem, not the GMF itself.
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Serge
Posts: 1530
Rep: 13
Re: GMF compiler problem.
«
Reply #7 on:
August 13, 2011, 06:04:24 PM »
Alright,
a) which compiler are you using?
b) compilers, or any software for that matter, don't 'think', especially don't think everything is a ramplate. Please describe your problem more precisely. What are you doing? What is the effect? Are you sure the problem is isolated to the compiler, and is not a case PEBKAC (problem exists between keyboard and chair), eg. you're selecting the wrong file?
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Stagfish
Ultra Heavyweight
Posts: 2963
Rep: 0
Re: GMF compiler problem.
«
Reply #8 on:
August 14, 2011, 04:14:31 AM »
Restarted my computer and its fixed itself.
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