gametechmods

Off-Topic => Games => Existing Games => Topic started by: J on May 13, 2012, 11:48:19 PM

Title: Robot Arena 1
Post by: J on May 13, 2012, 11:48:19 PM
I'VE STARTED PLAYING THIS GAME AGAIN OUT OF SHEER BOREDOM. SHOOSH.
Skinning robots and parts is 500 times easier in this game:
(https://gametechmods.com/uploads/images/50028Infernolicious.png)
Add to it, it doesn't seem like this game has any AI folders OR things that mention AI robots. It just has the bot files and... That's about it O,o
(Of course, they are all .gmf files)

So yea, seems like RA1 can be easily modded.
Especially because the Components file is a freakin' notepad file, and one could easily set all the weapons to have like 5,000,000 HP.

I dunno', I've only just started playing around/SnoooPING AS usual through the game's files.
Title: Re: Robot Arena 1
Post by: Meganerdbomb on May 13, 2012, 11:52:20 PM
RA1 was best RA. I should download a copy of that again. What was the code for an automatic $50,000?
Title: Re: Robot Arena 1
Post by: J on May 14, 2012, 12:22:06 AM
RA1 was best RA. I should download a copy of that again. What was the code for an automatic $50,000?
Hold Shift -> Press 4 -> Cash gets set at 50,000
Stock Opponents are cake-walk.
Opponents from the patch are "pretty good".

And as far as skinning goes, I'm PRETTY SURE you can use .tga files and/or .bmp files for basically anything, and the game won't care.
...Unlike RA2, which tends to be a little specific.
Title: Re: Robot Arena 1
Post by: J on May 14, 2012, 02:21:54 AM
Few hours + Me goofing off some more, I have figured out how to make transparent things in RA1:
(https://gametechmods.com/uploads/images/61649Mudkipz.png)
No, its not a .tga file. It actually involves using the hexadecimal value of a color, in order to actually tell RA1 what is transparent and what isn't.
That, is just cool as heck.

So yea, I herd that Patriot lieks Mudkipz
Title: Re: Robot Arena 1
Post by: cephalopod on May 14, 2012, 04:50:11 AM
THATS TOO AWESOME. O_O
Title: Re: Robot Arena 1
Post by: Badnik96 on May 14, 2012, 05:31:08 AM
MAGICAL
Title: Re: Robot Arena 1
Post by: J on May 14, 2012, 09:59:26 AM
So J had this theory about the game letting you make ANYTHING transparent, if you simply slap a text file onto it.
And to J's surprise:
(https://gametechmods.com/uploads/images/67404Wireframe.png)
He was right ;)
Title: Re: Robot Arena 1
Post by: Celestial Panda on May 14, 2012, 10:09:15 AM
Can we get all these arenas in RA2? They look sweet..
Title: Re: Robot Arena 1
Post by: J on May 14, 2012, 10:24:43 AM
Can we get all these arenas in RA2? They look sweet..
I think Click was working on some of them.
I forget, though.
Title: Re: Robot Arena 1
Post by: Philippa on May 14, 2012, 10:52:04 AM
Got a free download link?
Title: Re: Robot Arena 1
Post by: Mecha on May 14, 2012, 11:22:13 AM
Nice skins J, but-

RA1 was best RA.


NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO-*explodes*
Title: Re: Robot Arena 1
Post by: J on May 14, 2012, 11:39:52 AM
ALRIGHT, I DECIDED TO GET IT OVER WITH AND MAKE A 99% TRANSPPARENT ROBOT:
(https://gametechmods.com/uploads/images/62088Ninja.png)
(MLP Flag + Decal. So sue me)
Whats funny, is nothing in this game casts any shadows.
So unless they have that transmitter, GG HUMAN OPPONENT.
...Provided, EVERYTHING on the robot was invisible.
Title: Re: Robot Arena 1
Post by: Reier on May 14, 2012, 11:43:10 AM
(https://gametechmods.com/uploads/images/62088Ninja.png)
(MLP Flag + Decal. So sue me)
(http://www.geek-badge.com/wp-content/uploads/2012/01/Phoenix-Wright.jpg)
Title: Re: Robot Arena 1
Post by: J on May 14, 2012, 11:48:27 AM
(https://gametechmods.com/uploads/images/62088Ninja.png)
(MLP Flag + Decal. So sue me)
(http://www.geek-badge.com/wp-content/uploads/2012/01/Phoenix-Wright.jpg)
(http://www.court-records.net/animation/edgeworth-pointing(b).gif)
Yea, I can see where this is going.
(http://www.court-records.net/animation/edgeworth-confident(b).gif)
However, Rei, this is mostly due to me wanting to mess with things in this game.
(http://www.court-records.net/animation/edgeworth-smug(b).gif)
...I should try and skin the arenas to have Phoenix Wright all over them.
Title: Re: Robot Arena 1
Post by: Tweedy on May 14, 2012, 12:11:59 PM
(https://gametechmods.com/uploads/images/47639OBJECTION.jpg)
i'm sorry, it had to be done  :p
Title: Re: Robot Arena 1
Post by: Reier on May 14, 2012, 12:16:13 PM
Haha I've never even played the game
Title: Re: Robot Arena 1
Post by: Tweedy on May 14, 2012, 12:20:32 PM
neither have I lol
Title: Re: Robot Arena 1
Post by: Jonzu95 on May 14, 2012, 12:26:36 PM
Me neither.
Title: Re: Robot Arena 1
Post by: Mr. AS on May 14, 2012, 01:46:13 PM
Got a free download link?
well theres one in my sig
Title: Re: Robot Arena 1
Post by: Philippa on May 14, 2012, 02:51:09 PM
Got a free download link?
well theres one in my sig
I tried that a while ago.
Title: Re: Robot Arena 1
Post by: J on May 14, 2012, 02:59:35 PM
Updated Infernolicious:
(https://gametechmods.com/uploads/images/44978Infernolicious2.png)

Alright, ima try and do arenas next.
Title: Re: Robot Arena 1
Post by: Mr. AS on May 14, 2012, 03:06:13 PM
Got a free download link?
well theres one in my sig
I tried that a while ago.
it's been updated about 3 weeks ago so it should work now

Updated Infernolicious:
(https://gametechmods.com/uploads/images/44978Infernolicious2.png)

Alright, ima try and do arenas next.
KLONE
Title: Re: Robot Arena 1
Post by: J on May 14, 2012, 03:12:30 PM
Hmm, this is nice. Editing arenas is as easy as re-skinning a robot:
(https://gametechmods.com/uploads/images/86551PhoenixWalls.jpg)
Title: Re: Robot Arena 1
Post by: J on May 15, 2012, 02:06:44 AM
Took a break from RA1 -> Played TF2 + goofed off some more -> came back -> Ronald McDonald is now all over the arena walls.
What do:
(https://gametechmods.com/uploads/images/99RonaldZone.png)
But seriously, I just felt like "edited" some of the game's text files to try and play around the possibility of transparent walls. And what do you know? It actually works.
Title: Re: Robot Arena 1
Post by: Philippa on May 15, 2012, 02:14:14 AM
Damn... It's all in Russian.
Title: Re: Robot Arena 1
Post by: Jonzu95 on May 15, 2012, 02:22:20 AM
How can that be? :o
Title: Re: Robot Arena 1
Post by: J on May 15, 2012, 02:32:44 AM
...The download from Awesome's sig is in Russian?
*Glad I held onto my game disk*
Title: Re: Robot Arena 1
Post by: Gropaga on May 15, 2012, 03:33:51 AM
Where I can get 1.3 update for awsumsauce's sig?(i use win7)
Title: Re: Robot Arena 1
Post by: Mr. AS on May 15, 2012, 05:41:23 AM
Damn... It's all in Russian.
i hope you didnt copy anything from the (rus) folder
Title: Re: Robot Arena 1
Post by: Philippa on May 15, 2012, 06:20:52 AM
Damn... It's all in Russian.
i hope you didnt copy anything from the (rus) folder
._. Hurr durr...

I re-downloaded. I couldn't see it first time. Cheers AS
Title: Re: Robot Arena 1
Post by: J on May 16, 2012, 01:13:09 AM
Considering I made Ronald McDonald walls, why not add a burger bot:
(https://gametechmods.com/uploads/images/27123BurgerBot.jpg)
What I should do next, is re-skin one of the arenas into a McDonalds play-place, or a ball pit. Whichever comes first.
Title: Re: Robot Arena 1
Post by: Naryar on May 16, 2012, 08:20:09 AM
heheheh this is pretty awesome.

Besides, RA1 was better than RA2 in a few domains.
Title: Re: Robot Arena 1
Post by: J on May 16, 2012, 11:03:17 AM
So I decided to turn the first arena into Green Hill Zone:
(https://gametechmods.com/uploads/images/84516GreenHill.jpg)
....Might have to fix the walls slightly.
Title: Re: Robot Arena 1
Post by: J on May 16, 2012, 04:49:22 PM
Another fully-skinned Bot:
(https://gametechmods.com/uploads/images/84079PollutedZone.jpg)
Not sure what to make of it, really.
I just wanted something that looked like it was covered in sludge, so I got a little creative with the purple.

Oh, and I fixed up the walls in Green Hill a bit more:
(https://gametechmods.com/uploads/images/65872GreenHill2.jpg)
Odd thing about Red Giant, is he actually has a file for a custom-tread, yet, uses wheels.
(Lol@more un-used stuff)
Title: Re: Robot Arena 1
Post by: Sparkey98 on May 16, 2012, 08:04:49 PM
how do i custom paint jarbs

watdo
Title: Re: Robot Arena 1
Post by: Mr. AS on May 16, 2012, 08:14:05 PM
now does reskinning them replace the original paintjob or can you custom skin each thing without effecting the rest of your bots
Title: Re: Robot Arena 1
Post by: J on May 16, 2012, 10:35:55 PM
Picture is pretty self-explanatory on how you skin your bots:
(https://gametechmods.com/uploads/images/77634How2Custom.png)

Also, I was bored and felt like making this:
(https://gametechmods.com/uploads/images/63343CompetetorJ.jpg)
Title: Re: Robot Arena 1
Post by: J on May 16, 2012, 10:47:17 PM
Friggin' typos.
And yea, I meant RA1.
If you have all the patches installed n' junk, it gives you access to the Custom Folder.
Title: Re: Robot Arena 1
Post by: J on May 18, 2012, 01:21:58 AM
Felt like doing another Tron/Wire-frame bot:
(https://gametechmods.com/uploads/images/36623Tetra.png)

Wireframe Chainsaws seem awesome. Might do those next.
Title: Re: Robot Arena 1
Post by: J on May 18, 2012, 03:17:10 PM
Continuing with this weird Tron concept, I decided to give Tetra(Thats what I'm currently naming it) a sawblade:
(https://gametechmods.com/uploads/images/4471Tetra2.png)
Chainsaw didn't exactly work out, as the transparency on it kept becoming backwards, despite the fact its the exact same text file as the rest of the bot :/
But ehh, what can you do...

Thing the next part I'll add, might be that radar dish.
Title: Re: Robot Arena 1
Post by: MassimoV on May 18, 2012, 03:18:15 PM
You CT should be RA1 expert. Great work here.
Title: Re: Robot Arena 1
Post by: J on May 18, 2012, 03:41:18 PM
You CT should be RA1 expert.
To be honest, one can easily make the kind of stuff I do. It just depends on the ideas someone has, that will generate different results.
And you don't even need to learn and/or know how to program at all. Its just a simple edit of a Text file.
Title: Re: Robot Arena 1
Post by: MassimoV on May 18, 2012, 03:43:14 PM
Woah, so it's not as hard as in RA2?
Title: Re: Robot Arena 1
Post by: J on May 18, 2012, 04:02:33 PM
Woah, so it's not as hard as in RA2?
DOOD, IVE BEEN COMMENTING ALL THROUGHOUT THIS THREAD ON HOW EASY IT IS!
Here, I'll give you an example~

Save this image:
(https://gametechmods.com/uploads/images/87017Invisible_color.png)
As a .bmp file in your Custom Folder in Robot Arena.
Then, while its in said folder, re-name it to "Invisible_color". This way, you will always remember that it's this skin that makes things 100% transparent.
THEN open Notepad, or whatever, and copy this exact stuff into it:
Code: [Select]
ColorKeyEnable TRUE
ColorKeyValue 000000
ColorKeyPixel 1,1
All this is, is an edit of an existing game's file, except I set the ColorKeyValue to 000000, which is the hexadecimal value for black(HEX CODES ARE THE ONLY CODING BIT YOU NEED TO KNOW).
Save it as a text file in the same Custom Folder, with the same Invisible_color name as the above skin.
AND THAT'S IT.
Then just simply apply it to any weapon/chassis/wheel/Part-that-lets-you-modify-it, and you get something like this:
(https://gametechmods.com/uploads/images/54386TransChassis.jpg)
The chassis isn't actually gone, its simply "invisible".
Title: Re: Robot Arena 1
Post by: MassimoV on May 18, 2012, 04:03:42 PM
Sweet man. Thanks.
Title: Re: Robot Arena 1
Post by: Naryar on May 18, 2012, 04:24:06 PM
Can you skin an arena in a similar way ?
Title: Re: Robot Arena 1
Post by: J on May 18, 2012, 06:00:11 PM
I kinda' get the feeling sound files in this game might become problematic.
Then again, all of them are .wav files, so it might be a matter of file-replacing.
I dunno', I might play with them later.

Can you skin an arena in a similar way ?
I'll give you a hint, with that notepad file:
Anything black becomes transparent.

Page 2 has floating Ronald McDonald heads all over the walls.
Title: Re: Robot Arena 1
Post by: GoldenFox93 on May 18, 2012, 06:05:19 PM
Also, I was bored and felt like making this:
(https://gametechmods.com/uploads/images/63343CompetetorJ.jpg)
Whoa, that's pretty awesome. If I can dig out my old copy of RA1, I may try doing that, meself   :approve:
Title: Re: Robot Arena 1
Post by: J on May 18, 2012, 06:11:50 PM
Also, I was bored and felt like making this:
(https://gametechmods.com/uploads/images/63343CompetetorJ.jpg)
Whoa, that's pretty awesome. If I can dig out my old copy of RA1, I may try doing that, meself   :approve:
I just cut, copy, and pasted things together from the existing game's Opponent's.
I didn't save over the existing ones, of course, as I don't really know how one can go about exporting/importing robots :/
Also, I could give you the .psd which has all the stuff from that image, if you have Photoshop.
Title: Re: Robot Arena 1
Post by: Badnik96 on May 18, 2012, 06:58:56 PM
oh my god this is all just so AMAZING
Title: Re: Robot Arena 1
Post by: J on May 18, 2012, 07:09:51 PM
Updated Tera:
(https://gametechmods.com/uploads/images/13266Tetra3.jpg)
Radar Dish... How shall I say this... Is a tricky part to skin if you want it to be partially invisible.
Really, you can't accurately judge the proportions with it :/

Also, If any of you are getting reverse-transparent parts, lets me know.

oh my god this is all just so AMAZING
Yet, its so easy to do.
Title: Re: Robot Arena 1
Post by: J on May 19, 2012, 01:41:54 AM
Ok, so I figured out how to export a robot, but am still unsure of how it works the whole way.
So what did I do? I decided to swap some MORE files, and see what happens:
(https://gametechmods.com/uploads/images/70399PotentialCustomAI.jpg)
Now this is where things becomes really interesting:
Polluted Zone's controls are WSAD for driving, Q for the Dish, then Spacebar for both harpoons at once. Other-Polluted Zone was able to operate it all just fine, and had no problems what-so-ever. GUYS, THIS GAME REQUIRES NO AI-ING.

Now here is where things get a little freaky...
Other-Polluted Zone drives around like a dumbass, and seems to be oblivious to other hazards and other robots. Seriously, it doesn't even drive like the TopKnot before-hand.
So I Swapped back the file for the original TopKnot, and it goes back to driving it just fine, like nothing happened. Me, I'm all: "Ok, wtf..." over the whole scenario, but it does become really interesting that this game actually AIs its own robots, and can control them regardless of what keys you set things to.

ROBOT ARENA ONE, Y U SUCH A BIZARRE GAME!?
Title: Re: Robot Arena 1
Post by: J on May 19, 2012, 12:51:48 PM
I loaded up the Application file in Notepad, and I found the line of text that shows what bots are in what mode.
I'm scared to edit this, for fear of being un-able to re-set it.

though, if I did, and it works, then I will have found out how to add custom bots.
Title: Re: Robot Arena 1
Post by: MassimoV on May 19, 2012, 01:32:27 PM
Just make a copy of the game so you have a plan b.
Title: Re: Robot Arena 1
Post by: J on May 19, 2012, 01:48:18 PM
Did that.
Tried editing it.
Didn't work.
Got RA2 working again with said backup.

Oh, and I decided to turn that moonbase into some kind of scrapyard:
(https://gametechmods.com/uploads/images/91625Scrapyard.jpg)
Personally, I think it looks better this way.
Title: Re: Robot Arena 1
Post by: J on May 19, 2012, 11:07:10 PM
Alright GTM, Pitch me an idea for how I should skin this bot:
(https://gametechmods.com/uploads/images/27872UnnamedRobot.png)
Oh, and before anyone asks, I had made the background in the botlab that aqua-ish color, for easier screenshots + Magic Wand shenanigans
Title: Re: Robot Arena 1
Post by: Tweedy on May 20, 2012, 07:28:25 AM
i'd say try skinning like a v8 engine because the components looks kind of like engine parts
Title: Re: Robot Arena 1
Post by: J on May 20, 2012, 04:56:08 PM
(http://images2.wikia.nocookie.net/__cb20100722021248/vigilante8/images/5/58/67_Rattler.jpg)
(https://gametechmods.com/uploads/images/51983ChasseyStyle.jpg)
.....
OHHHH, you said V8 Engine.
My bad.
Title: Re: Robot Arena 1
Post by: Jonzu95 on May 21, 2012, 01:25:29 AM
That's cool.
Title: Re: Robot Arena 1
Post by: J on May 21, 2012, 01:55:27 AM
You know, people-who-post-in-this-thread, this topic is also somewhat of a showcase, in case anyone else wants to post a creation of theirs.
Title: Re: Robot Arena 1
Post by: Tweedy on May 21, 2012, 11:32:35 AM
either way that still looks pretty damn awesome !!
Title: Re: Robot Arena 1
Post by: J on May 22, 2012, 01:42:25 AM
Did some more AI testing:
(https://gametechmods.com/uploads/images/17668AITesting.png)
I've kinda' come to the conclusion that the AI system for the bots is in the game's .exe itself, which would explain why there are no files that even hint at a possible AI script anywhere in the game.
Unlike RA2, of course.

So while you can easily swap the AIs in this game for your own robots, your just going to end up with defective ones.
Also, while I'm at it, this also goes for trying to add bots, rather then simply swapping them: You can't, as that too is part of the same .exe file.
And re-saving it after one edits said .exe file, as I tried too earlier in this thread, results in the game not recognizing it's own files. Odd.

Anyway, I'm thinking I might do either a Mario or SanicSonic-based bot next, with a matching skin.

EDIT: Nice to know that two arenas use the same floor.
Title: Re: Robot Arena 1
Post by: J on May 22, 2012, 02:01:17 PM
Felt like being random, and made a bot with Clouds for a chassis, in a manner similar to that of Paper Mario:
(https://gametechmods.com/uploads/images/39570CloudRunner.png)
Title: Re: Robot Arena 1
Post by: J on May 22, 2012, 06:15:11 PM
Got around to making a skin for that Lightweight chassis:
(https://gametechmods.com/uploads/images/53911Spectrum.jpg)
Air Rams look so cool, but are so weak :<
Title: Re: Robot Arena 1
Post by: Reier on May 22, 2012, 11:41:47 PM
Haha DLed this the other day, I might post some stuff soon.
Jammers are soooo OP.
Title: Re: Robot Arena 1
Post by: J on May 23, 2012, 01:05:40 AM
Jammers are soooo OP.
Radio Jammers
Switchblades
Hammers
Badge Plates
etc
etc

The game's part-list is hardly that balanced.
Title: Re: Robot Arena 1
Post by: J on May 23, 2012, 09:07:00 PM
(http://tfwiki.net/w2/images2/9/9c/GoldenLagoon_Seaspray_vehicle_mode.jpg)
(https://gametechmods.com/uploads/images/55878Seaspray.jpg)
Derp
Title: Re: Robot Arena 1
Post by: Natef on May 23, 2012, 10:14:30 PM
I beat this game in 12 minutes.
Title: Re: Robot Arena 1
Post by: J on May 23, 2012, 10:16:35 PM
I beat this game in 12 minutes.
With the original Opponents?
Title: Re: Robot Arena 1
Post by: Natef on May 23, 2012, 10:17:02 PM
Yeah.
Title: Re: Robot Arena 1
Post by: J on May 23, 2012, 10:33:16 PM
Yeah.
Phht, those guys are easy.
Get the patches, and fight the updated ones.
Better challenge, IMO
Title: Re: Robot Arena 1
Post by: HurricaneAndrew on May 23, 2012, 11:45:11 PM
https://gametechmods.com/forums/index.php/topic,8185.0.html (https://gametechmods.com/forums/index.php/topic,8185.0.html)

Check it out... I was going to dig even deeper, but life got in the way. Hopefully someone cares.
Title: Re: Robot Arena 1
Post by: J on May 24, 2012, 11:40:30 AM
My copy of RA1, disk wise, is the original Version 1.0
The RA1 site lets you upgrade to 1.3, which is what lets you skin everything more freely.

Speaking of skinning...
Since RA1 crashes when you go to skin the sawblade rack, that might explain why Gamaraze II lacks the same custom skin that the original Gamaraze had.
Title: Re: Robot Arena 1
Post by: Natef on May 24, 2012, 03:37:42 PM
Half of my battles ended up with me stuck to the other robot for 5 minutes straight.
Title: Re: Robot Arena 1
Post by: J on May 24, 2012, 04:50:21 PM
Half of my battles ended up with me stuck to the other robot for 5 minutes straight.
Yea, that will happen.
SO.... Did you upgrade your game?
Title: Re: Robot Arena 1
Post by: J on May 26, 2012, 04:25:16 PM
I'm thinking I should do more Transformer-based skins for this game.
Also, I find it odd how this game has .tga files with Alpha Layers, and scrips that say they should read alpha layers, yet, the game doesn't acknowledge the fact they exist, and just considers it a .bmp file.
Odd.
Title: Re: Robot Arena 1
Post by: J on May 26, 2012, 09:24:31 PM
(https://gametechmods.com/uploads/images/62226GoofyOptimusPrime.jpg)
Sadly, its to the best of what Robot Arena will allow.
Title: Re: Robot Arena 1
Post by: Gropaga on May 28, 2012, 06:55:53 AM
Can i get a link to robot arena 1.3 download?
Title: Re: Robot Arena 1
Post by: J on May 28, 2012, 04:37:10 PM
Would be nice if I weren't the only one posting stuff, but ehh....

Can i get a link to robot arena 1.3 download?
AwesomeSauce (https://gametechmods.com/forums/index.php?action=profile;u=4674)'s sig
Title: Re: Robot Arena 1
Post by: Gropaga on May 29, 2012, 02:34:54 AM
Would be nice if I weren't the only one posting stuff, but ehh....

Can i get a link to robot arena 1.3 download?
AwesomeSauce (https://gametechmods.com/forums/index.php?action=profile;u=4674)'s sig
It was 1.0 and installing never works
Title: Re: Robot Arena 1
Post by: J on May 29, 2012, 01:16:23 PM
Then you might have to PM him about it.

In other news, seems that as long as you have other .wav files, you can swap sounds as easy as you do with textures.
Might post a video later of what I modified.
Title: Re: Robot Arena 1
Post by: Mr. AS on May 29, 2012, 01:56:45 PM
Then you might have to PM him about it.
he already did

i'll probably download and put the patch in my sig sometime if my internet is fast enough
and he probably cant install it because of regional differences between american pc's and japanese pc's, either that or he has a mac or something
Title: Re: Robot Arena 1
Post by: J on May 29, 2012, 04:25:15 PM
Him having a Mac might be the problem.
...Considering it's a PC-only game.
Title: Re: Robot Arena 1
Post by: Gropaga on May 29, 2012, 05:07:37 PM
Him having a Mac might be the problem.
...Considering it's a PC-only game.
i have win7
Title: Re: Robot Arena 1
Post by: J on May 29, 2012, 06:38:23 PM
Him having a Mac might be the problem.
...Considering it's a PC-only game.
i have win7
I used the game disk. Works just fine.
Title: Re: Robot Arena 1
Post by: J on May 29, 2012, 08:56:06 PM
Meep:
(https://gametechmods.com/uploads/images/6599HoovyBear.jpg)
Title: Re: Robot Arena 1
Post by: ACAMS on May 29, 2012, 09:44:39 PM
Try burning the file to disk and install that way (extract first of course)
Title: Re: Robot Arena 1
Post by: J on May 29, 2012, 09:54:03 PM
Hey ACAMS, do you ever customize your own robots in this game?
Title: Re: Robot Arena 1
Post by: J on May 30, 2012, 01:35:50 AM
So apparently I DID make a video to show off the sound-swapping this game let you do:
http://www.youtube.com/watch?v=0oZ_cs5B0C0&feature=player_embedded# (http://www.youtube.com/watch?v=0oZ_cs5B0C0&feature=player_embedded#)
Might delete this video later, but ehh....
Title: Re: Robot Arena 1
Post by: Gropaga on May 30, 2012, 04:35:55 AM
Try burning the file to disk and install that way (extract first of course)
I don't have empty disks
Title: Re: Robot Arena 1
Post by: J on June 07, 2012, 10:30:35 PM
Got another idea going:
(https://gametechmods.com/uploads/images/55946Spybot.jpg)
Add to it, I might replace the Switchblade's sound effect with the Snipper's "STAB STAB STAB!".
I know Sniper =/= Spy, but it seems more appropriate.
Title: Re: Robot Arena 1
Post by: FOTEPX on June 07, 2012, 10:41:41 PM
Got another idea going:
(https://gametechmods.com/uploads/images/55946Spybot.jpg)
Add to it, I might replace the Switchblade's sound effect with the Snipper's "STAB STAB STAB!".
I know Sniper =/= Spy, but it seems more appropriate.

You could make it the SpyPer, if you include the neck-cracking sounds.
Title: Re: Robot Arena 1
Post by: J on June 16, 2012, 04:08:53 PM
Updated that Spy idea of mine:
(https://gametechmods.com/uploads/images/40761Spybot2.jpg)
And it's name is Spycrab, btw...

Despite the fact the radar dish wasn't given a custom skin, it matches the rest of the bot quite well the way it is O,o
Title: Re: Robot Arena 1
Post by: J on March 13, 2013, 03:24:29 AM
SO~
I decided to try and get back into Robot Arena 1.
Mostly, I missed this game, an it missed Me.
So lets be a little trollish and make something Pony-themed:
(https://gametechmods.com/uploads/images/95716DJBot.png)
And it even comes with an official splash:
(https://gametechmods.com/uploads/images/63608CompetetorDJ.jpg)

Not sure what I should make next.
Though, I could make more goofy competitor splashes.
Title: Re: Robot Arena 1
Post by: Jonzu95 on March 13, 2013, 04:52:29 AM
Damn that's awesome.
Title: Re: Robot Arena 1
Post by: Kid_Krusher13 on March 13, 2013, 06:19:33 AM
If I knew how,all RA1 arenas would be in RA2 by now...
Title: Re: Robot Arena 1
Post by: Badnik96 on March 13, 2013, 06:54:28 AM
If I knew how,all RA1 arenas would be in RA2 by now...

The problem is that only some of them are truly exportable to RA2 according to Click. One of them is the Keznorg IGC, which already has, the other has an unused preview image in that file somewhere...
Title: Re: Robot Arena 1
Post by: J on March 14, 2013, 03:07:22 AM
If you take a train, and give it wheels, this is the result:
(https://gametechmods.com/uploads/images/11138Expressbot.png)
I'll make it a competitor-splash later; half asleep as I post this.
Title: Re: Robot Arena 1
Post by: Jonzu95 on March 14, 2013, 05:58:53 PM
I just LOVE J's work
Title: Re: Robot Arena 1
Post by: MassimoV on March 14, 2013, 09:35:06 PM
Should've entered into BotM.
Title: Re: Robot Arena 1
Post by: J on March 15, 2013, 02:42:02 AM
Express now gets a splash:
(https://gametechmods.com/uploads/images/47152CompetetorPromontory.jpg)
Betcha' didn't see Promontory coming, now did you?
(I kinda' hate the text on it, but ehh...)

And you know, as much as I would love making this into my own RA1-Mod Patch-type-thing-
Custom AIs still can't exist properly :/

Should've entered into BotM.
BOTM is only for RA2
Plus, RA1 is easier to skin things, when compared to RA2; Hence, easier.
Title: Re: Robot Arena 1
Post by: J on March 18, 2013, 03:16:02 AM
SO~
With that hovercraft body...
(http://tfwiki.net/mediawiki/images2/thumb/8/86/Waspinatorbw.jpg/300px-Waspinatorbw.jpg)
I'm thinking I should make something Waspinator-esque, just for gits and shiggles.
I mean, why not? Robot would just be itself + 1 Radar Jammer(the token staple), a Harpoon, and maybe 2-3 air tanks to just sum it all up.
Seems like a pretty neat idea, really.
Title: Re: Robot Arena 1
Post by: ianh05 on March 20, 2013, 10:26:07 AM
Found these 2 while looking deep into the archives.


(https://gametechmods.com/uploads/images/35385Mauler.gif)
Made by Pys(?)


(https://gametechmods.com/uploads/images/54664PesteringBrat.GIF)
Can't recall where I pulled this one from or who made it.
Title: Re: Robot Arena 1
Post by: J on March 21, 2013, 02:10:42 AM
Hey Ian, you got a copy of RA1?
Title: Re: Robot Arena 1
Post by: ianh05 on March 21, 2013, 03:18:12 AM
I Was just posting those pics which I found on the old forums, figured you might get a kick out of them.
Title: Re: Robot Arena 1
Post by: J on March 22, 2013, 02:40:27 AM
Yea, Pestering Brat is pretty neat.
Title: Re: Robot Arena 1
Post by: DieHard3436 on May 10, 2013, 07:28:17 PM
how do you do skin mods? id love to give it a try
Title: Re: Robot Arena 1
Post by: J on May 11, 2013, 03:03:03 AM
how do you do skin mods? id love to give it a try
All it is is just editing .bmp files, really...
Hell, you can do a lot of this with just Ms.Paint.
Title: Re: Robot Arena 1
Post by: DieHard3436 on May 11, 2013, 11:15:28 AM
how do you do skin mods? id love to give it a try
All it is is just editing .bmp files, really...
Hell, you can do a lot of this with just Ms.Paint.

ok but where are those ive looked through all the folders and not found the bots just menus
Title: Re: Robot Arena 1
Post by: J on May 12, 2013, 03:18:28 AM
This is why its a good idea to have RA1 in a separate folder(like on your Desktop or something), so you can always find it and keep track of it.
Your 'Custom' folder in RA1 holds all your custom textures n' junk.
Then while in RA1's botlab, just click the part you want to modify in the part list below, click 'Info', then click the 'Customize' button in the lower left corner of that pop-up menu. From there, just click one of the existing skins in the upper part of the menu, then click the skin you want to replace it with in the lower part of the menu, and click 'Apply'.

But as far as skins for robots go... It's best to look in Models -> Bots -> Maps and pick an existing .bmp file to work with, edit it, and save it with a different name in the 'Custom' folder I mentioned earlier. Said skin is only going to look appropriate on a bot with the same chassis layout.

Also, it's funny... I tried looking for a more in-depth guide too this off Google, and only this thread seems to pop up. I lol'd
Anyway, I might make a video later, to better explain this.
Title: Re: Robot Arena 1
Post by: DieHard3436 on May 12, 2013, 09:51:53 AM
ahh i got it now thanks!

EDIT:

i got the modding done but i cant find the switchblade's bmp file anywhere can anyone upload the normal bmp for me
Title: Re: Robot Arena 1
Post by: J on May 13, 2013, 02:47:01 AM
Switchblade is in the same folder with everything else, labeled 'switchblade'.
Also, when your done with this, mind if I see the final result?
Title: Re: Robot Arena 1
Post by: DieHard3436 on May 13, 2013, 01:49:01 PM
well i just found it i swear it was not here last but when im done sure ill show it
Title: Re: Robot Arena 1
Post by: helloface on May 17, 2013, 08:32:59 PM
Ugh... RA1 is terrible. :vista:
Title: Re: Robot Arena 1
Post by: J on May 18, 2013, 12:12:54 AM
Ugh... RA1 is terrible. :vista:
How so?
Title: Re: Robot Arena 1
Post by: helloface on May 18, 2013, 12:18:32 AM
Ugh... RA1 is terrible. :vista:
How so?
1. Lack of customization
2. Variety of enemies
3. Every time you came into contact with another bot, everything stops.
4. Bots EXPLODE after you kill them
5. Lack of parts
6. Lack of part positioning
7. Chassis look really weird
8. Bots cannot leave the ground
Title: Re: Robot Arena 1
Post by: playzooki on May 18, 2013, 02:20:20 PM
On the components.txt, which parameter on the spikes is the damage causing thingy
Title: Re: Robot Arena 1
Post by: Mecha on May 18, 2013, 02:36:03 PM
Ugh... RA1 is terrible. :vista:
I agree.
Title: Re: Robot Arena 1
Post by: HurricaneAndrew on May 19, 2013, 11:03:23 PM
Ugh... RA1 is terrible. :vista:
How so?
1. Lack of customization
2. Variety of enemies
3. Every time you came into contact with another bot, everything stops.
4. Bots EXPLODE after you kill them
5. Lack of parts
6. Lack of part positioning
7. Chassis look really weird
8. Bots cannot leave the ground

But that's why it's great... It's so horrifying terrible and half-assed, it's awesome. To think it was the predecessor of our beloved RA2 is mindboggling.
Title: Re: Robot Arena 1
Post by: J on May 20, 2013, 01:59:32 AM
On the components.txt, which parameter on the spikes is the damage causing thingy
I never really bothered to tweak the game's files on a serious level. So I'm not sure.

1. Lack of customization You can customize your parts/arenas/robots a lot easier then you can, in RA2
2. Variety of enemies RA1 lacks Pop-ups, and saw blades are actually a thing.
3. Every time you came into contact with another bot, everything stops. Because the Opponent is constantly moving in your same direction, and you can't drive out of it
4. Bots EXPLODE after you kill them Explosions are cooler
5. Lack of parts RA1 has radar jammers, giant speakers, skull decorations, etc
6. Lack of part positioning
7. Chassis look really weird Why is that a bad thing? Different chassis lead to unusual designs, and further increasing the originality
8. Bots cannot leave the ground This is only due to the fact the forklift was never fully completed, so it's not a valid complaint, as both RA1 and RA2 fell short on budgets

6 is your only valid argument.
And Andrew is right. Yes, RA1 is cheesy, but it's a good kind of cheesy.
(And apparently one that I like to play around with)
Title: Re: Robot Arena 1
Post by: frezal on May 20, 2013, 02:32:27 AM
RA1 sucks for  one main reason: they cut the physics engine late in its development. Had it been implemented, we could have had that kickass forklift weapon.
Title: Re: Robot Arena 1
Post by: helloface on May 20, 2013, 11:46:37 AM
On the components.txt, which parameter on the spikes is the damage causing thingy
I never really bothered to tweak the game's files on a serious level. So I'm not sure.

1. Lack of customization You can customize your parts/arenas/robots a lot easier then you can, in RA2
2. Variety of enemies RA1 lacks Pop-ups, and saw blades are actually a thing.
3. Every time you came into contact with another bot, everything stops. Because the Opponent is constantly moving in your same direction, and you can't drive out of it
4. Bots EXPLODE after you kill them Explosions are cooler
5. Lack of parts RA1 has radar jammers, giant speakers, skull decorations, etc
6. Lack of part positioning
7. Chassis look really weird Why is that a bad thing? Different chassis lead to unusual designs, and further increasing the originality
8. Bots cannot leave the ground This is only due to the fact the forklift was never fully completed, so it's not a valid complaint, as both RA1 and RA2 fell short on budgets

6 is your only valid argument.
And Andrew is right. Yes, RA1 is cheesy, but it's a good kind of cheesy.
(And apparently one that I like to play around with)
On the components.txt, which parameter on the spikes is the damage causing thingy
I never really bothered to tweak the game's files on a serious level. So I'm not sure.

1. Lack of customization You can customize your parts/arenas/robots a lot easier then you can, in RA2
2. Variety of enemies RA1 lacks Pop-ups, and saw blades are actually a thing.
3. Every time you came into contact with another bot, everything stops. Because the Opponent is constantly moving in your same direction, and you can't drive out of it
4. Bots EXPLODE after you kill them Explosions are cooler
5. Lack of parts RA1 has radar jammers, giant speakers, skull decorations, etc
6. Lack of part positioning
7. Chassis look really weird Why is that a bad thing? Different chassis lead to unusual designs, and further increasing the originality
8. Bots cannot leave the ground This is only due to the fact the forklift was never fully completed, so it's not a valid complaint, as both RA1 and RA2 fell short on budgets

6 is your only valid argument.
And Andrew is right. Yes, RA1 is cheesy, but it's a good kind of cheesy.
(And apparently one that I like to play around with)
On the components.txt, which parameter on the spikes is the damage causing thingy
I never really bothered to tweak the game's files on a serious level. So I'm not sure.

1. Lack of customization You can customize your parts/arenas/robots a lot easier then you can, in RA2
2. Variety of enemies RA1 lacks Pop-ups, and saw blades are actually a thing.
3. Every time you came into contact with another bot, everything stops. Because the Opponent is constantly moving in your same direction, and you can't drive out of it
4. Bots EXPLODE after you kill them Explosions are cooler
5. Lack of parts RA1 has radar jammers, giant speakers, skull decorations, etc
6. Lack of part positioning
7. Chassis look really weird Why is that a bad thing? Different chassis lead to unusual designs, and further increasing the originality
8. Bots cannot leave the ground This is only due to the fact the forklift was never fully completed, so it's not a valid complaint, as both RA1 and RA2 fell short on budgets

6 is your only valid argument.
And Andrew is right. Yes, RA1 is cheesy, but it's a good kind of cheesy.
(And apparently one that I like to play around with)
1. How so? In RA2, you can move and rotate parts freely around your chassis.
2. By "Variety of enemies" I meant that there are only a few enemies.
3. An explaination doesn't make it not suck. There should have been some sort of pushing mechanic.
4. Okay, I guess so.
5. In RA2, there are LOADS of different things that you can use as a weapon.
6. Gotcha :)
7. True, but what robot ever looks even remotely like one of those weird chassis? The second wedge one was the only exception.
8. You say that a forklift was SUPPOSED to be in it, but it's not in it.
Title: Re: Robot Arena 1
Post by: J on May 21, 2013, 02:37:20 AM
1. How so? In RA2, you can move and rotate parts freely around your chassis. This is reason 6, not 1
2. By "Variety of enemies" I meant that there are only a few enemies. RA2 promoted Multiplayer/Online battles more then RA2 did, so they were more for Player vs player battles, to let them come up with something
3. An explaination doesn't make it not suck. There should have been some sort of pushing mechanic. This is why jammers exist, to let you get free n' junk
4. Okay, I guess so.
5. In RA2, there are LOADS of different things that you can use as a weapon. Nothing is as cool as the chainsaws and switchblades
6. Gotcha :)
7. True, but what robot ever looks even remotely like one of those weird chassis? The second wedge one was the only exception. Neither RA1 OR RA2 went for realism
8. You say that a forklift was SUPPOSED to be in it, but it's not in it. You say that AI parts were SUPPOSED to be usable by the player, but they weren't - This argument is moot
Again, 6 is your only valid reason.
Both RA1 and RA2 have their pros and cons. Yes, RA1 is simplistic and goofy, but it's what RA2 was made off of.
Title: Re: Robot Arena 1
Post by: Hard Bot on August 12, 2013, 02:07:04 PM
1. How so? In RA2, you can move and rotate parts freely around your chassis. This is reason 6, not 1
2. By "Variety of enemies" I meant that there are only a few enemies. RA2 promoted Multiplayer/Online battles more then RA2 did, so they were more for Player vs player battles, to let them come up with something
3. An explaination doesn't make it not suck. There should have been some sort of pushing mechanic. This is why jammers exist, to let you get free n' junk
4. Okay, I guess so.
5. In RA2, there are LOADS of different things that you can use as a weapon. Nothing is as cool as the chainsaws and switchblades
6. Gotcha :)
7. True, but what robot ever looks even remotely like one of those weird chassis? The second wedge one was the only exception. Neither RA1 OR RA2 went for realism
8. You say that a forklift was SUPPOSED to be in it, but it's not in it. You say that AI parts were SUPPOSED to be usable by the player, but they weren't - This argument is moot
Again, 6 is your only valid reason.
Both RA1 and RA2 have their pros and cons. Yes, RA1 is simplistic and goofy, but it's what RA2 was made off of.

Could it be possible to get a Forklift in the game? I found two beta screenshots from GameSpot:
(https://gametechmods.com/uploads/images/27893bot_with_forklift.jpg)
(https://gametechmods.com/uploads/images/92511another_bot_with_forklift.jpg)
Title: Re: Robot Arena 1
Post by: AlexGRFan97 on August 12, 2013, 02:22:21 PM
Old news is old. Yes, you can put a forklift in the game but it doesn't do anything.
Title: Re: Robot Arena 1
Post by: MassimoV on August 12, 2013, 03:23:45 PM
1. How so? In RA2, you can move and rotate parts freely around your chassis. This is reason 6, not 1
2. By "Variety of enemies" I meant that there are only a few enemies. RA2 promoted Multiplayer/Online battles more then RA2 did, so they were more for Player vs player battles, to let them come up with something
3. An explaination doesn't make it not suck. There should have been some sort of pushing mechanic. This is why jammers exist, to let you get free n' junk
4. Okay, I guess so.
5. In RA2, there are LOADS of different things that you can use as a weapon. Nothing is as cool as the chainsaws and switchblades
6. Gotcha :)
7. True, but what robot ever looks even remotely like one of those weird chassis? The second wedge one was the only exception. Neither RA1 OR RA2 went for realism
8. You say that a forklift was SUPPOSED to be in it, but it's not in it. You say that AI parts were SUPPOSED to be usable by the player, but they weren't - This argument is moot
Again, 6 is your only valid reason.
Both RA1 and RA2 have their pros and cons. Yes, RA1 is simplistic and goofy, but it's what RA2 was made off of.

Could it be possible to get a Forklift in the game? I found two beta screenshots from GameSpot:
(https://gametechmods.com/uploads/images/27893bot_with_forklift.jpg)
(https://gametechmods.com/uploads/images/92511another_bot_with_forklift.jpg)
Hey that's cool. Did you show Enigma? If you didn't, get him online so he can see it, and then stay.