Author Topic: TX Robotics  (Read 45245 times)

Offline Davidyamy

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Re: XY Robotics
« Reply #260 on: November 14, 2013, 02:46:26 PM »

Offline Davidyamy

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Re: XY Robotics
« Reply #261 on: November 14, 2013, 03:07:47 PM »
nah actually forget about the flippermaker + mags thing. the 2 ME setup i showed you on skype would probably work better.

i can imagine that the rammer is very stable (ie it wont lean forward when you drive it). hows it preform?
only used it in one match and it won, it seems as if it's protected from most sides

I said "is very precious," not "is very effective", be wanting more time for that, but it has a lot of potential

Offline TeamXtreemer

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Re: XY Robotics
« Reply #262 on: September 07, 2016, 10:41:06 AM »

it feels good to be back
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Offline 090901

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Re: XY Robotics
« Reply #263 on: September 07, 2016, 10:50:44 AM »
if you are building in dsl 2.2 razers and ant batts blow

Offline TeamXtreemer

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Re: XY Robotics
« Reply #264 on: September 07, 2016, 12:48:14 PM »
if you are building in dsl 2.2 razers and ant batts blow
this is 2.1 so i guess i should update.
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Offline Badger

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Re: XY Robotics
« Reply #265 on: September 07, 2016, 12:57:56 PM »
if you are building in dsl 2.2 razers and ant batts blow
this is 2.1 so i guess i should update.
yeah, you should.


you have 2kgs left over, which is a lot for a BW, especially when your drive is held on by a poly sheet with approx 1 hp. Those side skirts are eating a ton of weight and not really doing much for it either. You can replace the CB with the lighter blue one.


oh and FS suck without a wedge, it's gonna get rekt by pretty much everything
also lol at most toxic guy around calling others out on this sh**
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Offline TeamXtreemer

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TX Robotics
« Reply #266 on: October 19, 2017, 07:21:09 PM »
hello


IRL attempt

247.7 plastic 1
razors for stability, and nar
hi

Offline Philippa

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Re: TX Robotics
« Reply #267 on: October 19, 2017, 07:39:31 PM »
That's gonna get absolutely eaten.

Offline FOTEPX

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Re: TX Robotics
« Reply #268 on: October 19, 2017, 08:44:55 PM »
Mate, don't make IRL stuff in DSL 2.1 - it's just not the done thing any more. Download yourself a copy of DSL 2.2, the Realistic AI pack, and start there.

Yeah, it's a whole new skillset to learn. Yeah, it's a ballache. But the results are well worth the time.


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Online TheRoboteer

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Re: TX Robotics
« Reply #269 on: October 19, 2017, 08:46:51 PM »
Mate, don't make IRL stuff in DSL 2.1 - it's just not the done thing any more. Download yourself a copy of DSL 2.2, the Realistic AI pack, and start there.

Yeah, it's a whole new skillset to learn. Yeah, it's a ballache. But the results are well worth the time.
I think that is 2.2. I don't think the armour plates he's used on the front were in 2.1.

That said, the build style he's used with the shell spinner panels is very 2.1 though.
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Offline FOTEPX

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Re: TX Robotics
« Reply #270 on: October 20, 2017, 06:19:17 AM »
Mate, don't make IRL stuff in DSL 2.1 - it's just not the done thing any more. Download yourself a copy of DSL 2.2, the Realistic AI pack, and start there.

Yeah, it's a whole new skillset to learn. Yeah, it's a ballache. But the results are well worth the time.
I think that is 2.2. I don't think the armour plates he's used on the front were in 2.1.

40cm tite skirt panel wedgelet thingies are in DSL 2.1, my man.


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Online TheRoboteer

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Re: TX Robotics
« Reply #271 on: October 20, 2017, 08:02:37 AM »
Mate, don't make IRL stuff in DSL 2.1 - it's just not the done thing any more. Download yourself a copy of DSL 2.2, the Realistic AI pack, and start there.

Yeah, it's a whole new skillset to learn. Yeah, it's a ballache. But the results are well worth the time.
I think that is 2.2. I don't think the armour plates he's used on the front were in 2.1.
They look too thick to be skirt panels though
40cm tite skirt panel wedgelet thingies are in DSL 2.1, my man.
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Offline TeamXtreemer

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Re: TX Robotics
« Reply #272 on: October 20, 2017, 09:07:15 AM »
That's gonna get absolutely eaten.

(dsl 2.2 btw).


tried to improve on the design, changed the weapon, added more armor (and armor underneath), it's a MW now, might enter it in to something, i'm quite proud of it  :smile:
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Re: TX Robotics
« Reply #273 on: October 20, 2017, 09:10:35 AM »
Is that a judge burst?

If so I'm pretty sure they don't really fly in IRL building these days, same with the skirts sticking out from under the plow.

All in all it's a bit of a mess really, unless you were going for DSL-S.
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Offline TeamXtreemer

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Re: TX Robotics
« Reply #274 on: October 20, 2017, 09:16:11 AM »
Is that a judge burst?

If so I'm pretty sure they don't really fly in IRL building these days, same with the skirts sticking out from under the plow.

All in all it's a bit of a mess really, unless you were going for DSL-S.
it's a mag snapper (fast)
and what should i use instead of the skirts? i'll have a play around though.
hi

Offline Hoppin

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Re: TX Robotics
« Reply #275 on: October 20, 2017, 09:20:33 AM »
Hav e you tried using the piston bursts. And also maybe instead of the skirts use armour panels with wedges on the them
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Offline FOTEPX

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Re: TX Robotics
« Reply #276 on: October 20, 2017, 01:53:52 PM »
If you're going for IRL, try and have a realistic wedge. Not many realistic bots have motors stuck on top and paper-thin wedges, so try and get that in the chassis.

Also, download yourself a copy of RA2CF. Basically allows you to go beyond the rule of 7, attach anything to anything, and lets your creativity be a lot more flexible.


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Offline kix

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Re: TX Robotics
« Reply #277 on: October 21, 2017, 05:19:52 AM »
Look somebody else's showcases... Arcane is the best one to see irl bots that look actually good.