gametechmods
Off-Topic => Games => Existing Games => Topic started by: Naryar on November 28, 2011, 08:14:16 AM
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So does anyone plays it ? I have just finished downloading it this day, and it is much more complex than the 2 :P
Also, tiger uppercutting is way easier with a keyboard now.
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I play it, but not on PC. I main Vega and Ibuki (and know a few combos with each). I find it rather enjoyable when not being spammed to death (I may be okay at the game, but I am still not good enough to beat people who spam well).
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Ahh, street fighter 4. I have it and Super SSIV on the 360.
I main Juri, Bison and Ibuki. Sadly I don't have live so I haven't actually fought anyone good yet xD
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I main Sagat, because he's awesome, and Bison because he can still spam Psycho Crusher like in the good old days (though it's not as efficient now) and still jumps like mad.
Looking forward to unlock Akuma though.
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Planning to get the 3DS version.
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Holy sh**, unlocking akuma is not going to be easy.
Although even on lowest difficulty, getting 8 perfects in a row (even with BISOOOONNN) is hard.
MY OPINION ON CHARACTERS COMPARED TO SF2
Sagat : Favorite character, if that wasn't clear enough. Even better than in the 2 with the addition of Tiger Knee.
Ryu: Like Sagat, but not as good.
Ken: Like Ryu
Dhalsim: Still sucks, unless you play it really well. Glass cannon ahoy.
E. Honda: Now sucks.
Blanka: Has been nerfed. Doesn't spam cannonball attack as often.
Chun-Li: Seems to be less good. Most noticeably in damage and health. Still a solid choice though.
Zangief: As annoying as ever. Keeps spamming it's spinning piledrivers or clotheslines and sh**.
Bison: Overall as powerful as always, that is slightly overpowered. If you time well your Psycho Crusher/Knee Press spam you can win without great problems.
Balrog: Doesn't seem to be as powerful as back then, it still attacks damn well.
Vega: Not as bad as E Honda, but still quite bad for a former SF2 boss, so there's no point in picking it GF :trollface
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I don't know it was easy for me. Lowest setting means you can just throw fireball or something dumb like that.
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(even with BISOOOONNN)
http://www.youtube.com/watch?v=0_1iwwR8sHU# (http://www.youtube.com/watch?v=0_1iwwR8sHU#)
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Holy sh**.
I was on easiest difficulty with bison, did not lose a match, made four or five perfects total with psycho crusher spam, and won.
Then Akuma came, and got promptly beaten by strong kick spam.
NOW I HAVE HIM MWAHAHAHAHA
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Holy sh**.
I was on easiest difficulty with bison, did not lose a match, made four or five perfects total with psycho crusher spam, and won.
Then Akuma came, and got promptly beaten by strong kick spam.
NOW I HAVE HIM MWAHAHAHAHA
Naryar with the Satsui no Hadou? What a terrifying thought :approve:
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Vega: Not as bad as E Honda, but still quite bad for a former SF2 boss, so there's no point in picking it GF :trollface
I dunno, I've found a few combos with him (I still have yet to consistently pull off his ultras). Most notably, diagonal forward+heavy kick (Cosmic Heel), Sweep. Cosmic Heel, standing heavy kick (can sometimes go to sweep or heavy punch if you are fast enough). Rolling Crystal Flash, Scarlet Terror can be a rather good one too (this may be slightly one-sided because he is one of my main characters). In fact, he is one of the few characters that nobody has beaten me with by spamming. They chose him to fight fire with fire, and failed miserably.
On another note, I think that my AI has kind of been screwed over due to playing against spammers consistently (although being unable to beat spammers shows lack of skill, but before my online fighting, I was able to beat Arcade mode on the hardest difficulty, now I struggle to get past the first round). I suppose that I will just have to try to fight against non-spammy opponents consistently until it evens out.
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I main Gouken because I can take out half of people's lifebar consistently with one crossover or link a ultra from a throw, without having to learn all those stupid cancel combos.
Every comp is a joke on the highest difficulty IMO, but then again I grow up at an age where kids actually go to arcade to put quarters in to fight other people. Playing against comps or ppl online just feels so lame by comparison.
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Akuma's ultra or super are the easier to pull off for me, so I think I'm gonna main him. Or maybe Sagat, who is just a game breaker even without tiger shot spam. Or maybe both.
Too bad he's a glass cannon and I can't do Aerial Hadoukens at all, nor do I manage usual hadoukens as well. Maybe I don't have a pad so I can't play correctly.
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Glorious 3DS master race dropping in here. Online is a pain, as hadouken is mapped to the TOUCH SCREEN. And not even Vega, my favourite character, can do anything about it. *sigh*.
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Glorious 3DS master race dropping in here. Online is a pain, as hadouken is mapped to the TOUCH SCREEN. And not even Vega, my favourite character, can do anything about it. *sigh*.
Unfortunately, the only answer is to go to pro controls and choose to fight people using the same control system as you, although, by the time I was good enough, the damage was already done to my AI opponents. It's bad enough when they can read your inputs, but when they can read your inputs and do an attack at the speed of lite (bad joke at the fact that the touch screen commands are lite controls) it is nigh on impossible to beat them. No delay on Zangief's Lariat/Spinning Piledriver means that he can just grab me out of a combo straight away. I have less trouble with Vega, but with Ibuki, I find it nigh on impossible to beat anything. Walking forward Psycho Crusher has nothing on some of the other spams I have seen.
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Glorious 3DS master race dropping in here. Online is a pain, as hadouken is mapped to the TOUCH SCREEN. And not even Vega, my favourite character, can do anything about it. *sigh*.
Unfortunately, the only answer is to go to pro controls and choose to fight people using the same control system as you, although, by the time I was good enough, the damage was already done to my AI opponents. It's bad enough when they can read your inputs, but when they can read your inputs and do an attack at the speed of lite (bad joke at the fact that the touch screen commands are lite controls) it is nigh on impossible to beat them. No delay on Zangief's Lariat/Spinning Piledriver means that he can just grab me out of a combo straight away. I have less trouble with Vega, but with Ibuki, I find it nigh on impossible to beat anything. Walking forward Psycho Crusher has nothing on some of the other spams I have seen.
But... I can only play lite! :(
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Glorious 3DS master race dropping in here. Online is a pain, as hadouken is mapped to the TOUCH SCREEN. And not even Vega, my favourite character, can do anything about it. *sigh*.
Unfortunately, the only answer is to go to pro controls and choose to fight people using the same control system as you, although, by the time I was good enough, the damage was already done to my AI opponents. It's bad enough when they can read your inputs, but when they can read your inputs and do an attack at the speed of lite (bad joke at the fact that the touch screen commands are lite controls) it is nigh on impossible to beat them. No delay on Zangief's Lariat/Spinning Piledriver means that he can just grab me out of a combo straight away. I have less trouble with Vega, but with Ibuki, I find it nigh on impossible to beat anything. Walking forward Psycho Crusher has nothing on some of the other spams I have seen.
But... I can only play lite! :(
It does take some practice to learn the moves, but when you do, some things will go more smoothly... saying that, I still can't consistently pull off Vega's Bloody High Claw, it always turns into a Flying Barcelona Attack, EX Flying Barcelona Attack, or the Super version. When I try for Splendid Claw, it turns into Rolling Crystal Flash (if I am remembering the input correctly). I really don't like lite control spammers though. Guile ones are probably the worst, spamming Flash Kick L or Sonic Boom L, even if you manage to get past the Sonic Booms, as you go to start a combo, you have been Flash Kicked and the enemy has retreated. It's still amusing to watch them rage quit if you beat them at their own game, especially if you knock them down, put sunglasses on, and then kill them with the ultra.
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It does take some practice to learn the moves, but when you do, some things will go more smoothly... saying that, I still can't consistently pull off Vega's Bloody High Claw, it always turns into a Flying Barcelona Attack, EX Flying Barcelona Attack, or the Super version. When I try for Splendid Claw, it turns into Rolling Crystal Flash (if I am remembering the input correctly). I really don't like lite control spammers though. Guile ones are probably the worst, spamming Flash Kick L or Sonic Boom L, even if you manage to get past the Sonic Booms, as you go to start a combo, you have been Flash Kicked and the enemy has retreated. It's still amusing to watch them rage quit if you beat them at their own game, especially if you knock them down, put sunglasses on, and then kill them with the ultra.
1: Set ALL your Ryu binds to Hadouken
2: Set L/R to EX Hadouken
3: Choose Ultra as "Metsu Hadouken"
4: ???
5: PROFIT
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It does take some practice to learn the moves, but when you do, some things will go more smoothly... saying that, I still can't consistently pull off Vega's Bloody High Claw, it always turns into a Flying Barcelona Attack, EX Flying Barcelona Attack, or the Super version. When I try for Splendid Claw, it turns into Rolling Crystal Flash (if I am remembering the input correctly). I really don't like lite control spammers though. Guile ones are probably the worst, spamming Flash Kick L or Sonic Boom L, even if you manage to get past the Sonic Booms, as you go to start a combo, you have been Flash Kicked and the enemy has retreated. It's still amusing to watch them rage quit if you beat them at their own game, especially if you knock them down, put sunglasses on, and then kill them with the ultra.
1: Set ALL your Ryu binds to Hadouken
2: Set L/R to EX Hadouken
3: Choose Ultra as "Metsu Hadouken"
4: ???
5: PROFIT
I never actually set L/R to any special moves. My setup for buttons has always been B/A/R was L/M/H kick, respectively, and Y/X/L was L/M/H punch, respectively. If I am playing on Xbox 360 with my friend, RB is all kicks, LB is all punches. As for the screen with pro controls, I have top left as all kicks, top right as all punches, bottom right as throw, and bottom left as focus attack (not that I use them that much (most used is all kicks as I am practicing Bloody High Claw)).
Although, with Guile it is
1. Set top right of screen to Flash Kick L
2. Crouch back at the start of match
3. Tap the screen whenever the opponent comes near you
4. ???
5. A Winrar is you.
It was still fun to watch people fail to kill me in mirror matches with characters that I knew well.
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Can't you just beat hadouken spammers via jump + forward + strong kick, then when at melee range pummel him with focus attacks or other faster attacks than the Hadouken ?
And guile doesn't NEED anything else than flash kick and sonic boom really. If only sonic boom was faster to do.
And I use SDF as punches, XCV at kicks, Q and W as triple punch/triple kick, arrow keys, G for grab, B for taunt and N for focus attack. Or something like that.
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Can't you just beat hadouken spammers via jump + forward + strong kick, then when at melee range pummel him with focus attacks or other faster attacks than the Hadouken ?
And guile doesn't NEED anything else than flash kick and sonic boom really. If only sonic boom was faster to do.
And I use SDF as punches, XCV at kicks, Q and W as triple punch/triple kick, arrow keys, G for grab, B for taunt and N for focus attack. Or something like that.
Lite controls make that possible to do at a tap of the screen, no delays or charging.
As for beating Hadoukens through jump forward, Shoryuken or Tatsu ruin that strategy straight away (thanks to lite controls once again). Of course, this is only for the 3DS, where spamming is easily done (although that isn't to say that I haven't met non-spammy lite control users).
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Every time I've gotten against a spammer, I've tried to build up the power for an ultra. Then, LOLAUTOBLOCK. I have every right to quit in those situations.
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Can't you just beat hadouken spammers via jump + forward + strong kick, then when at melee range pummel him with focus attacks or other faster attacks than the Hadouken ?
And guile doesn't NEED anything else than flash kick and sonic boom really. If only sonic boom was faster to do.
And I use SDF as punches, XCV at kicks, Q and W as triple punch/triple kick, arrow keys, G for grab, B for taunt and N for focus attack. Or something like that.
Lite controls make that possible to do at a tap of the screen, no delays or charging.
As for beating Hadoukens through jump forward, Shoryuken or Tatsu ruin that strategy straight away (thanks to lite controls once again). Of course, this is only for the 3DS, where spamming is easily done (although that isn't to say that I haven't met non-spammy lite control users).
Hax.
On another topic, seems I can beat akuma with sagat in Master mode AI.
Bison however isn't that easy... :FFFUUU
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Lol u guys r mad n00b. What good is hadouken spam without shoryuken/equivalent Anti Air? The whole point of throwing fireball is to set people up to jump so you can punish them, at least until they stop knowing what to do. Play a real person and throwing fireball stupidly will result in losing 1/3 to 1/2 of your life bar from a jump in.
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Lol u guys r mad n00b. What good is hadouken spam without shoryuken/equivalent Anti Air?
I believe that you are misunderstanding. The spammers are the opponents. We actually try to play fairly... and the spammers do use anti-air. Even FADC falls short because of Shoryuken. There was only one time I managed to beat it and that was with a well timed Bloody High Claw which went through his Hadouken, hit him (thus knocking him into the air and neutralising him), and by then I was close enough to sweep spam him to death. Ibuki can go under Hadoukens with a well timed diagonal forward+MK, but once again, it falls short because of Shoryuken. Although I don't deny my lack of skill for not figuring a way around this yet.
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Lol u guys r mad n00b. What good is hadouken spam without shoryuken/equivalent Anti Air?
I believe that you are misunderstanding. The spammers are the opponents. We actually try to play fairly... and the spammers do use anti-air. Even FADC falls short because of Shoryuken. There was only one time I managed to beat it and that was with a well timed Bloody High Claw which went through his Hadouken, hit him (thus knocking him into the air and neutralising him), and by then I was close enough to sweep spam him to death. Ibuki can go under Hadoukens with a well timed diagonal forward+MK, but once again, it falls short because of Shoryuken. Although I don't deny my lack of skill for not figuring a way around this yet.
There isn't a way around that. You either guess your jump in properly or get punished. You don't "wait" til you see the fireball, you jump when you anticipate the other guy throwing one. If you guess right you beat the heck out of them with a jump in + ground combo (hopefully you know one that takes good chunk of life). Otherwise you get stuffed by an anti air. Any character that don't have a solid combo that takes out a huge chunk of lifebar kinna sucks (except Zangief, but he don't need combo to take out a huge chunk of life bar).
So when I use Gouken I entertain them a little with a few counter fireballs then I use the flying kick into combo to take out half their life once they get trigger happy.
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Lol u guys r mad n00b. What good is hadouken spam without shoryuken/equivalent Anti Air?
I believe that you are misunderstanding. The spammers are the opponents. We actually try to play fairly... and the spammers do use anti-air. Even FADC falls short because of Shoryuken. There was only one time I managed to beat it and that was with a well timed Bloody High Claw which went through his Hadouken, hit him (thus knocking him into the air and neutralising him), and by then I was close enough to sweep spam him to death. Ibuki can go under Hadoukens with a well timed diagonal forward+MK, but once again, it falls short because of Shoryuken. Although I don't deny my lack of skill for not figuring a way around this yet.
There isn't a way around that. You either guess your jump in properly or get punished. You don't "wait" til you see the fireball, you jump when you anticipate the other guy throwing one. If you gets right you beat the heck out of them with a jump in + ground combo (hopefully you know one that takes good chunk of life). Otherwise you get stuffed by an anti air.
So when I use Gouken I entertain them a little with a few counter fireballs then I use the flying kick into combo to take out half their life once they get trigger happy.
That would work, it's just that lite controls have literally no delay between the tapping of the screen and the action happening. The only reason a lite control will do nothing is if you aren't in the air when you need to be (like with Kasumi Suzaku), or if you are in the middle of an action. If I knew a good followup to Ibuki's diagonal forward+MK, I may be able to do something, but the best I can really hope for is if they use a Hadouken rather than a Tatsu or Shoryuken, I may be able to end up with both people taking damage...although I'm not sure if a well timed aerial throw will take priority over Shoryuken/Tatsu, or whether the invincible frames will stop me.
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Lol u guys r mad n00b. What good is hadouken spam without shoryuken/equivalent Anti Air?
I believe that you are misunderstanding. The spammers are the opponents. We actually try to play fairly... and the spammers do use anti-air. Even FADC falls short because of Shoryuken. There was only one time I managed to beat it and that was with a well timed Bloody High Claw which went through his Hadouken, hit him (thus knocking him into the air and neutralising him), and by then I was close enough to sweep spam him to death. Ibuki can go under Hadoukens with a well timed diagonal forward+MK, but once again, it falls short because of Shoryuken. Although I don't deny my lack of skill for not figuring a way around this yet.
There isn't a way around that. You either guess your jump in properly or get punished. You don't "wait" til you see the fireball, you jump when you anticipate the other guy throwing one. If you gets right you beat the heck out of them with a jump in + ground combo (hopefully you know one that takes good chunk of life). Otherwise you get stuffed by an anti air.
So when I use Gouken I entertain them a little with a few counter fireballs then I use the flying kick into combo to take out half their life once they get trigger happy.
That would work, it's just that lite controls have literally no delay between the tapping of the screen and the action happening. The only reason a lite control will do nothing is if you aren't in the air when you need to be (like with Kasumi Suzaku), or if you are in the middle of an action. If I knew a good followup to Ibuki's diagonal forward+MK, I may be able to do something, but the best I can really hope for is if they use a Hadouken rather than a Tatsu or Shoryuken, I may be able to end up with both people taking damage...although I'm not sure if a well timed aerial throw will take priority over Shoryuken/Tatsu, or whether the invincible frames will stop me.
That's why you ANTICIPATE a fireball so you catch them during the fireball animation. If you jump after you see it of course you gonna get stuffed.
You have to guess when he's going to throw the fireball so you jump when he starts and hit him before the animation finishes. Knowing now to chain a good land combo off from the jump in is your best way to fight a fireball spammer. If you can take out at least 1/3 of their lifebar you only have to guess right 3 times to win.
Granted, any control that lets a person throw a shoryuken with the push of 1 button is stupid.
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Lol u guys r mad n00b. What good is hadouken spam without shoryuken/equivalent Anti Air?
I believe that you are misunderstanding. The spammers are the opponents. We actually try to play fairly... and the spammers do use anti-air. Even FADC falls short because of Shoryuken. There was only one time I managed to beat it and that was with a well timed Bloody High Claw which went through his Hadouken, hit him (thus knocking him into the air and neutralising him), and by then I was close enough to sweep spam him to death. Ibuki can go under Hadoukens with a well timed diagonal forward+MK, but once again, it falls short because of Shoryuken. Although I don't deny my lack of skill for not figuring a way around this yet.
There isn't a way around that. You either guess your jump in properly or get punished. You don't "wait" til you see the fireball, you jump when you anticipate the other guy throwing one. If you gets right you beat the heck out of them with a jump in + ground combo (hopefully you know one that takes good chunk of life). Otherwise you get stuffed by an anti air.
So when I use Gouken I entertain them a little with a few counter fireballs then I use the flying kick into combo to take out half their life once they get trigger happy.
That would work, it's just that lite controls have literally no delay between the tapping of the screen and the action happening. The only reason a lite control will do nothing is if you aren't in the air when you need to be (like with Kasumi Suzaku), or if you are in the middle of an action. If I knew a good followup to Ibuki's diagonal forward+MK, I may be able to do something, but the best I can really hope for is if they use a Hadouken rather than a Tatsu or Shoryuken, I may be able to end up with both people taking damage...although I'm not sure if a well timed aerial throw will take priority over Shoryuken/Tatsu, or whether the invincible frames will stop me.
That's why you ANTICIPATE a fireball so you catch them during the fireball animation. If you jump after you see it of course you gonna get stuffed.
You have to guess when he's going to throw the fireball so you jump when he starts and hit him before the animation finishes.
Every time I have done that, it has led to a Shoryuken or a Tatsu to the face. And if I get them near a corner, they Tatsu to the other side of the arena while I am on the floor. Even sweeps can be useless if they are holding diagonal away as they spam their attacks. Also, there is not much recovery from a light Hadouken meaning that it can be quite easy to return to the crouch block position. It's still funny to watch them ragequit when you beat them at their own spamming game.
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You obviously isn't jumping early enough then, or you jump in so obviously that the other person can easily guess it.
There's a reason why I entertain them with a few fireball of my own before doing that early jump in. So it's not obvious. You jump just when they start doing the fireball because you guess they will do the fireball. So there's no difference between a light or a heavy fireball (really who uses heavy fireballs anyway)? If your kick doesn't land before the fireball animation finishes you are jumping too late.
That said, anything that makes doing the special move easier than doing the full motion is stupid. That's why I play in the arcade and not online.
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Vega doesn't have a ranged attack. The closest thing is Sky High Claw which is easily countered. Ibuki's kunais are weak and just bounce off fireballs... heck, they even bounce off of a well timed light kick. A well timed command dash can go through them, but that usually hits the fireball directly behind the one that I just went through. I have already tried pretty much everything you have said. I'm guessing that my execution of it could use a little work, and that lite controls make it that much more difficult to implement what you said. Actually, what do you play it on?
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Vega doesn't have a ranged attack. The closest thing is Sky High Claw which is easily countered. Ibuki's kunais are weak and just bounce off fireballs... heck, they even bounce off of a well timed light kick. A well timed command dash can go through them, but that usually hits the fireball directly behind the one that I just went through. I have already tried pretty much everything you have said. I'm guessing that my execution of it could use a little work, and that lite controls make it that much more difficult to implement what you said. Actually, what do you play it on?
It has nothing to do with the control if you hit them before the fireball animation finishes. But then again I have 15 years of 2d fighting game exp playing real ppl in the arcade so that might give me the advantage in the timing.
Yeah Vega is terrible. Even if you land a jump in you have no mean of dealing damage. Since I use a character that can pull this off full screen and also takes out at least 1/3 of health per landing, I only have to guess 3 times to win a match. That kinna makes a big difference.
To properly pull this off you absolutely need a character that can deal a lot of damage from a jump in. Guessing right with vega a few times isn't going to do you any good.
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If I practice hard enough I will be able to counter it with Vega. Too bad Splendid Claw doesn't go through Hadoukens (as I remember) and Bloody High Claw does, but is blocked if I make it so that it will hit the wall and then the opponent, but can never get close enough to hit the opponent and then the wall (other than very rare occasions). I do keep on idiotically forgetting about Tsumiji and Hien with Ibuki (EX Hien can go straight across the screen). And I also keep on forgetting about EX Sky High Claw. I really just need to find out what followups work really... actually, can you FADC and then jump straight after? Also, I find that I can (if I get close enough) use a light attack from a jump in which gives me enough time to crouch block with Vega, then I can sometimes get a hit in with Cosmic Heel to heavy kick to sweep.