Can't you just beat hadouken spammers via jump + forward + strong kick, then when at melee range pummel him with focus attacks or other faster attacks than the Hadouken ?And guile doesn't NEED anything else than flash kick and sonic boom really. If only sonic boom was faster to do.And I use SDF as punches, XCV at kicks, Q and W as triple punch/triple kick, arrow keys, G for grab, B for taunt and N for focus attack. Or something like that.
Quote from: Naryar on December 04, 2011, 06:52:34 AMCan't you just beat hadouken spammers via jump + forward + strong kick, then when at melee range pummel him with focus attacks or other faster attacks than the Hadouken ?And guile doesn't NEED anything else than flash kick and sonic boom really. If only sonic boom was faster to do.And I use SDF as punches, XCV at kicks, Q and W as triple punch/triple kick, arrow keys, G for grab, B for taunt and N for focus attack. Or something like that.Lite controls make that possible to do at a tap of the screen, no delays or charging.As for beating Hadoukens through jump forward, Shoryuken or Tatsu ruin that strategy straight away (thanks to lite controls once again). Of course, this is only for the 3DS, where spamming is easily done (although that isn't to say that I haven't met non-spammy lite control users).
Lol u guys r mad n00b. What good is hadouken spam without shoryuken/equivalent Anti Air?
Quote from: 123savethewhales on December 05, 2011, 04:48:46 AMLol u guys r mad n00b. What good is hadouken spam without shoryuken/equivalent Anti Air? I believe that you are misunderstanding. The spammers are the opponents. We actually try to play fairly... and the spammers do use anti-air. Even FADC falls short because of Shoryuken. There was only one time I managed to beat it and that was with a well timed Bloody High Claw which went through his Hadouken, hit him (thus knocking him into the air and neutralising him), and by then I was close enough to sweep spam him to death. Ibuki can go under Hadoukens with a well timed diagonal forward+MK, but once again, it falls short because of Shoryuken. Although I don't deny my lack of skill for not figuring a way around this yet.
Quote from: Chaosmancer on December 05, 2011, 04:58:14 AMQuote from: 123savethewhales on December 05, 2011, 04:48:46 AMLol u guys r mad n00b. What good is hadouken spam without shoryuken/equivalent Anti Air? I believe that you are misunderstanding. The spammers are the opponents. We actually try to play fairly... and the spammers do use anti-air. Even FADC falls short because of Shoryuken. There was only one time I managed to beat it and that was with a well timed Bloody High Claw which went through his Hadouken, hit him (thus knocking him into the air and neutralising him), and by then I was close enough to sweep spam him to death. Ibuki can go under Hadoukens with a well timed diagonal forward+MK, but once again, it falls short because of Shoryuken. Although I don't deny my lack of skill for not figuring a way around this yet.There isn't a way around that. You either guess your jump in properly or get punished. You don't "wait" til you see the fireball, you jump when you anticipate the other guy throwing one. If you gets right you beat the out of them with a jump in + ground combo (hopefully you know one that takes good chunk of life). Otherwise you get stuffed by an anti air.So when I use Gouken I entertain them a little with a few counter fireballs then I use the flying kick into combo to take out half their life once they get trigger happy.
Quote from: 123savethewhales on December 05, 2011, 05:02:45 AMQuote from: Chaosmancer on December 05, 2011, 04:58:14 AMQuote from: 123savethewhales on December 05, 2011, 04:48:46 AMLol u guys r mad n00b. What good is hadouken spam without shoryuken/equivalent Anti Air? I believe that you are misunderstanding. The spammers are the opponents. We actually try to play fairly... and the spammers do use anti-air. Even FADC falls short because of Shoryuken. There was only one time I managed to beat it and that was with a well timed Bloody High Claw which went through his Hadouken, hit him (thus knocking him into the air and neutralising him), and by then I was close enough to sweep spam him to death. Ibuki can go under Hadoukens with a well timed diagonal forward+MK, but once again, it falls short because of Shoryuken. Although I don't deny my lack of skill for not figuring a way around this yet.There isn't a way around that. You either guess your jump in properly or get punished. You don't "wait" til you see the fireball, you jump when you anticipate the other guy throwing one. If you gets right you beat the out of them with a jump in + ground combo (hopefully you know one that takes good chunk of life). Otherwise you get stuffed by an anti air.So when I use Gouken I entertain them a little with a few counter fireballs then I use the flying kick into combo to take out half their life once they get trigger happy.That would work, it's just that lite controls have literally no delay between the tapping of the screen and the action happening. The only reason a lite control will do nothing is if you aren't in the air when you need to be (like with Kasumi Suzaku), or if you are in the middle of an action. If I knew a good followup to Ibuki's diagonal forward+MK, I may be able to do something, but the best I can really hope for is if they use a Hadouken rather than a Tatsu or Shoryuken, I may be able to end up with both people taking damage...although I'm not sure if a well timed aerial throw will take priority over Shoryuken/Tatsu, or whether the invincible frames will stop me.
Quote from: Chaosmancer on December 05, 2011, 05:09:46 AMQuote from: 123savethewhales on December 05, 2011, 05:02:45 AMQuote from: Chaosmancer on December 05, 2011, 04:58:14 AMQuote from: 123savethewhales on December 05, 2011, 04:48:46 AMLol u guys r mad n00b. What good is hadouken spam without shoryuken/equivalent Anti Air? I believe that you are misunderstanding. The spammers are the opponents. We actually try to play fairly... and the spammers do use anti-air. Even FADC falls short because of Shoryuken. There was only one time I managed to beat it and that was with a well timed Bloody High Claw which went through his Hadouken, hit him (thus knocking him into the air and neutralising him), and by then I was close enough to sweep spam him to death. Ibuki can go under Hadoukens with a well timed diagonal forward+MK, but once again, it falls short because of Shoryuken. Although I don't deny my lack of skill for not figuring a way around this yet.There isn't a way around that. You either guess your jump in properly or get punished. You don't "wait" til you see the fireball, you jump when you anticipate the other guy throwing one. If you gets right you beat the out of them with a jump in + ground combo (hopefully you know one that takes good chunk of life). Otherwise you get stuffed by an anti air.So when I use Gouken I entertain them a little with a few counter fireballs then I use the flying kick into combo to take out half their life once they get trigger happy.That would work, it's just that lite controls have literally no delay between the tapping of the screen and the action happening. The only reason a lite control will do nothing is if you aren't in the air when you need to be (like with Kasumi Suzaku), or if you are in the middle of an action. If I knew a good followup to Ibuki's diagonal forward+MK, I may be able to do something, but the best I can really hope for is if they use a Hadouken rather than a Tatsu or Shoryuken, I may be able to end up with both people taking damage...although I'm not sure if a well timed aerial throw will take priority over Shoryuken/Tatsu, or whether the invincible frames will stop me.That's why you ANTICIPATE a fireball so you catch them during the fireball animation. If you jump after you see it of course you gonna get stuffed.You have to guess when he's going to throw the fireball so you jump when he starts and hit him before the animation finishes.
Vega doesn't have a ranged attack. The closest thing is Sky High Claw which is easily countered. Ibuki's kunais are weak and just bounce off fireballs... , they even bounce off of a well timed light kick. A well timed command dash can go through them, but that usually hits the fireball directly behind the one that I just went through. I have already tried pretty much everything you have said. I'm guessing that my execution of it could use a little work, and that lite controls make it that much more difficult to implement what you said. Actually, what do you play it on?