gametechmods

Robot Arena => General Support => Topic started by: Stagfish on August 13, 2011, 03:50:43 PM

Title: GMF compiler problem.
Post by: Stagfish on August 13, 2011, 03:50:43 PM
When decompiling, my GMF compiler always thinks the source is a ramplate, no matter how many times I try to change this. Does anyone know how to solve this?
Title: Re: GMF compiler problem.
Post by: G.K. on August 13, 2011, 03:57:09 PM
Which line?
Title: Re: GMF compiler problem.
Post by: Stagfish on August 13, 2011, 03:57:32 PM
The source line?
Title: Re: GMF compiler problem.
Post by: G.K. on August 13, 2011, 03:58:03 PM
I don't have a gmf open, post the line pl0x
Title: Re: GMF compiler problem.
Post by: Stagfish on August 13, 2011, 03:58:54 PM
I'm confused, I said my GMF compiler keeps turning things into ramplates.
Title: Re: GMF compiler problem.
Post by: G.K. on August 13, 2011, 04:04:44 PM
What exactly is the problem?

Your gmf says:    *SCENE_FILENAME   ram plate.max


or the components all turn into remplates.

If it is the former it doesn't matter.
Title: Re: GMF compiler problem.
Post by: Stagfish on August 13, 2011, 04:17:18 PM
Its the compiler itself thats causing the problem, not the GMF itself.
Title: Re: GMF compiler problem.
Post by: Serge on August 13, 2011, 06:04:24 PM
Alright,
a) which compiler are you using?
b) compilers, or any software for that matter, don't 'think', especially don't think everything is a ramplate. Please describe your problem more precisely. What are you doing? What is the effect? Are you sure the problem is isolated to the compiler, and is not a case PEBKAC (problem exists between keyboard and chair), eg. you're selecting the wrong file?
Title: Re: GMF compiler problem.
Post by: Stagfish on August 14, 2011, 04:14:31 AM
Restarted my computer and its fixed itself.