Author Topic: Team Fortress 2  (Read 411111 times)

Offline cephalopod

Re: Team Fortress 2
« Reply #1760 on: June 24, 2012, 06:56:06 AM »
Would be amazing :D
Maybe deals less to enemies or something.

It'd also be pretty cool if you could lay them down, they last like 10 seconds, and whoever walks over them is lit on fire, or something to that effect - but you'd have to take out the extra building damage for balance.
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Offline J

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Re: Team Fortress 2
« Reply #1761 on: June 24, 2012, 10:54:20 AM »
Here's how my game looks:
(Image removed from quote.)
Mine looks crazier

The other day, this happened:
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Offline Badger

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Re: Team Fortress 2
« Reply #1762 on: June 24, 2012, 11:06:38 AM »
also lol at most toxic guy around calling others out on this sh**
Google Drive with my newer bots

Offline J

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Re: Team Fortress 2
« Reply #1763 on: June 24, 2012, 04:22:18 PM »
Speaking of Saxton....

Earlier today, I'm playing TF2 right?
And them some elitist "true fan" comes out of nowhere, and goes on and on how everyone else on TF2 is a F2P-player, and they care more about hats rather then weapons.
....
BUT HE DOES THIS ON THE USE SERVER! IT PROMOTES THIS STUFF! THE HATS ARE IMPORTANT!
Seriously, Hats give you more HP + Speed and what-not, and makes Hale's rage less of an effortlessly kill everyone-all-at-once move.
(My Heavy's loadout makes him faster then Scouts)

I mean, TF2 still has the same basic modes the game started with, heck, it even has normal, un-"heavily modded", Saxton Hale servers.
So really, this guy is just doing this to be annoying :/
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Offline Mr. AS

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Re: Team Fortress 2
« Reply #1764 on: June 24, 2012, 08:11:50 PM »
Here's how my game looks:
(Image removed from quote.)
those walls hurt my eyes, how do you even play tf2 like that ?
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline doublestrand

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Re: Team Fortress 2
« Reply #1765 on: June 24, 2012, 10:11:28 PM »
Here's how my game looks:
(Image removed from quote.)
those walls hurt my eyes, how do you even play tf2 like that ?
With shades I bet, I should play more TF2...

Offline Gauche Suede

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Re: Team Fortress 2
« Reply #1766 on: June 24, 2012, 10:17:50 PM »
My old graphics card used to do stuff like that on Tf2 mainly with shiny surfaces and lights. Update to the latest and if that doesn't work you probably need a replacement
http://www.systemrequirementslab.com/cyri/
Type Team Fortress 2 into that and you can see what doesn't meet the requirements.

already did that, the web said that all of my laptops specs meets the min requirements for the game, except for the CPU(i have atom,while the game needs Pentium 4)

Offline Squirrel_Monkey

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Re: Team Fortress 2
« Reply #1767 on: June 25, 2012, 11:35:43 AM »
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline GoldenFox93

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Re: Team Fortress 2
« Reply #1768 on: June 25, 2012, 11:48:31 AM »
New update: http://www.teamfortress.com/pyromania/doomsday/
A new game mode, eh? Coolio, looking forward to having a go at it.
 
 
And plus, just found that the real Meet the Pyro is going to come out on Wednesday    :approve:



"Cries and screams are music to my ears."
-Soundwave

Offline GoldenFox93

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Re: Team Fortress 2
« Reply #1769 on: June 25, 2012, 06:49:43 PM »
Just had an excellent game with my dear friend Craaig- working alongside him (mostly), I was able to get 96 kills to 7 deaths   :approve:



"Cries and screams are music to my ears."
-Soundwave

Offline J

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Re: Team Fortress 2
« Reply #1770 on: June 25, 2012, 08:16:51 PM »
So.... Doomsday....

Mode seems rather lack-luster, but interesting.
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Offline Kossokei

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Re: Team Fortress 2
« Reply #1771 on: June 26, 2012, 12:47:08 AM »
So, everyone has pretty much gone crazy for the Pyro's secret diary:
(Image removed from quote.)
"Dear Princess Celestia,

I've not learned a great deal about Friendship this week. I'm still considered to be a monster and a n00b class by my so-called friends- they clearly haven't understood that there's more to burning things than holding down two buttons and running straight into Minigun fire. Still pretty much ignored by the Medic, too- blindly following and consistantly overhealing the Heavy even when he can clearly see me filled with holes.
 
So these days, now I pretty much find myself having to rely on Medkits and the mysterious power of gardening rakes to survive behind enemy lines. It's not all bad though- when I can actually get there, I do still very much enjoy inflicting burning agony on anyone in my way, especially when it's finished by hitting them with an axe.
 
Maybe they'll consider me more a credit to team once I'm done slaughtering the BLU Spies- I must conclude this letter here, though- I've just seen one waltz into the base.

 
Mmmph mmmph mmmph mmph mmmmmph, mmph mmmmmph mmmmmmmph. Mmmph mmph mmph, hudduh hudduh mmmph.

Your faithful Pyromaniac for Hire,
RED Pyro"

Fixed.

Offline J

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Re: Team Fortress 2
« Reply #1772 on: June 26, 2012, 01:28:48 AM »
Everyone's hats + misc items are all related to them, right? Pyro's items are primarily dead/death-themed, with a few of them being rather supernatural.
The Pyro's tank doesn't contain gas, but rather, it contains air, and its connected to his flamethrower. Its possible that the fiire from his flamethrower is actually a willowisp, which is a ghostly fire. The wiki, if I remember correctly, says the Pyro's suit is about 90% asbestos. How anyone could really live in that, is beyond me. Especially because the air tank isn't even hooked up to the suit at all.
The Pyro, technically, doesn't even need to see where he is going. Hell, considering he has a gas mask, it would at least reveal your eyes. So its plausable the mask just shows an empty suit behind it. This is somewhat reinforced with the fact the Pyro has googly eyes that cover up the entire eye-holes, and even has that set of horns that practically gives him a "fake" pair of eyes, since the existing ones are occupied by large horns. Furthermore, his glove-hat is possibly stolen from a dead engi, rather then a live one. I mean, the 'naked'-hand of the Engi is the one he always uses to hold things with, so its very unlikely the Pyro took it from an Engi that was really using it. The 'Every Class is Different' movie, although this now seems a bit far-fetched, refers to the Pyro as a "soul-less monster". Funny thing is, that is likely correct.
Also, just for laughs, its plausible that the Pyro's mumbling is actually him wailing, but the mask sorta' muffles it up, as the Pyro doesn't exactly speak English... As far as we know. Also, considering the Pyro's shape, its very unlikley anyone living has a head like that, or could actually exist in such a suit.

tl;dr - My lack of sleep, and fetish for over-analyzing things, has given me reason to believe the Pyro is a ghost.
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Offline martymidget

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Re: Team Fortress 2
« Reply #1773 on: June 26, 2012, 04:22:13 AM »
Just had an excellent game with my dear friend Craaig- working alongside him (mostly), I was able to get 96 kills to 7 deaths   :approve:

Camper. I wholehearetdly approve of Jonzy's campaign to backstab you (when engy at least). Because at least he doesn't camp ;p

Offline cephalopod

Re: Team Fortress 2
« Reply #1774 on: June 26, 2012, 06:14:18 AM »
On Pipeline, I just push cart endlessly, win every game, and have the most points due to it. It's a good life.
bristol bot builders / two headed death flamingo / snappy robots
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Offline Gauche Suede

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Re: Team Fortress 2
« Reply #1775 on: June 26, 2012, 06:52:05 AM »
lawl

also proof that i have Brass Beast and still be F2P.

Offline martymidget

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Re: Team Fortress 2
« Reply #1776 on: June 26, 2012, 09:01:57 AM »
I don't see what you're trying to prove to be fair...

Offline GoldenFox93

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Re: Team Fortress 2
« Reply #1777 on: June 26, 2012, 10:25:13 AM »
Just had an excellent game with my dear friend Craaig- working alongside him (mostly), I was able to get 96 kills to 7 deaths   :approve:

Camper. I wholehearetdly approve of Jonzy's campaign to backstab you (when engy at least). Because at least he doesn't camp ;p
It was their own fault- there was nothing there stopping them going out the other two ways in Hightower. When I was there, they literally kept running into my flames, like the common stereotype of Pyros, almost.
It wasn't all camping, anyway- they were accumilated over a period of rounds within the game. Granted I moved closer to the left-hand spawn (The one with the stairs) at about the time we needed to get the cart through the BLU base, but most of the time, I stayed around the lower end and often helped to push the cart as well.
 
I'd play cautiously but aggressively, targetting those who had taken additional damage, airblasting rockets from nearby Soldiers to score a few kills, landing finishing shots with the Shotgun if burning enemies tried to run away, and utilising the medkits and my Backscratcher to survive in between waves.
Of course, stealing the medkits, both for myself and protecting them for my RED colleagues to take instead, also helps to prevent them from extinguishing my flames   ^^
 
And on that note- that second-rate spook couldn't do so even if I bent over and sellotaped a target to my back    :trollface



"Cries and screams are music to my ears."
-Soundwave

Offline Gauche Suede

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Re: Team Fortress 2
« Reply #1778 on: June 27, 2012, 05:03:48 AM »

Offline Jonzu95

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Re: Team Fortress 2
« Reply #1779 on: June 27, 2012, 05:31:14 AM »
I WANT THAT RIFLE!  :gawe: