ALERT- Another WS coming up...
I'm fine with hugging reier
I have some Rhino models I could shoot you if you wanted em.Welcome back and nice work!
WELCOME TO GTM JULES
I could release a demo now, but I'd rather wait a week or so to get some more systems in.In the meantime, I'd like to ask you guys a few questions so I can get some opinions on some stuff.What do you guys want in a damage / scoring system? Do you guys want points to accumulate based off of weapon stats and collision speeds? Or keep the damage behind the scenes and simply score off of number of weapon strikes, orrrr... What? I'm open to ideas.I should be able to create a KO countdown, and also make sure the opponent can't be touching them in order for it to start, to prevent cheap wins.Should I focus on having components fail realistically, or go the same route as RA2 and have the bots auto-lose after the chassis has taken a certain amount of damage?What kind of stage hazards do you guys want to see in the demo level? (This question is obviously less important but I should he able to implement whatever)Any other ideas or tips? I'm starting slow, and I'm not claiming this will ever be a real game, but it will, at the very least, be a fun arena with a few bots.
Thanks again guys.I've got a fair amount of work done. I created a way to map the keys to the components in game (Doesn't work perfectly. I want to copy RA2s eventually)I've also created a crusher type bot, similar to Razer, that can latch onto bots and hold them in place. It works quite well. It is even capable of ripping off tires and lifting them in the air while they are stuck on the spike.If I get the chance I'll post a minute long game-play montage later on tonight.