Author Topic: Robot Arena 1  (Read 33598 times)

Offline J

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Re: Robot Arena 1
« Reply #100 on: March 15, 2013, 02:42:02 AM »
Express now gets a splash:

Betcha' didn't see Promontory coming, now did you?
(I kinda' hate the text on it, but ehh...)

And you know, as much as I would love making this into my own RA1-Mod Patch-type-thing-
Custom AIs still can't exist properly :/

Should've entered into BotM.
BOTM is only for RA2
Plus, RA1 is easier to skin things, when compared to RA2; Hence, easier.
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Offline J

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Re: Robot Arena 1
« Reply #101 on: March 18, 2013, 03:16:02 AM »
SO~
With that hovercraft body...

I'm thinking I should make something Waspinator-esque, just for gits and shiggles.
I mean, why not? Robot would just be itself + 1 Radar Jammer(the token staple), a Harpoon, and maybe 2-3 air tanks to just sum it all up.
Seems like a pretty neat idea, really.
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Offline ianh05

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Re: Robot Arena 1
« Reply #102 on: March 20, 2013, 10:26:07 AM »
Found these 2 while looking deep into the archives.



Made by Pys(?)



Can't recall where I pulled this one from or who made it.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline J

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Re: Robot Arena 1
« Reply #103 on: March 21, 2013, 02:10:42 AM »
Hey Ian, you got a copy of RA1?
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Offline ianh05

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Re: Robot Arena 1
« Reply #104 on: March 21, 2013, 03:18:12 AM »
I Was just posting those pics which I found on the old forums, figured you might get a kick out of them.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline J

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Re: Robot Arena 1
« Reply #105 on: March 22, 2013, 02:40:27 AM »
Yea, Pestering Brat is pretty neat.
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Offline DieHard3436

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Re: Robot Arena 1
« Reply #106 on: May 10, 2013, 07:28:17 PM »
how do you do skin mods? id love to give it a try

Offline J

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Re: Robot Arena 1
« Reply #107 on: May 11, 2013, 03:03:03 AM »
how do you do skin mods? id love to give it a try
All it is is just editing .bmp files, really...
Hell, you can do a lot of this with just Ms.Paint.
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Offline DieHard3436

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Re: Robot Arena 1
« Reply #108 on: May 11, 2013, 11:15:28 AM »
how do you do skin mods? id love to give it a try
All it is is just editing .bmp files, really...
Hell, you can do a lot of this with just Ms.Paint.

ok but where are those ive looked through all the folders and not found the bots just menus

Offline J

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Re: Robot Arena 1
« Reply #109 on: May 12, 2013, 03:18:28 AM »
This is why its a good idea to have RA1 in a separate folder(like on your Desktop or something), so you can always find it and keep track of it.
Your 'Custom' folder in RA1 holds all your custom textures n' junk.
Then while in RA1's botlab, just click the part you want to modify in the part list below, click 'Info', then click the 'Customize' button in the lower left corner of that pop-up menu. From there, just click one of the existing skins in the upper part of the menu, then click the skin you want to replace it with in the lower part of the menu, and click 'Apply'.

But as far as skins for robots go... It's best to look in Models -> Bots -> Maps and pick an existing .bmp file to work with, edit it, and save it with a different name in the 'Custom' folder I mentioned earlier. Said skin is only going to look appropriate on a bot with the same chassis layout.

Also, it's funny... I tried looking for a more in-depth guide too this off Google, and only this thread seems to pop up. I lol'd
Anyway, I might make a video later, to better explain this.
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Offline DieHard3436

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Re: Robot Arena 1
« Reply #110 on: May 12, 2013, 09:51:53 AM »
ahh i got it now thanks!

EDIT:

i got the modding done but i cant find the switchblade's bmp file anywhere can anyone upload the normal bmp for me
« Last Edit: May 12, 2013, 10:53:42 AM by DieHard3436 »

Offline J

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Re: Robot Arena 1
« Reply #111 on: May 13, 2013, 02:47:01 AM »
Switchblade is in the same folder with everything else, labeled 'switchblade'.
Also, when your done with this, mind if I see the final result?
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Offline DieHard3436

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Re: Robot Arena 1
« Reply #112 on: May 13, 2013, 01:49:01 PM »
well i just found it i swear it was not here last but when im done sure ill show it

Offline helloface

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Re: Robot Arena 1
« Reply #113 on: May 17, 2013, 08:32:59 PM »
Ugh... RA1 is terrible. :vista:
Oh I'll be doing some banging.......

Offline J

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Re: Robot Arena 1
« Reply #114 on: May 18, 2013, 12:12:54 AM »
Hi.

Offline helloface

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Re: Robot Arena 1
« Reply #115 on: May 18, 2013, 12:18:32 AM »
Ugh... RA1 is terrible. :vista:
How so?
1. Lack of customization
2. Variety of enemies
3. Every time you came into contact with another bot, everything stops.
4. Bots EXPLODE after you kill them
5. Lack of parts
6. Lack of part positioning
7. Chassis look really weird
8. Bots cannot leave the ground
Oh I'll be doing some banging.......

Offline playzooki

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Re: Robot Arena 1
« Reply #116 on: May 18, 2013, 02:20:20 PM »
On the components.txt, which parameter on the spikes is the damage causing thingy

Offline Mecha

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Re: Robot Arena 1
« Reply #117 on: May 18, 2013, 02:36:03 PM »

Offline HurricaneAndrew

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Re: Robot Arena 1
« Reply #118 on: May 19, 2013, 11:03:23 PM »
Ugh... RA1 is terrible. :vista:
How so?
1. Lack of customization
2. Variety of enemies
3. Every time you came into contact with another bot, everything stops.
4. Bots EXPLODE after you kill them
5. Lack of parts
6. Lack of part positioning
7. Chassis look really weird
8. Bots cannot leave the ground

But that's why it's great... It's so horrifying terrible and half-assed, it's awesome. To think it was the predecessor of our beloved RA2 is mindboggling.

#BlackNamesMatter  |  #HurricaneAndrewDidNothingWrong  |  #DemodNaryar  |  #OldfagAlliance

Offline J

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Re: Robot Arena 1
« Reply #119 on: May 20, 2013, 01:59:32 AM »
On the components.txt, which parameter on the spikes is the damage causing thingy
I never really bothered to tweak the game's files on a serious level. So I'm not sure.

1. Lack of customization You can customize your parts/arenas/robots a lot easier then you can, in RA2
2. Variety of enemies RA1 lacks Pop-ups, and saw blades are actually a thing.
3. Every time you came into contact with another bot, everything stops. Because the Opponent is constantly moving in your same direction, and you can't drive out of it
4. Bots EXPLODE after you kill them Explosions are cooler
5. Lack of parts RA1 has radar jammers, giant speakers, skull decorations, etc
6. Lack of part positioning
7. Chassis look really weird Why is that a bad thing? Different chassis lead to unusual designs, and further increasing the originality
8. Bots cannot leave the ground This is only due to the fact the forklift was never fully completed, so it's not a valid complaint, as both RA1 and RA2 fell short on budgets

6 is your only valid argument.
And Andrew is right. Yes, RA1 is cheesy, but it's a good kind of cheesy.
(And apparently one that I like to play around with)
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