Author Topic: Team Fortress 2  (Read 412426 times)

Offline martymidget

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Re: Team Fortress 2
« Reply #3040 on: June 09, 2013, 03:50:54 AM »


That face is terrifying...

Offline GoldenFox93

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Re: Team Fortress 2
« Reply #3041 on: June 09, 2013, 07:23:10 AM »
Haven't played for a few months either, but I had a rather good session as the Medic on Friday. Got about 65 assists in all, killed some Spies and Scouts with my Blutsauger, and earned the Triage (Deploy an Ubercharge on someone less than a second before they're hit by a Critical Explosive) and Big Pharma (Get 10 kill assists with a Heavy, where neither of you die) achievements.   :P



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Offline R1885

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Re: Team Fortress 2
« Reply #3042 on: June 09, 2013, 01:46:16 PM »

Offline Kossokei

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Re: Team Fortress 2
« Reply #3043 on: June 09, 2013, 02:03:01 PM »
(Image removed from quote.)

That face is terrifying...
There used to be a Painis Cupcake creepypasta floating around somewhere

Offline J

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Re: Team Fortress 2
« Reply #3044 on: June 10, 2013, 02:57:44 AM »
Hi.

Offline Badger

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Re: Team Fortress 2
« Reply #3045 on: June 10, 2013, 11:33:09 AM »
Playing spy is so painful, once you've killed everyone on the other team a couple times everyone starts constantly spychecking, making it impossible to do anything. It's painful.
also lol at most toxic guy around calling others out on this sh**
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Offline cephalopod

Re: Team Fortress 2
« Reply #3046 on: June 10, 2013, 12:05:51 PM »
We should try and get a few GTM players on the same server at some point, maybe tonight :P would be fun
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Offline Badger

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Re: Team Fortress 2
« Reply #3047 on: June 10, 2013, 12:26:00 PM »
You could use my server. I'll put in any of the maps you want and stuff.
also lol at most toxic guy around calling others out on this sh**
Google Drive with my newer bots

Offline Jonzu95

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Re: Team Fortress 2
« Reply #3048 on: June 10, 2013, 12:26:43 PM »
I'm in.

Offline GoldenFox93

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Re: Team Fortress 2
« Reply #3049 on: June 10, 2013, 12:27:27 PM »



"Cries and screams are music to my ears."
-Soundwave

Offline Badger

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Re: Team Fortress 2
« Reply #3050 on: June 10, 2013, 12:54:20 PM »
Time? Any map/setting requests?
also lol at most toxic guy around calling others out on this sh**
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Offline Jonzu95

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Re: Team Fortress 2
« Reply #3051 on: June 10, 2013, 01:03:50 PM »
Doublecross, Should we start at 7:15pm (+0 GMT) ?

Offline Badger

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Re: Team Fortress 2
« Reply #3052 on: June 10, 2013, 01:11:46 PM »
Maybe 8:00, to let everyone get organised and let everyone know.

I'll add doublecross to the map rotation.
also lol at most toxic guy around calling others out on this sh**
Google Drive with my newer bots

Offline Jonzu95

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Re: Team Fortress 2
« Reply #3053 on: June 10, 2013, 01:20:40 PM »
Alright then. I'll join to the server in a moment.

Offline J

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Re: Team Fortress 2
« Reply #3054 on: June 11, 2013, 01:13:01 AM »
Playing spy is so painful, once you've killed everyone on the other team a couple times everyone starts constantly spychecking, making it impossible to do anything. It's painful.
It's the fate of a Spy. Once they attack, they can't immediately go back to their old mindset, unless they snap the other team out of spychecking.
Hi.

Offline martymidget

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Re: Team Fortress 2
« Reply #3055 on: June 11, 2013, 10:37:11 AM »
Playing spy is so painful, once you've killed everyone on the other team a couple times everyone starts constantly spychecking, making it impossible to do anything. It's painful.
It's the fate of a Spy. Once they attack, they can't immediately go back to their old mindset, unless they snap the other team out of spychecking.

Which is why you go stab stab, and when they start spychecking you stay with your team or go round the back and get some cheeky headshots in. ell, that's my reason why the amby is the best revolver anyway...despite it being unreliable sometimes.

Offline J

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Re: Team Fortress 2
« Reply #3056 on: June 11, 2013, 10:59:26 AM »
Playing spy is so painful, once you've killed everyone on the other team a couple times everyone starts constantly spychecking, making it impossible to do anything. It's painful.
It's the fate of a Spy. Once they attack, they can't immediately go back to their old mindset, unless they snap the other team out of spychecking.

Which is why you go stab stab, and when they start spychecking you stay with your team or go round the back and get some cheeky headshots in. ell, that's my reason why the amby is the best revolver anyway...despite it being unreliable sometimes.
Ambassador actually requires you to aim, and not just mash the mouse willy-nilly.
Plus, it's good at picking on lone Heavies, as they are likely just standing there/walking slower with a spinning minigun.
Hi.

Offline Gauche Suede

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Re: Team Fortress 2
« Reply #3057 on: June 17, 2013, 11:36:31 PM »

Offline Scrapyard24c

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Re: Team Fortress 2
« Reply #3058 on: June 18, 2013, 09:36:51 PM »
Done my first 2 tours in Mann Up mode so far,  Operation Steel Trap: Decoy: Data Demolition and: Mannworks: Mech Mutilation.

How far is everyone else on their tours?
Battlebots 7: LW Quarterfinals - Voltergeist
Battlebots 7: MW Quarterfinals - Dr. Demolition
Battlebots 8: MW Quarterfinals - Dr. Demolition
Battlebots 9: HW Quarterfinals - Texas Tornado
Battlebots 9: Middleweight Champion - Dr. Demolition
Minor Inconveniences: Runners-up - Hot Rod/Voltergeist
TGRR2 IRL: Texas Tornado 11 wins - 10 losses

Offline GoldenFox93

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Re: Team Fortress 2
« Reply #3059 on: June 19, 2013, 07:17:20 AM »
Done my first 2 tours in Mann Up mode so far,  Operation Steel Trap: Decoy: Data Demolition and: Mannworks: Mech Mutilation.

How far is everyone else on their tours?
Cleared Operation Steel Trap twice, now. Bagged a Botkiller Sniper Rifle and a Gold Botkiller Flamethrower along the way.   :P



"Cries and screams are music to my ears."
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