Author Topic: Street Fighter 4  (Read 4291 times)

Offline Chaosmancer

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Re: Street Fighter 4
« Reply #20 on: December 04, 2011, 08:45:20 AM »
Can't you just beat hadouken spammers via jump + forward + strong kick, then when at melee range pummel him with focus attacks or other faster attacks than the Hadouken ?

And guile doesn't NEED anything else than flash kick and sonic boom really. If only sonic boom was faster to do.

And I use SDF as punches, XCV at kicks, Q and W as triple punch/triple kick, arrow keys, G for grab, B for taunt and N for focus attack. Or something like that.

Lite controls make that possible to do at a tap of the screen, no delays or charging.

As for beating Hadoukens through jump forward, Shoryuken or Tatsu ruin that strategy straight away (thanks to lite controls once again). Of course, this is only for the 3DS, where spamming is easily done (although that isn't to say that I haven't met non-spammy lite control users).
Yes that sequence of words I just said made perfect sense.

Offline wakkydude

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Re: Street Fighter 4
« Reply #21 on: December 04, 2011, 10:52:44 AM »
Every time I've gotten against a spammer, I've tried to build up the power for an ultra. Then, LOLAUTOBLOCK. I have every right to quit in those situations.

Offline Naryar

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Re: Street Fighter 4
« Reply #22 on: December 05, 2011, 04:06:08 AM »
Can't you just beat hadouken spammers via jump + forward + strong kick, then when at melee range pummel him with focus attacks or other faster attacks than the Hadouken ?

And guile doesn't NEED anything else than flash kick and sonic boom really. If only sonic boom was faster to do.

And I use SDF as punches, XCV at kicks, Q and W as triple punch/triple kick, arrow keys, G for grab, B for taunt and N for focus attack. Or something like that.

Lite controls make that possible to do at a tap of the screen, no delays or charging.

As for beating Hadoukens through jump forward, Shoryuken or Tatsu ruin that strategy straight away (thanks to lite controls once again). Of course, this is only for the 3DS, where spamming is easily done (although that isn't to say that I haven't met non-spammy lite control users).

Hax.

On another topic, seems I can beat akuma with sagat in Master mode AI.

Bison however isn't that easy... :FFFUUU

Offline 123savethewhales

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Re: Street Fighter 4
« Reply #23 on: December 05, 2011, 04:48:46 AM »
Lol u guys r mad n00b.  What good is hadouken spam without shoryuken/equivalent Anti Air?  The whole point of throwing fireball is to set people up to jump so you can punish them, at least until they stop knowing what to do.  Play a real person and throwing fireball stupidly will result in losing 1/3 to 1/2 of your life bar from a jump in.

Offline Chaosmancer

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Re: Street Fighter 4
« Reply #24 on: December 05, 2011, 04:58:14 AM »
Lol u guys r mad n00b.  What good is hadouken spam without shoryuken/equivalent Anti Air?

I believe that you are misunderstanding. The spammers are the opponents. We actually try to play fairly... and the spammers do use anti-air. Even FADC falls short because of Shoryuken. There was only one time I managed to beat it and that was with a well timed Bloody High Claw which went through his Hadouken, hit him (thus knocking him into the air and neutralising him), and by then I was close enough to sweep spam him to death. Ibuki can go under Hadoukens with a well timed diagonal forward+MK, but once again, it falls short because of Shoryuken. Although I don't deny my lack of skill for not figuring a way around this yet.
Yes that sequence of words I just said made perfect sense.

Offline 123savethewhales

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Re: Street Fighter 4
« Reply #25 on: December 05, 2011, 05:02:45 AM »
Lol u guys r mad n00b.  What good is hadouken spam without shoryuken/equivalent Anti Air?
I believe that you are misunderstanding. The spammers are the opponents. We actually try to play fairly... and the spammers do use anti-air. Even FADC falls short because of Shoryuken. There was only one time I managed to beat it and that was with a well timed Bloody High Claw which went through his Hadouken, hit him (thus knocking him into the air and neutralising him), and by then I was close enough to sweep spam him to death. Ibuki can go under Hadoukens with a well timed diagonal forward+MK, but once again, it falls short because of Shoryuken. Although I don't deny my lack of skill for not figuring a way around this yet.
There isn't a way around that.  You either guess your jump in properly or get punished.  You don't "wait" til you see the fireball, you jump when you anticipate the other guy throwing one.  If you guess right you beat the heck out of them with a jump in + ground combo (hopefully you know one that takes good chunk of life).  Otherwise you get stuffed by an anti air.  Any character that don't have a solid combo that takes out a huge chunk of lifebar kinna sucks (except Zangief, but he don't need combo to take out a huge chunk of life bar).

So when I use Gouken I entertain them a little with a few counter fireballs then I use the flying kick into combo to take out half their life once they get trigger happy.

Offline Chaosmancer

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Re: Street Fighter 4
« Reply #26 on: December 05, 2011, 05:09:46 AM »
Lol u guys r mad n00b.  What good is hadouken spam without shoryuken/equivalent Anti Air?
I believe that you are misunderstanding. The spammers are the opponents. We actually try to play fairly... and the spammers do use anti-air. Even FADC falls short because of Shoryuken. There was only one time I managed to beat it and that was with a well timed Bloody High Claw which went through his Hadouken, hit him (thus knocking him into the air and neutralising him), and by then I was close enough to sweep spam him to death. Ibuki can go under Hadoukens with a well timed diagonal forward+MK, but once again, it falls short because of Shoryuken. Although I don't deny my lack of skill for not figuring a way around this yet.
There isn't a way around that.  You either guess your jump in properly or get punished.  You don't "wait" til you see the fireball, you jump when you anticipate the other guy throwing one.  If you gets right you beat the heck out of them with a jump in + ground combo (hopefully you know one that takes good chunk of life).  Otherwise you get stuffed by an anti air.

So when I use Gouken I entertain them a little with a few counter fireballs then I use the flying kick into combo to take out half their life once they get trigger happy.

That would work, it's just that lite controls have literally no delay between the tapping of the screen and the action happening. The only reason a lite control will do nothing is if you aren't in the air when you need to be (like with Kasumi Suzaku), or if you are in the middle of an action. If I knew a good followup to Ibuki's diagonal forward+MK, I may be able to do something, but the best I can really hope for is if they use a Hadouken rather than a Tatsu or Shoryuken, I may be able to end up with both people taking damage...although I'm not sure if a well timed aerial throw will take priority over Shoryuken/Tatsu, or whether the invincible frames will stop me.
Yes that sequence of words I just said made perfect sense.

Offline 123savethewhales

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Re: Street Fighter 4
« Reply #27 on: December 05, 2011, 05:12:35 AM »
Lol u guys r mad n00b.  What good is hadouken spam without shoryuken/equivalent Anti Air?
I believe that you are misunderstanding. The spammers are the opponents. We actually try to play fairly... and the spammers do use anti-air. Even FADC falls short because of Shoryuken. There was only one time I managed to beat it and that was with a well timed Bloody High Claw which went through his Hadouken, hit him (thus knocking him into the air and neutralising him), and by then I was close enough to sweep spam him to death. Ibuki can go under Hadoukens with a well timed diagonal forward+MK, but once again, it falls short because of Shoryuken. Although I don't deny my lack of skill for not figuring a way around this yet.
There isn't a way around that.  You either guess your jump in properly or get punished.  You don't "wait" til you see the fireball, you jump when you anticipate the other guy throwing one.  If you gets right you beat the heck out of them with a jump in + ground combo (hopefully you know one that takes good chunk of life).  Otherwise you get stuffed by an anti air.

So when I use Gouken I entertain them a little with a few counter fireballs then I use the flying kick into combo to take out half their life once they get trigger happy.

That would work, it's just that lite controls have literally no delay between the tapping of the screen and the action happening. The only reason a lite control will do nothing is if you aren't in the air when you need to be (like with Kasumi Suzaku), or if you are in the middle of an action. If I knew a good followup to Ibuki's diagonal forward+MK, I may be able to do something, but the best I can really hope for is if they use a Hadouken rather than a Tatsu or Shoryuken, I may be able to end up with both people taking damage...although I'm not sure if a well timed aerial throw will take priority over Shoryuken/Tatsu, or whether the invincible frames will stop me.
That's why you ANTICIPATE a fireball so you catch them during the fireball animation.  If you jump after you see it of course you gonna get stuffed.

You have to guess when he's going to throw the fireball so you jump when he starts and hit him before the animation finishes.  Knowing now to chain a good land combo off from the jump in is your best way to fight a fireball spammer.  If you can take out at least 1/3 of their lifebar you only have to guess right 3 times to win.

Granted, any control that lets a person throw a shoryuken with the push of 1 button is stupid.

Offline Chaosmancer

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Re: Street Fighter 4
« Reply #28 on: December 05, 2011, 05:24:57 AM »
Lol u guys r mad n00b.  What good is hadouken spam without shoryuken/equivalent Anti Air?
I believe that you are misunderstanding. The spammers are the opponents. We actually try to play fairly... and the spammers do use anti-air. Even FADC falls short because of Shoryuken. There was only one time I managed to beat it and that was with a well timed Bloody High Claw which went through his Hadouken, hit him (thus knocking him into the air and neutralising him), and by then I was close enough to sweep spam him to death. Ibuki can go under Hadoukens with a well timed diagonal forward+MK, but once again, it falls short because of Shoryuken. Although I don't deny my lack of skill for not figuring a way around this yet.
There isn't a way around that.  You either guess your jump in properly or get punished.  You don't "wait" til you see the fireball, you jump when you anticipate the other guy throwing one.  If you gets right you beat the heck out of them with a jump in + ground combo (hopefully you know one that takes good chunk of life).  Otherwise you get stuffed by an anti air.

So when I use Gouken I entertain them a little with a few counter fireballs then I use the flying kick into combo to take out half their life once they get trigger happy.

That would work, it's just that lite controls have literally no delay between the tapping of the screen and the action happening. The only reason a lite control will do nothing is if you aren't in the air when you need to be (like with Kasumi Suzaku), or if you are in the middle of an action. If I knew a good followup to Ibuki's diagonal forward+MK, I may be able to do something, but the best I can really hope for is if they use a Hadouken rather than a Tatsu or Shoryuken, I may be able to end up with both people taking damage...although I'm not sure if a well timed aerial throw will take priority over Shoryuken/Tatsu, or whether the invincible frames will stop me.
That's why you ANTICIPATE a fireball so you catch them during the fireball animation.  If you jump after you see it of course you gonna get stuffed.

You have to guess when he's going to throw the fireball so you jump when he starts and hit him before the animation finishes.

Every time I have done that, it has led to a Shoryuken or a Tatsu to the face. And if I get them near a corner, they Tatsu to the other side of the arena while I am on the floor. Even sweeps can be useless if they are holding diagonal away as they spam their attacks. Also, there is not much recovery from a light Hadouken meaning that it can be quite easy to return to the crouch block position. It's still funny to watch them ragequit when you beat them at their own spamming game.
Yes that sequence of words I just said made perfect sense.

Offline 123savethewhales

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Re: Street Fighter 4
« Reply #29 on: December 05, 2011, 05:27:55 AM »
You obviously isn't jumping early enough then, or you jump in so obviously that the other person can easily guess it.

There's a reason why I entertain them with a few fireball of my own before doing that early jump in.  So it's not obvious.  You jump just when they start doing the fireball because you guess they will do the fireball.  So there's no difference between a light or a heavy fireball (really who uses heavy fireballs anyway)?  If your kick doesn't land before the fireball animation finishes you are jumping too late.

That said, anything that makes doing the special move easier than doing the full motion is stupid.  That's why I play in the arcade and not online.

Offline Chaosmancer

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Re: Street Fighter 4
« Reply #30 on: December 05, 2011, 05:35:54 AM »
Vega doesn't have a ranged attack. The closest thing is Sky High Claw which is easily countered. Ibuki's kunais are weak and just bounce off fireballs... heck, they even bounce off of a well timed light kick. A well timed command dash can go through them, but that usually hits the fireball directly behind the one that I just went through. I have already tried pretty much everything you have said. I'm guessing that my execution of it could use a little work, and that lite controls make it that much more difficult to implement what you said. Actually, what do you play it on?
Yes that sequence of words I just said made perfect sense.

Offline 123savethewhales

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Re: Street Fighter 4
« Reply #31 on: December 05, 2011, 05:40:41 AM »
Vega doesn't have a ranged attack. The closest thing is Sky High Claw which is easily countered. Ibuki's kunais are weak and just bounce off fireballs... heck, they even bounce off of a well timed light kick. A well timed command dash can go through them, but that usually hits the fireball directly behind the one that I just went through. I have already tried pretty much everything you have said. I'm guessing that my execution of it could use a little work, and that lite controls make it that much more difficult to implement what you said. Actually, what do you play it on?
It has nothing to do with the control if you hit them before the fireball animation finishes.  But then again I have 15 years of 2d fighting game exp playing real ppl in the arcade so that might give me the advantage in the timing.

Yeah Vega is terrible.  Even if you land a jump in you have no mean of dealing damage.  Since I use a character that can pull this off full screen and also takes out at least 1/3 of health per landing, I only have to guess 3 times to win a match.  That kinna makes a big difference.

To properly pull this off you absolutely need a character that can deal a lot of damage from a jump in.  Guessing right with vega a few times isn't going to do you any good.

Offline Chaosmancer

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Re: Street Fighter 4
« Reply #32 on: December 05, 2011, 05:51:23 AM »
If I practice hard enough I will be able to counter it with Vega. Too bad Splendid Claw doesn't go through Hadoukens (as I remember) and Bloody High Claw does, but is blocked if I make it so that it will hit the wall and then the opponent, but can never get close enough to hit the opponent and then the wall (other than very rare occasions). I do keep on idiotically forgetting about Tsumiji and Hien with Ibuki (EX Hien can go straight across the screen). And I also keep on forgetting about EX Sky High Claw. I really just need to find out what followups work really... actually, can you FADC and then jump straight after? Also, I find that I can (if I get close enough) use a light attack from a jump in which gives me enough time to crouch block with Vega, then I can sometimes get a hit in with Cosmic Heel to heavy kick to sweep.
Yes that sequence of words I just said made perfect sense.