Author Topic: Team Fortress 2  (Read 408678 times)

Offline J

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Re: Team Fortress 2
« Reply #2440 on: September 03, 2012, 10:55:44 PM »
You literally have to wait.
Usually, its until the next day.

Offline Gauche Suede

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Re: Team Fortress 2
« Reply #2441 on: September 04, 2012, 12:16:50 AM »
Got that prob over with, but now Steam is making me wait forever to connect to my Steam account:

Should i just wait for it until it connects to my account?

Offline Mr. AS

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Re: Team Fortress 2
« Reply #2442 on: September 04, 2012, 05:34:36 AM »
Should i just wait for it until it connects to my account?
yes
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
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Offline GoldenFox93

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Re: Team Fortress 2
« Reply #2443 on: September 04, 2012, 02:35:49 PM »
Well, I've finally tried Mann vs Machine mode, and I must say, it's absolutely brilliant   :approve:



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Re: Team Fortress 2
« Reply #2444 on: September 04, 2012, 02:36:41 PM »
yes, it's a real blast. with a competent team, it's fandiddlyantastic

Offline cephalopod

Re: Team Fortress 2
« Reply #2445 on: September 04, 2012, 03:14:04 PM »
MVM now let's go. Add me if you need to. ch0c01ate
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Offline smashysmashy

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Re: Team Fortress 2
« Reply #2446 on: September 04, 2012, 03:14:27 PM »
Joining.

Offline Preytor_4

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Re: Team Fortress 2
« Reply #2447 on: September 04, 2012, 06:21:44 PM »
MvM, Add me as Preytor4

Offline kill343gs

Re: Team Fortress 2
« Reply #2448 on: September 04, 2012, 07:48:10 PM »
I got a strange Kukri in a crate last night, don't run the Kukri so if someone wants to trade for something let me know. I'll be on steam for the next little while. mcoots


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Offline J

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Re: Team Fortress 2
« Reply #2449 on: September 04, 2012, 10:12:50 PM »
Yea, MvM mode is actually good if your whole team knows what they are doing.

Offline freeziez

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Re: Team Fortress 2
« Reply #2450 on: September 04, 2012, 10:23:11 PM »
i beat wave 1 decoy on mann up by myself as demo

i feel accomplished
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Offline cephalopod

Re: Team Fortress 2
« Reply #2451 on: September 05, 2012, 05:16:35 AM »
Yea, MvM mode is actually good if your whole team knows what they are doing.


Absolutely this. And if they don't listen to your advice while they try something completely useless, the team will fail, every time.
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Re: Team Fortress 2
« Reply #2452 on: September 05, 2012, 06:01:26 AM »
Sniper OP in mvm, especially in the later waves. Who wouldn't love the ability to put out 1800 damage without factoring in explosive headshots in about 5 seconds? xD

Took less than a minute to empty my 68 rounds on my rifle. At 100 damage a pop without charging and no scoped, tanks are in trouble xD

And explosive headshots make medics die painfully, and giants that much easier. Only thing you have to worry about are spies, if you do the right thing and use jarate.

Offline smashysmashy

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Re: Team Fortress 2
« Reply #2453 on: September 05, 2012, 12:51:43 PM »

Offline Gauche Suede

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Re: Team Fortress 2
« Reply #2454 on: September 06, 2012, 12:20:30 AM »
guys, i you haven't noticed yet, GRU just become more OP(they removed the 6 damage/second, and changed it into a lame mark of death effect(which is on only when the weapon is equiped and transfers the effect even if you use another weapon for only 3 seconds before fading).

Offline smashysmashy

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Re: Team Fortress 2
« Reply #2455 on: September 06, 2012, 01:35:51 AM »
I thought this has been the case for a while? That isn't OP.

Offline Pwnator

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Re: Team Fortress 2
« Reply #2456 on: September 06, 2012, 03:27:15 AM »
GRU is balanced right now. What always made people this it's OP is because it's easily paired with the Sandvich. That's the OP utility. Sandvich just needs a slower eating time, then it should more or less be balanced.
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Offline J

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Re: Team Fortress 2
« Reply #2457 on: September 06, 2012, 08:33:21 PM »

Offline Gauche Suede

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Re: Team Fortress 2
« Reply #2458 on: September 06, 2012, 09:21:15 PM »
Guys, wanna meet me tommorow at 7 AM? you know, just chattin around, teaching me how to rocket jump, and gettin some achievements while we're at it.

Offline J

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Re: Team Fortress 2
« Reply #2459 on: September 07, 2012, 12:27:45 AM »
teaching me how to rocket jump-
Step 1: Jump
Step 2: While in the air, crouch
Step 3: While crouching in the air, shoot a rocket at your feet
Step 4: ?????
Step 5: Profit

Your trajectory and distance are all about control, which you learn through practice.
(Though, its not that hard to figure out)
Since at most, you just need to learn how to jump on top of ledges and/or around large objects.