Poll

Who has the better park?

Goldenfox93
7 (36.8%)
Gropaga
0 (0%)
Naryar
12 (63.2%)
FOTEPX
0 (0%)

Total Members Voted: 19

Voting closed: March 25, 2012, 12:04:03 PM

Author Topic: RCT2 Park Designing Contest#1 - Congrats Naryar!  (Read 20580 times)

Offline GoldenFox93

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Re: RCT2 Park Designing Contest
« Reply #120 on: March 11, 2012, 03:31:36 PM »
Huh, I should have finished my park.
To be honest the turnout and quality of the parks is disappointing. Vote goes to GF since his is the least crap.
Thanks- is there anything in particular you could recommend I improve, though?
Everything is too sparse, and the coaster isn't especially realistic (the turnarounds, the frequency of the tunnels (that would cost wayyyyyyyyyyyyyy too much), ect.). The walls in several areas could be better and some of the flat rides are very poorly placed.
Right. Which flat rides in particular?



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Offline madman3

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Re: RCT2 Park Designing Contest
« Reply #121 on: March 11, 2012, 03:33:12 PM »
Huh, I should have finished my park.
To be honest the turnout and quality of the parks is disappointing. Vote goes to GF since his is the least crap.
Thanks- is there anything in particular you could recommend I improve, though?
Everything is too sparse, and the coaster isn't especially realistic (the turnarounds, the frequency of the tunnels (that would cost wayyyyyyyyyyyyyy too much), ect.). The walls in several areas could be better and some of the flat rides are very poorly placed.
Right. Which flat rides in particular?
Ferris wheck, 3D cinema.

Also, your catering area is poorly place and needs scenery.
also your park has a vekoma boomerang be sad

Offline GoldenFox93

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Re: RCT2 Park Designing Contest
« Reply #122 on: March 11, 2012, 03:38:36 PM »
Huh, I should have finished my park.
To be honest the turnout and quality of the parks is disappointing. Vote goes to GF since his is the least crap.
Thanks- is there anything in particular you could recommend I improve, though?
Everything is too sparse, and the coaster isn't especially realistic (the turnarounds, the frequency of the tunnels (that would cost wayyyyyyyyyyyyyy too much), ect.). The walls in several areas could be better and some of the flat rides are very poorly placed.
Right. Which flat rides in particular?
Ferris wheck, 3D cinema.

Also, your catering area is poorly place and needs scenery.
also your park has a vekoma boomerang be sad
Hmmm. I put those there deliberately as part of a Main Street area. If I recall correctly, height can increase the excitement of a Ferris Wheel, at least according to what I read in the RCT1 manual about how terrain and placement of rides can affect excitement.
 
You do have a valid point on the foodcourts- they do look a little sparce. I'll add some more strategically-placed scenery to them next time I work on a park for here, and see if I can put them in better spots. I do quite like the one on the hill, though- it provides a view overlooking the Main Plaza.
 
And about the Boomerang- I thought it'd be good for the limited space I had left. Besides, they aren't so bad when implemented properly- if there's anything I don't like, it's those bloody Pinfari Big Apples.



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Offline madman3

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Re: RCT2 Park Designing Contest
« Reply #123 on: March 11, 2012, 03:42:02 PM »
fair enough lol; I actually enjoy Wacky Worms more than Boomerangs as I don't need to decompress my skull after riding.

Offline GoldenFox93

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Re: RCT2 Park Designing Contest
« Reply #124 on: March 11, 2012, 03:46:09 PM »
Fair dos. They're a bit more rideable with the new Vekoma trains, however- the better-designed headrests mean less chance of banging your head like the old ones would.
 
Actually, come to think of it- the terrible OTS restraints on the bigger Pinfaris beat both of them, I think.



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Offline madman3

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Re: RCT2 Park Designing Contest
« Reply #125 on: March 11, 2012, 04:28:02 PM »
Fair dos. They're a bit more rideable with the new Vekoma trains, however- the better-designed headrests mean less chance of banging your head like the old ones would.
 
Actually, come to think of it- the terrible OTS restraints on the bigger Pinfaris beat both of them, I think.
Last I checked only Carolina Cobra had the new Vekoma trains.

Offline FOTEPX

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Re: RCT2 Park Designing Contest
« Reply #126 on: March 11, 2012, 05:09:00 PM »
Oh, COME ON, guys! All of those suck compared to mine (Apart from GF's). I'm really pissed off I didn't enter now, you guys suck at this.

Next compo, we only build 1 coaster, but make it as good as can be.

That is, unless I can still enter...


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Offline FOTEPX

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Re: RCT2 Park Designing Contest
« Reply #127 on: March 11, 2012, 05:18:01 PM »
Y'know what, I don't care anymore. Take the bloody thing and be on your way.



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Offline Squirrel_Monkey

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Re: RCT2 Park Designing Contest
« Reply #128 on: March 11, 2012, 05:19:30 PM »
I was making a Roman themed park with a forum, a chariot race, etc...
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline GoldenFox93

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Re: RCT2 Park Designing Contest
« Reply #129 on: March 11, 2012, 05:27:33 PM »
Y'know what, I don't care anymore. Take the bloody thing and be on your way.

(Image removed from quote.)
Sorry 'bout that, mate. If it's any consolation, I'll offer a review-
 
Fotep- A nice combination of realistic designs and some more fanciful elements, not to mention some great-looking coaster designs. I particularly like the look of the Steel/Wooden Hybrid Coaster and the yellow Giga Coaster in the city. The Splash Boats in the top corner look a bit unrealistic, but overall, I'd say it's really rather good.



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Offline GoldenFox93

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Re: RCT2 Park Designing Contest
« Reply #130 on: March 11, 2012, 06:15:43 PM »
I was making a Roman themed park with a forum, a chariot race, etc...
Ooh, that sounds interesting? If you get the time to finish it off, I'd love to see it.



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Offline GroudonRobotWars

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Re: RCT2 Park Designing Contest
« Reply #131 on: March 11, 2012, 06:46:42 PM »
Y'know what, I don't care anymore. Take the bloody thing and be on your way.

(Image removed from quote.)
Yeah, I told you to send in pictures a few times and you just responded with you are going to send soon. You can still send in because voting just started though.

Offline GoldenFox93

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Re: RCT2 Park Designing Contest
« Reply #132 on: March 12, 2012, 07:48:05 AM »
All right Groudon, here's that picture I discussed with you over Steam last night-

It shows the turnaround for Cyclone (The Wooden Coaster), and the ratings for both it and Venom. I based the former on the Coney Island Cyclone in New York, whilst I based Venom off Raptor Attack at Lightwater Valley in the UK.



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Offline madman3

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Re: RCT2 Park Designing Contest
« Reply #133 on: March 12, 2012, 05:23:21 PM »
I managed to get a few pictures of my somewhat unfinished park:
I'm kind of disappointed that I didn't actually send these at the time :P

Offline GoldenFox93

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Re: RCT2 Park Designing Contest
« Reply #134 on: March 12, 2012, 07:52:43 PM »
I managed to get a few pictures of my somewhat unfinished park:
I'm kind of disappointed that I didn't actually send these at the time :P
I'm impressed at the realism and how well you tied in the coasters to the landscape, particularly with the Wooden and Mine Train coasters. The  s-bends on the Inverted Coaster don't look good, but other than that, I think it's very good overall.
 
11 to 7...how can this be?



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Offline Mr. AS

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Re: RCT2 Park Designing Contest
« Reply #135 on: March 12, 2012, 08:05:18 PM »
im voting for naryar to help increase his ego even further
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline Naryar

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Re: RCT2 Park Designing Contest
« Reply #136 on: March 13, 2012, 04:19:26 AM »
I like how Foxpet rages about his park being the best but he didn't get any votes at all.

Not gonna gloat over GF though, because most of the time gloating gets you defeated.

Offline GoldenFox93

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Re: RCT2 Park Designing Contest
« Reply #137 on: March 13, 2012, 06:21:38 AM »
Not trying to be spiteful or anything, but I do think that next time, we should keep the names hidden until we reveal the winner- that way, it won't be as biased. I could be wrong, but I don't feel people have exactly voted fairly.



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Offline Jonzu95

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Re: RCT2 Park Designing Contest
« Reply #138 on: March 13, 2012, 07:08:05 AM »
Not trying to be spiteful or anything, but I do think that next time, we should keep the names hidden until we reveal the winner- that way, it won't be as biased. I could be wrong, but I don't feel people have exactly voted fairly.
Deal with it, GF. Naryar's park won because it's the coolest!

Offline FOTEPX

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Re: RCT2 Park Designing Contest
« Reply #139 on: March 13, 2012, 07:50:12 AM »
Not trying to be spiteful or anything, but I do think that next time, we should keep the names hidden until we reveal the winner- that way, it won't be as biased. I could be wrong, but I don't feel people have exactly voted fairly.
Deal with it, GF. Naryar's park won because it's the coolest!

It's not cool, it's a bloody mess.


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